Player Matchup

Danzaburou
Danzaburou
Cholike
Danzaburou
Level 123
God Stats
153W - 140L
1,583 SR
Queue Stats
410W - 386L
1,577 Elo+
Solo
Loki
Loki
DJBird18
Loki
Level 105
God Stats
1W - 2L
1,695 SR
Queue Stats
85W - 61L
1,657 Elo+
Party 3
Sol
Sol
II Comikazie II
Sol
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 113L
1,577 Elo+
Party 3
Ares
Ares
Mumkeyman09
Ares
Level 88
God Stats
10W - 7L
1,387 SR
Queue Stats
156W - 144L
1,593 Elo+
Solo
Shiva
Shiva
SadOogieBoogie
Shiva
Level 154
God Stats
4W - 5L
1,500 SR
Queue Stats
18W - 17L
1,724 Elo+
Solo
Team Averages
Level 117
1,533 SR
1,626 Elo+

VS

Team Averages
Level 120
1,563 SR
1,541 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Fränklin
Gilgamesh
Level 127
God Stats
2W - 2L
1,214 SR
Queue Stats
75W - 71L
1,594 Elo+
Party 2
Cernunnos
Cernunnos
LazerBeamsz
Cernunnos
Level 106
God Stats
2W - 0L
1,779 SR
Queue Stats
27W - 16L
1,608 Elo+
Solo
Medusa
Medusa
aSaltySeamann
Medusa
Level 128
God Stats
2W - 1L
1,823 SR
Queue Stats
46W - 50L
1,544 Elo+
Party 2
Sylvanus
Sylvanus
fleaflicker101
Sylvanus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cholike
Danzaburou
8
1 / 4 / 0
4,946
495
5,527
7,307
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
10
0 / 2 / 0
5,298
530
2,714
5,465
1,868
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,126
513
2,748
3,579
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 2
4,734
473
2,265
7,084
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 1
4,992
499
2,260
6,875
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 1
6,007
601
3,390
2,929
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Fränklin
Gilgamesh
10
2 / 0 / 1
6,033
603
2,195
5,740
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
LazerBeamsz
Cernunnos
12
2 / 0 / 1
6,499
650
4,640
5,894
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 2
6,143
614
6,598
5,393
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
9
2 / 2 / 2
5,615
562
2,464
6,197
3,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
12
12
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
1
2.5
L
Danzaburou
Cholike
Danzaburou
1
4
0
0.25
L
Loki
0
2
0
0
W
Gilgamesh
Fränklin
Gilgamesh
2
0
1
2.5
L
1
1
1
1.5
W
Cernunnos
LazerBeamsz
Cernunnos
2
0
1
2.5
L
0
3
2
0.33
L
1
2
1
0.75
W
4
0
2
5
W
Sylvanus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,514
Damage
19,287
30,310
Taken
26,153
9,859
Mitigated
8,597
7,504
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,390
227
0
581
2,929
763
0
1,153
1,635
35,374
0
L
Danzaburou
Cholike
Danzaburou
5,527
2,701
0
1,982
7,307
1,468
0
1,362
5,913
0
28,381
L
Loki
2,714
422
0
1,500
5,465
1,868
0
0
5,465
0
27,652
W
Gilgamesh
Fränklin
Gilgamesh
2,195
503
0
558
5,740
1,750
0
812
4,856
0
37,104
L
2,748
688
0
1,317
3,579
965
0
1,600
1,835
25,650
0
W
Cernunnos
LazerBeamsz
Cernunnos
4,640
1,974
0
3,054
5,894
1,892
634
0
5,894
0
41,708
L
2,265
77
0
1,781
7,084
3,108
0
1,762
5,286
7,364
0
L
2,260
388
0
924
6,875
2,450
0
760
6,033
0
26,997
W
6,598
3,163
0
2,269
5,393
1,183
0
770
4,623
0
34,872
W
Sylvanus
2,464
601
693
1,570
6,197
3,009
435
2,005
4,132
10,994
3,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,096
Gold Earned
30,297
233
Minions Killed
342
0
Camps Cleared
0
871,472
Distance Traveled
984,667
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,007
601
86
9
0
196,005
2
L
Danzaburou
4,946
495
43
4
0
162,228
2
L
Loki
5,298
530
64
6
0
158,522
0
W
Gilgamesh
6,033
603
78
8
0
234,053
4
L
Sol
5,126
513
52
5
0
164,774
1
W
Cernunnos
6,499
650
85
9
0
181,907
1
L
Ares
4,734
473
21
2
0
167,453
3
L
Shiva
4,992
499
53
5
0
218,495
2
W
Medusa
6,143
614
68
7
0
190,524
4
W
Sylvanus
5,615
562
25
3
0
182,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role