Player Matchup

Thoth
Thoth
 
Thoth
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MeriBaie
Ne Zha
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,716 Elo+
Solo
Jormungandr
Jormungandr
Rohacan
Jormungandr
Level 66
God Stats
8W - 5L
1,500 SR
Queue Stats
165W - 140L
1,595 Elo+
Party 2
Izanami
Izanami
jelmersteg213
Izanami
Level 140
God Stats
4W - 2L
1,914 SR
Queue Stats
44W - 46L
1,554 Elo+
Party 2
Team Averages
Level 112
1,583 SR
1,573 Elo+

VS

Team Averages
Level 116
1,564 SR
1,548 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BayCann
Sylvanus
Level 126
God Stats
19W - 15L
1,573 SR
Queue Stats
660W - 681L
1,502 Elo+
Solo
King Arthur
King Arthur
DCflo
King Arthur
Level 103
God Stats
11W - 9L
1,412 SR
Queue Stats
167W - 164L
1,590 Elo+
Party 1
Arachne
Arachne
TheGuardian9
Arachne
Level 99
God Stats
1W - 1L
1,755 SR
Queue Stats
147W - 129L
1,634 Elo+
Party 1
Baron Samedi
Baron Samedi
pontiacfrbrd
Baron Samedi
Level 108
God Stats
14W - 15L
1,578 SR
Queue Stats
194W - 198L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 0 / 0
5,406
676
2,752
2,444
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
7
0 / 0 / 4
4,771
596
1,987
4,788
5,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
MeriBaie
Ne Zha
9
5 / 1 / 0
5,292
662
3,552
4,052
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Rohacan
Jormungandr
10
1 / 0 / 3
6,009
751
2,992
5,507
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
6 / 0 / 1
6,641
830
5,314
5,003
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 6 / 0
4,439
555
3,750
7,783
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
BayCann
Sylvanus
1
0 / 0 / 0
1,602
200
0
0
0
King Arthur
DCflo
King Arthur
8
0 / 4 / 0
4,766
596
1,764
6,800
2,243
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
TheGuardian9
Arachne
8
1 / 2 / 0
5,037
630
2,541
7,357
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
pontiacfrbrd
Baron Samedi
9
0 / 1 / 1
4,904
613
1,395
2,438
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
13
Kills
1
1
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
0
0
1
W
Bacchus
 
Bacchus
0
0
4
2
L
Heimdallr
 
Heimdallr
0
6
0
0
L
Sylvanus
BayCann
Sylvanus
0
0
0
0
L
King Arthur
DCflo
King Arthur
0
4
0
0
W
Ne Zha
MeriBaie
Ne Zha
5
1
0
5
W
Jormungandr
Rohacan
Jormungandr
1
0
3
2.5
L
Arachne
TheGuardian9
Arachne
1
2
0
0.5
W
Izanami
6
0
1
6.5
L
Baron Samedi
pontiacfrbrd
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,597
Damage
9,450
21,794
Taken
24,378
11,925
Mitigated
6,506
6,126
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,752
80
0
746
2,444
674
0
573
1,871
34,883
0
W
Bacchus
 
Bacchus
1,987
533
70
945
4,788
5,136
0
511
4,277
13,383
0
L
Heimdallr
 
Heimdallr
3,750
2,181
0
1,523
7,783
1,815
0
1,023
6,760
0
25,199
L
Sylvanus
BayCann
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
DCflo
King Arthur
1,764
84
0
1,235
6,800
2,243
0
3,285
3,515
0
24,788
W
Ne Zha
MeriBaie
Ne Zha
3,552
1,114
0
537
4,052
1,323
0
311
3,741
0
20,122
W
Jormungandr
Rohacan
Jormungandr
2,992
1,564
0
465
5,507
3,727
862
0
5,507
37,033
0
L
Arachne
TheGuardian9
Arachne
2,541
1,652
0
2,491
7,357
1,801
0
1,928
5,429
0
24,097
W
Izanami
5,314
4,005
0
3,363
5,003
1,065
0
0
5,003
0
39,083
L
Baron Samedi
pontiacfrbrd
Baron Samedi
1,395
40
91
865
2,438
647
0
1,495
943
25,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,119
Gold Earned
20,748
331
Minions Killed
191
0
Camps Cleared
0
834,120
Distance Traveled
669,576
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,406
676
77
10
0
175,034
3
W
Bacchus
4,771
596
25
3
0
148,988
1
L
Heimdallr
4,439
555
38
5
0
158,719
2
L
Sylvanus
1,602
200
0
0
0
0
0
L
King Arthur
4,766
596
55
7
0
163,372
1
W
Ne Zha
5,292
662
43
5
0
173,625
4
W
Jormungandr
6,009
751
87
11
0
166,439
0
L
Arachne
5,037
630
45
6
0
196,383
0
W
Izanami
6,641
830
99
12
0
170,034
2
L
Baron Samedi
4,904
613
53
7
0
151,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role