Player Matchup

Bakasura
Bakasura
DragoneseZelda
Bakasura
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,577 Elo+
Party 2
Bacchus
Bacchus
LordWidow
Bacchus
Level 79
God Stats
2W - 3L
1,531 SR
Queue Stats
24W - 24L
1,566 Elo+
Party 2
Medusa
Medusa
Squirt 501
Medusa
Level 67
God Stats
44W - 39L
1,534 SR
Queue Stats
112W - 115L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
dantepokla666
Kuzenbo
Level 154
God Stats
8W - 13L
1,435 SR
Queue Stats
364W - 397L
1,472 Elo+
Party 3
Nu Wa
Nu Wa
kenny199406
Nu Wa
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,500 Elo+
Party 3
Team Averages
Level 101
1,500 SR
1,521 Elo+

VS

Team Averages
Level 121
1,730 SR
1,507 Elo+
Ah Puch
Ah Puch
Av Jazz 17
Ah Puch
Level 141
God Stats
6W - 9L
1,692 SR
Queue Stats
177W - 184L
1,517 Elo+
Solo
Athena
Athena
IIIl-RIP-KD-lIII
Athena
Level 86
God Stats
12W - 11L
1,432 SR
Queue Stats
192W - 179L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
MC Forehead
Danzaburou
Level 146
God Stats
2W - 0L
1,894 SR
Queue Stats
111W - 113L
1,565 Elo+
Solo
Arachne
Arachne
Tansor_Torreto
Arachne
Level 95
God Stats
45W - 24L
1,949 SR
Queue Stats
274W - 250L
1,488 Elo+
Party 1
Guan Yu
Guan Yu
androsova333
Guan Yu
Level 139
God Stats
9W - 4L
1,682 SR
Queue Stats
422W - 422L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
12 / 3 / 4
11,159
620
16,499
16,270
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
LordWidow
Bacchus
14
1 / 4 / 9
8,956
498
7,754
18,174
17,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Squirt 501
Medusa
14
5 / 7 / 4
8,737
485
13,745
14,208
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
13
3 / 4 / 5
8,446
469
7,221
11,655
13,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 0 / 4
6,487
360
2,578
2,349
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Av Jazz 17
Ah Puch
16
5 / 6 / 2
10,358
575
12,242
8,864
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 11
9,739
541
7,769
18,987
21,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
MC Forehead
Danzaburou
14
5 / 3 / 2
10,409
578
8,965
11,479
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 6 / 6
9,742
541
9,169
16,630
11,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
androsova333
Guan Yu
18
4 / 3 / 6
11,330
629
8,669
17,209
12,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
45
22
Kills
18
18
Deaths
22
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Av Jazz 17
Ah Puch
5
6
2
1
L
Bakasura
12
3
4
4.67
W
1
4
11
1.63
L
Bacchus
LordWidow
Bacchus
1
4
9
1.38
W
Danzaburou
MC Forehead
Danzaburou
5
3
2
2
L
Medusa
Squirt 501
Medusa
5
7
4
1
W
3
6
6
1
W
Guan Yu
androsova333
Guan Yu
4
3
6
2.33
L
Kuzenbo
3
4
5
1.38
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,797
Damage
46,814
62,656
Taken
73,169
43,269
Mitigated
52,877
13,806
Healing
19,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Av Jazz 17
Ah Puch
12,242
441
0
1,549
8,864
2,865
1,242
3,895
4,617
61,121
0
L
Bakasura
16,499
9,394
0
4,350
16,270
6,521
0
4,607
11,663
0
78,358
W
7,769
1,544
541
2,569
18,987
21,836
293
4,356
13,876
22,208
0
L
Bacchus
LordWidow
Bacchus
7,754
1,902
0
4,942
18,174
17,892
0
7,536
10,638
32,572
5,733
W
Danzaburou
MC Forehead
Danzaburou
8,965
4,002
0
3,926
11,479
4,296
2,468
2,063
9,011
0
60,375
L
Medusa
Squirt 501
Medusa
13,745
6,913
0
2,471
14,208
4,731
1,208
3,230
10,978
0
58,807
W
9,169
5,305
0
5,467
16,630
11,253
0
3,435
12,495
0
83,738
W
Guan Yu
androsova333
Guan Yu
8,669
1,215
1,103
4,399
17,209
12,627
0
3,141
12,409
0
71,836
L
Kuzenbo
7,221
2,462
0
1,156
11,655
13,453
144
3,228
8,427
37,549
0
L
2,578
444
0
887
2,349
672
140
1,410
939
17,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,785
Gold Earned
51,578
401
Minions Killed
506
0
Camps Cleared
0
1,520,336
Distance Traveled
1,670,374
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,358
575
104
6
0
268,152
1
L
Bakasura
11,159
620
147
8
0
437,680
3
W
Athena
9,739
541
25
1
0
384,471
6
L
Bacchus
8,956
498
61
3
0
338,526
6
W
Danzaburou
10,409
578
121
7
0
298,156
2
L
Medusa
8,737
485
98
5
0
296,133
3
W
Arachne
9,742
541
112
6
0
377,830
5
W
Guan Yu
11,330
629
144
8
0
341,765
3
L
Kuzenbo
8,446
469
56
3
0
317,935
5
L
Nu Wa
6,487
360
39
2
0
130,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role