Player Matchup

Sol
Sol
Diamond I
ArT1X
Sol
Diamond I
Level 160
God Stats
5W - 1L
1,836 SR
Queue Stats
166W - 155L
2,405 MMR
Solo
Mercury
Mercury
Diamond IV
Dfdelta
Mercury
Diamond IV
Level 160
God Stats
35W - 17L
1,753 SR
Queue Stats
391W - 364L
2,240 MMR
Solo
Achilles
Achilles
Platinum I
Jobfighter
Achilles
Platinum I
Level 156
God Stats
10W - 13L
1,856 SR
Queue Stats
211W - 195L
2,117 MMR
Solo
Khepri
Khepri
Diamond III
MadeMistake
Khepri
Diamond III
Level 160
God Stats
2W - 4L
1,288 SR
Queue Stats
440W - 410L
2,169 MMR
Solo
Apollo
Apollo
Diamond III
Sêrgy
Apollo
Diamond III
Level 120
God Stats
3W - 1L
1,922 SR
Queue Stats
63W - 53L
2,280 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,731 SR
2,242 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 115
1,442 SR
1,843 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond IV
Vádimká
Ymir
Diamond IV
Level 107
God Stats
2W - 4L
1,343 SR
Queue Stats
577W - 553L
2,056 MMR
Solo
Skadi
Skadi
Diamond IV
ZackFair014
Skadi
Diamond IV
Level 88
God Stats
1W - 4L
1,253 SR
Queue Stats
479W - 486L
2,113 MMR
Solo
Nu Wa
Nu Wa
Platinum I
iDropss
Nu Wa
Platinum I
Level 148
God Stats
2W - 1L
1,615 SR
Queue Stats
87W - 76L
2,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ArT1X
Sol
15
2 / 8 / 4
10,454
523
10,824
17,464
7,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Dfdelta
Mercury
17
4 / 7 / 4
10,714
536
7,898
16,432
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
Jobfighter
Achilles
16
3 / 7 / 1
10,698
535
10,736
24,778
21,636
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
12
0 / 8 / 3
8,507
425
3,929
21,730
18,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Sêrgy
Apollo
17
4 / 5 / 1
10,846
542
9,590
19,124
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AgniCliodhnaShiva

VS

Bans
TiamatBastetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
17 / 2 / 8
13,547
677
27,331
14,518
6,805
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
 
Cthulhu
20
4 / 2 / 14
12,952
648
12,447
15,235
21,209
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
17
4 / 2 / 15
11,091
555
8,266
17,569
20,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 3 / 4
11,454
573
12,799
12,257
6,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
iDropss
Nu Wa
19
8 / 4 / 9
12,324
616
19,884
11,472
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
85
13
Kills
35
35
Deaths
13
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
17
2
8
10.5
W
Cthulhu
 
Cthulhu
4
2
14
5.5
L
Sol
ArT1X
Sol
2
8
4
0.5
L
Mercury
Dfdelta
Mercury
4
7
4
0.86
L
Achilles
Jobfighter
Achilles
3
7
1
0.5
L
Khepri
0
8
3
0.19
L
Apollo
Sêrgy
Apollo
4
5
1
0.9
W
Ymir
4
2
15
5.75
W
2
3
4
1.33
W
Nu Wa
iDropss
Nu Wa
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,977
Damage
80,727
99,528
Taken
71,051
59,113
Mitigated
59,212
17,542
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
27,331
10,745
0
265
14,518
6,805
500
2,866
11,652
0
102,058
W
Cthulhu
 
Cthulhu
12,447
593
615
5,251
15,235
21,209
282
305
13,635
101,512
0
L
Sol
ArT1X
Sol
10,824
4,451
0
4,177
17,464
7,862
783
8,074
9,138
79,408
0
L
Mercury
Dfdelta
Mercury
7,898
3,143
0
754
16,432
4,994
0
6,271
9,969
0
82,146
L
Achilles
Jobfighter
Achilles
10,736
2,351
0
5,041
24,778
21,636
0
9,125
15,478
0
63,863
L
Khepri
3,929
536
0
1,575
21,730
18,886
0
9,316
12,162
21,916
0
L
Apollo
Sêrgy
Apollo
9,590
5,194
0
5,995
19,124
5,735
812
6,586
12,350
0
77,731
W
Ymir
8,266
2,512
0
2,246
17,569
20,436
198
5,079
12,490
22,329
166
W
12,799
6,955
0
3,035
12,257
6,124
2,245
2,128
10,129
0
90,155
W
Nu Wa
iDropss
Nu Wa
19,884
3,170
0
1,229
11,472
4,638
3,934
4,375
7,097
103,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,219
Gold Earned
61,368
573
Minions Killed
695
0
Camps Cleared
0
1,839,221
Distance Traveled
1,968,259
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,547
677
133
7
0
439,420
4
W
Cthulhu
12,952
648
205
10
0
405,460
3
L
Sol
10,454
523
153
8
0
321,455
4
L
Mercury
10,714
536
113
6
0
445,014
4
L
Achilles
10,698
535
131
7
0
356,169
5
L
Khepri
8,507
425
26
1
0
365,088
6
L
Apollo
10,846
542
150
8
0
351,495
3
W
Ymir
11,091
555
29
1
0
403,930
9
W
Skadi
11,454
573
154
8
0
355,121
4
W
Nu Wa
12,324
616
174
9
0
364,328
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role