Player Matchup

Chronos
Chronos
Diamond II
iSoIo
Chronos
Diamond II
Level 145
God Stats
4W - 2L
1,803 SR
Queue Stats
132W - 103L
2,400 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,803 SR
2,400 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,378 SR
2,164 MMR
Hel
Hel
Platinum I
xLovaato
Hel
Platinum I
Level 160
God Stats
2W - 0L
1,378 SR
Queue Stats
6W - 4L
2,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
iSoIo
Chronos
14
0 / 2 / 0
8,329
833
7,121
12,841
9,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
Ah Muzen CabBakasuraUllrKaliLoki

VS

Bans
HadesHou YiHeraTsukuyomiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
9,850
985
10,314
11,518
7,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
iSoIo
Chronos
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,121
Damage
10,314
12,841
Taken
11,518
9,654
Mitigated
7,793
4,289
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
iSoIo
Chronos
7,121
3,302
0
4,289
12,841
9,654
0
10,449
2,392
44,343
4,143
W
10,314
168
0
7,358
11,518
7,793
641
5,926
5,592
63,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,329
Gold Earned
9,850
99
Minions Killed
115
3
Camps Cleared
6
199,214
Distance Traveled
221,987
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,329
833
99
10
3
199,214
2
W
Hel
9,850
985
115
12
6
221,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role