Player Matchup

Da Ji
Da Ji
GM42sd
Da Ji
Level 47
God Stats
25W - 29L
1,468 SR
Queue Stats
357W - 442L
1,359 Elo+
Party 1
Chronos
Chronos
MiniKLR
Chronos
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 74L
1,361 Elo+
Party 1
Nox
Nox
SHOONY55
Nox
Level 85
God Stats
31W - 23L
1,623 SR
Queue Stats
222W - 228L
1,482 Elo+
Solo
Baba Yaga
Baba Yaga
fantroid
Baba Yaga
Level 45
God Stats
0W - 1L
1,578 SR
Queue Stats
57W - 70L
1,284 Elo+
Solo
Chaac
Chaac
giold
Chaac
Level 29
God Stats
0W - 2L
1,342 SR
Queue Stats
19W - 26L
1,355 Elo+
Party 1
Team Averages
Level 51
1,502 SR
1,368 Elo+

VS

Team Averages
Level 51
1,675 SR
1,589 Elo+
Neith
Neith
ArchyJhonson
Neith
Level 15
God Stats
21W - 17L
1,554 SR
Queue Stats
22W - 18L
1,527 Elo+
Party 2
Khepri
Khepri
Merequetenge
Khepri
Level 160
God Stats
1W - 0L
1,867 SR
Queue Stats
31W - 14L
1,659 Elo+
Party 2
Sun Wukong
Sun Wukong
Mistery Men
Sun Wukong
Level 5
God Stats
6W - 4L
1,453 SR
Queue Stats
6W - 4L
1,403 Elo+
Party 2
Loki
Loki
UltraCivilized
Loki
Level 63
God Stats
6W - 0L
1,730 SR
Queue Stats
37W - 23L
1,625 Elo+
Party 2
Merlin
Merlin
UwUmenace
Merlin
Level 13
God Stats
12W - 3L
1,769 SR
Queue Stats
18W - 5L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GM42sd
Da Ji
18
1 / 13 / 2
12,065
928
8,820
25,590
8,810
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
MiniKLR
Chronos
18
0 / 6 / 2
12,184
937
11,463
18,528
5,451
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
1 / 3 / 3
12,197
938
7,721
11,887
3,843
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
fantroid
Baba Yaga
18
3 / 7 / 1
12,549
965
15,516
18,706
7,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
giold
Chaac
18
1 / 12 / 3
12,392
953
17,747
31,118
21,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 19
13,186
1,014
12,183
12,448
4,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
20
1 / 1 / 30
14,472
1,113
10,170
13,302
17,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
Mistery Men
Sun Wukong
20
1 / 1 / 27
12,957
997
8,392
15,945
14,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
31 / 1 / 6
16,984
1,306
39,937
13,975
5,994
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Merlin
UwUmenace
Merlin
20
5 / 2 / 22
14,424
1,110
28,029
8,800
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
145
6
Kills
41
41
Deaths
6
11
Assists
104
Player
Kills
Deaths
Assists
KDA
W
3
1
19
12.5
L
Da Ji
GM42sd
Da Ji
1
13
2
0.15
W
Khepri
1
1
30
16
L
Chronos
MiniKLR
Chronos
0
6
2
0.17
W
Sun Wukong
Mistery Men
Sun Wukong
1
1
27
14.5
L
1
3
3
0.83
W
31
1
6
34
W
Merlin
UwUmenace
Merlin
5
2
22
8
L
Baba Yaga
fantroid
Baba Yaga
3
7
1
0.5
L
Chaac
giold
Chaac
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,267
Damage
98,711
105,829
Taken
64,470
47,070
Mitigated
46,477
12,535
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,183
7,232
0
1,364
12,448
4,951
0
6,560
5,674
0
38,186
L
Da Ji
GM42sd
Da Ji
8,820
1,564
0
1,062
25,590
8,810
0
9,275
15,899
0
18,913
W
Khepri
10,170
590
0
2,497
13,302
17,331
0
6,730
6,237
16,449
0
L
Chronos
MiniKLR
Chronos
11,463
3,024
0
1,748
18,528
5,451
0
8,416
9,757
53,432
0
W
Sun Wukong
Mistery Men
Sun Wukong
8,392
2,599
0
3,145
15,945
14,622
0
8,298
7,402
0
15,230
L
7,721
944
0
263
11,887
3,843
0
3,448
8,157
23,627
0
W
39,937
14,486
0
4,551
13,975
5,994
0
8,013
5,928
0
60,582
W
Merlin
UwUmenace
Merlin
28,029
1,969
0
125
8,800
3,579
0
5,135
3,612
64,303
0
L
Baba Yaga
fantroid
Baba Yaga
15,516
369
0
2,723
18,706
7,557
0
6,227
12,304
37,964
0
L
Chaac
giold
Chaac
17,747
967
0
6,739
31,118
21,409
0
9,591
21,080
36
40,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,387
Gold Earned
72,023
237
Minions Killed
252
9
Camps Cleared
9
1,200,221
Distance Traveled
1,343,740
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,186
1,014
74
6
1
262,515
0
L
Da Ji
12,065
928
16
1
1
229,194
0
W
Khepri
14,472
1,113
16
1
1
265,629
0
L
Chronos
12,184
937
73
6
4
248,337
2
W
Sun Wukong
12,957
997
10
1
1
290,315
0
L
Nox
12,197
938
36
3
2
226,340
0
W
Loki
16,984
1,306
40
3
5
291,062
0
W
Merlin
14,424
1,110
112
9
1
234,219
0
L
Baba Yaga
12,549
965
50
4
1
245,925
1
L
Chaac
12,392
953
62
5
1
250,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role