Player Matchup

Fenrir
Fenrir
GreasySpoox
Fenrir
Level 49
God Stats
7W - 7L
1,500 SR
Queue Stats
328W - 315L
1,498 Elo+
Solo
Ymir
Ymir
JohnIsDie
Ymir
Level 130
God Stats
1W - 0L
1,413 SR
Queue Stats
55W - 42L
1,763 Elo+
Solo
Cupid
Cupid
Mythicstarz
Cupid
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,304 Elo+
Party 1
Sol
Sol
SLiiME BRONX
Sol
Level 129
God Stats
3W - 1L
1,700 SR
Queue Stats
131W - 137L
1,427 Elo+
Solo
Cthulhu
Cthulhu
sologabe3
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,301 Elo+
Party 1
Team Averages
Level 90
1,523 SR
1,459 Elo+

VS

Team Averages
Level 90
1,483 SR
1,515 Elo+
Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Bigdaddytoke
Baba Yaga
Level 152
God Stats
28W - 30L
1,416 SR
Queue Stats
686W - 701L
1,427 Elo+
Solo
Olorun
Olorun
Skarrish
Olorun
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
cutekichan
Poseidon
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 51L
1,658 Elo+
Solo
Da Ji
Da Ji
랙느ㅑ소1
Da Ji
Level 67
God Stats
1W - 6L
1,500 SR
Queue Stats
515W - 567L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
5 / 2 / 16
10,797
720
10,911
15,058
16,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
19
10 / 3 / 13
12,002
800
11,949
16,129
20,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
11 / 5 / 14
12,216
814
16,950
13,589
5,810
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
4 / 3 / 16
11,483
766
13,761
11,999
4,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
sologabe3
Cthulhu
18
4 / 5 / 20
10,713
714
11,442
17,262
22,813
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
3 / 4 / 9
10,593
706
10,625
8,721
3,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baba Yaga
Bigdaddytoke
Baba Yaga
17
4 / 5 / 12
10,144
676
20,630
15,904
7,035
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Skarrish
Olorun
17
5 / 8 / 8
10,177
678
10,831
17,041
6,769
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
cutekichan
Poseidon
15
3 / 7 / 7
9,483
632
6,562
10,144
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
3 / 10 / 8
9,953
664
8,387
17,215
7,225
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
62
34
Kills
18
18
Deaths
34
79
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
9
1.88
L
Baba Yaga
Bigdaddytoke
Baba Yaga
4
5
12
2
W
Fenrir
5
2
16
6.5
W
Ymir
10
3
13
5.5
W
11
5
14
3.6
W
4
3
16
4
L
Olorun
Skarrish
Olorun
5
8
8
1.13
L
Poseidon
cutekichan
Poseidon
3
7
7
0.93
W
Cthulhu
sologabe3
Cthulhu
4
5
20
2.8
L
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,013
Damage
57,035
74,037
Taken
69,025
70,198
Mitigated
28,015
29,192
Healing
14,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,625
1,419
523
911
8,721
3,709
410
4,976
3,710
36,158
0
L
Baba Yaga
Bigdaddytoke
Baba Yaga
20,630
873
850
4,326
15,904
7,035
108
7,432
8,322
26,176
0
W
Fenrir
10,911
2,369
1,807
4,167
15,058
16,637
603
9,299
5,759
0
14,423
W
Ymir
11,949
1,760
2,757
1,711
16,129
20,513
144
10,610
5,519
21,926
0
W
16,950
11,854
1,736
3,103
13,589
5,810
939
8,699
4,890
0
34,861
W
13,761
2,557
2,287
4,941
11,999
4,425
3,256
8,264
3,735
41,024
0
L
Olorun
Skarrish
Olorun
10,831
6,714
366
4,411
17,041
6,769
507
10,773
6,092
24,574
0
L
Poseidon
cutekichan
Poseidon
6,562
611
79
1,183
10,144
3,277
384
5,230
4,811
13,765
0
W
Cthulhu
sologabe3
Cthulhu
11,442
281
4,580
2,103
17,262
22,813
94
11,865
5,397
22,437
0
L
8,387
698
196
2,035
17,215
7,225
0
8,741
8,194
89
11,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,211
Gold Earned
50,350
135
Minions Killed
116
0
Camps Cleared
0
1,287,729
Distance Traveled
1,099,519
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,593
706
57
4
0
221,663
4
L
Baba Yaga
10,144
676
7
0
0
289,081
3
W
Fenrir
10,797
720
7
0
0
305,410
0
W
Ymir
12,002
800
20
1
0
250,869
2
W
Cupid
12,216
814
35
2
0
229,599
0
W
Sol
11,483
766
64
4
0
242,790
0
L
Olorun
10,177
678
35
2
0
198,036
0
L
Poseidon
9,483
632
12
1
0
187,801
0
W
Cthulhu
10,713
714
9
1
0
259,061
0
L
Da Ji
9,953
664
5
0
0
202,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role