Player Matchup

Zeus
Zeus
 
Zeus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
jason_jessee
Cu Chulainn
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 115L
1,523 Elo+
Solo
Neith
Neith
understarr
Neith
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 157L
1,634 Elo+
Solo
Team Averages
Level 132
1,500 SR
1,531 Elo+

VS

Team Averages
Level 123
1,440 SR
1,509 Elo+
He Bo
He Bo
Ketano
He Bo
Level 155
God Stats
2W - 5L
1,308 SR
Queue Stats
276W - 283L
1,569 Elo+
Solo
Eset
Eset
Syzygial
Eset
Level 158
God Stats
3W - 3L
1,358 SR
Queue Stats
248W - 253L
1,559 Elo+
Solo
Skadi
Skadi
Vicious_Skillz45
Skadi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 44L
1,302 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ZeroCarry
Ah Muzen Cab
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,534 Elo+
Solo
Kumbhakarna
Kumbhakarna
cinotueT
Kumbhakarna
Level 103
God Stats
2W - 5L
1,536 SR
Queue Stats
255W - 263L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
8 / 3 / 10
12,164
811
23,719
9,048
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
18
3 / 7 / 14
10,601
707
5,985
22,145
13,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
 
Jing Wei
17
1 / 6 / 13
9,897
660
11,916
12,965
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
jason_jessee
Cu Chulainn
15
2 / 6 / 11
9,783
652
7,014
21,003
20,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
20
8 / 6 / 11
12,624
842
19,087
15,487
5,233
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ketano
He Bo
14
3 / 7 / 14
9,116
608
12,500
12,703
4,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Eset
19
11 / 3 / 15
11,277
752
21,354
13,422
6,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 5 / 18
10,038
669
10,990
14,021
6,410
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
ZeroCarry
Ah Muzen Cab
19
9 / 5 / 11
11,783
786
15,356
14,187
6,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
cinotueT
Kumbhakarna
17
3 / 3 / 21
9,753
650
9,095
20,932
24,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
107
22
Kills
28
28
Deaths
23
59
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
3
10
4.33
W
Fenrir
 
Fenrir
3
7
14
1.43
W
Jing Wei
 
Jing Wei
1
6
13
1.25
L
He Bo
Ketano
He Bo
3
7
14
1.43
L
Eset
11
3
15
6.17
L
2
5
18
2.2
L
Ah Muzen Cab
ZeroCarry
Ah Muzen Cab
9
5
11
2.9
L
Kumbhakarna
cinotueT
Kumbhakarna
3
3
21
4.5
W
Cu Chulainn
jason_jessee
Cu Chulainn
2
6
11
1.25
W
Neith
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,721
Damage
69,295
80,648
Taken
75,265
46,462
Mitigated
48,490
21,867
Healing
17,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
23,719
243
904
2,572
9,048
3,153
1,774
3,214
5,681
42,377
0
W
Fenrir
 
Fenrir
5,985
620
1,255
5,923
22,145
13,342
493
11,879
9,738
0
8,170
W
Jing Wei
 
Jing Wei
11,916
6,140
781
1,713
12,965
4,174
1,455
6,292
6,538
0
30,934
L
He Bo
Ketano
He Bo
12,500
943
921
1,119
12,703
4,476
88
3,363
9,043
15,364
0
L
Eset
21,354
1,646
3,069
2,495
13,422
6,453
565
4,908
8,197
31,019
0
L
10,990
5,552
370
1,392
14,021
6,410
1,072
2,059
11,664
0
31,170
L
Ah Muzen Cab
ZeroCarry
Ah Muzen Cab
15,356
4,970
796
2,306
14,187
6,688
1,323
4,417
9,554
0
33,378
L
Kumbhakarna
cinotueT
Kumbhakarna
9,095
855
1,733
3,763
20,932
24,463
84
7,574
12,625
16,124
0
W
Cu Chulainn
jason_jessee
Cu Chulainn
7,014
894
433
3,133
21,003
20,560
107
10,326
10,066
0
10,849
W
Neith
19,087
5,415
0
5,153
15,487
5,233
2,121
9,211
5,676
0
43,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,069
Gold Earned
51,967
170
Minions Killed
138
0
Camps Cleared
0
1,220,853
Distance Traveled
1,253,559
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,164
811
54
4
0
262,578
4
W
Fenrir
10,601
707
9
1
0
259,603
1
W
Jing Wei
9,897
660
38
3
0
215,985
0
L
He Bo
9,116
608
9
1
0
252,941
0
L
Eset
11,277
752
36
2
0
239,711
1
L
Skadi
10,038
669
38
3
0
217,510
0
L
Ah Muzen Cab
11,783
786
47
3
0
250,273
1
L
Kumbhakarna
9,753
650
8
1
0
293,124
0
W
Cu Chulainn
9,783
652
10
1
0
230,164
0
W
Neith
12,624
842
59
4
0
252,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role