Player Matchup

Cerberus
Cerberus
AndyNocturne
Cerberus
Level 54
God Stats
2W - 2L
1,221 SR
Queue Stats
141W - 173L
1,320 Elo+
Party 4
Apollo
Apollo
El_BeBoNz_PR
Apollo
Level 61
God Stats
18W - 14L
1,524 SR
Queue Stats
269W - 278L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
MissesOliver
Nu Wa
Level 150
God Stats
3W - 3L
1,489 SR
Queue Stats
76W - 78L
1,378 Elo+
Party 4
Mercury
Mercury
Tugotheslasher
Mercury
Level 38
God Stats
58W - 55L
1,449 SR
Queue Stats
241W - 280L
1,360 Elo+
Party 2
Neith
Neith
ccontrigga
Neith
Level 102
God Stats
8W - 15L
1,362 SR
Queue Stats
164W - 182L
1,441 Elo+
Solo
Team Averages
Level 81
1,409 SR
1,386 Elo+

VS

Team Averages
Level 77
1,471 SR
1,413 Elo+
Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BwanorzKonnorz
Rama
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,491 Elo+
Party 1
Vamana
Vamana
Bwuanorz
Vamana
Level 80
God Stats
1W - 1L
1,715 SR
Queue Stats
42W - 38L
1,486 Elo+
Party 1
Bacchus
Bacchus
EonBlueRiver
Bacchus
Level 105
God Stats
0W - 2L
1,142 SR
Queue Stats
31W - 40L
1,265 Elo+
Party 3
Baba Yaga
Baba Yaga
SuicuneKun
Baba Yaga
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AndyNocturne
Cerberus
9
2 / 0 / 1
5,411
541
1,959
5,969
2,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
10
2 / 2 / 3
6,468
647
4,182
6,521
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 4
6,177
618
5,013
4,867
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 2
6,110
611
2,988
5,964
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
10
5 / 1 / 3
6,181
618
5,593
4,482
1,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
1
0 / 0 / 0
3,401
340
0
478
137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 4 / 2
4,668
467
2,466
6,630
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Bwuanorz
Vamana
9
3 / 4 / 1
5,502
550
5,263
8,183
7,076
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
EonBlueRiver
Bacchus
7
3 / 3 / 1
5,371
537
4,670
7,372
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
SuicuneKun
Baba Yaga
7
0 / 5 / 1
4,269
427
2,500
5,185
1,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
6
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
0
0
0
W
Cerberus
AndyNocturne
Cerberus
2
0
1
2.5
L
0
4
2
0.25
L
Vamana
Bwuanorz
Vamana
3
4
1
0.88
W
Apollo
2
2
3
1.75
L
Bacchus
EonBlueRiver
Bacchus
3
3
1
1.17
W
4
1
4
6
L
Baba Yaga
SuicuneKun
Baba Yaga
0
5
1
0.1
W
2
2
2
1.5
W
Neith
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,735
Damage
14,899
27,803
Taken
27,848
9,190
Mitigated
16,656
6,880
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
0
0
0
0
478
137
0
444
0
0
0
W
Cerberus
AndyNocturne
Cerberus
1,959
263
308
1,769
5,969
2,507
0
2,599
3,370
10,260
4,528
L
2,466
2,230
0
2,156
6,630
1,462
0
1,206
5,364
0
19,557
L
Vamana
Bwuanorz
Vamana
5,263
2,094
0
1,368
8,183
7,076
0
322
7,839
0
22,706
W
Apollo
4,182
3,028
0
2,096
6,521
2,104
1,258
977
5,544
0
30,684
L
Bacchus
EonBlueRiver
Bacchus
4,670
969
0
322
7,372
6,493
0
2,202
5,069
12,741
0
W
5,013
1,430
0
1,574
4,867
1,388
499
1,593
3,274
29,124
0
L
Baba Yaga
SuicuneKun
Baba Yaga
2,500
261
0
588
5,185
1,488
0
2,378
2,643
15,612
0
W
2,988
1,779
0
0
5,964
2,011
0
978
4,986
0
36,360
W
Neith
5,593
2,950
0
1,133
4,482
1,180
888
1,336
3,146
0
26,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
23,211
278
Minions Killed
107
0
Camps Cleared
0
954,607
Distance Traveled
728,387
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,401
340
0
0
0
9,155
0
W
Cerberus
5,411
541
32
3
0
193,945
3
L
Rama
4,668
467
37
4
0
169,014
3
L
Vamana
5,502
550
36
4
0
195,403
0
W
Apollo
6,468
647
66
7
0
185,774
0
L
Bacchus
5,371
537
14
1
0
183,195
0
W
Nu Wa
6,177
618
53
5
0
174,503
2
L
Baba Yaga
4,269
427
20
2
0
171,620
1
W
Mercury
6,110
611
75
8
0
211,462
0
W
Neith
6,181
618
52
5
0
188,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role