Player Matchup

Hercules
Hercules
Gctf-CleptoMaNe
Hercules
Level 129
God Stats
130W - 145L
1,486 SR
Queue Stats
143W - 163L
1,454 Elo+
Solo
Bellona
Bellona
JakOnAcid
Bellona
Level 39
God Stats
15W - 30L
1,325 SR
Queue Stats
26W - 69L
1,281 Elo+
Solo
Chaac
Chaac
SmellyUrMom
Chaac
Level 48
God Stats
7W - 5L
1,536 SR
Queue Stats
144W - 172L
1,404 Elo+
Party 1
Neith
Neith
SpawnedPlague
Neith
Level 48
God Stats
9W - 8L
1,516 SR
Queue Stats
109W - 96L
1,407 Elo+
Party 1
Chronos
Chronos
zWhorton
Chronos
Level 89
God Stats
7W - 2L
1,519 SR
Queue Stats
150W - 159L
1,475 Elo+
Party 1
Team Averages
Level 71
1,476 SR
1,404 Elo+

VS

Team Averages
Level 44
1,390 SR
1,354 Elo+
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Croaker_Da_Toker
Chaac
Level 56
God Stats
11W - 9L
1,261 SR
Queue Stats
46W - 46L
1,250 Elo+
Party 3
Merlin
Merlin
EliamGreywind
Merlin
Level 60
God Stats
8W - 5L
1,191 SR
Queue Stats
63W - 65L
1,250 Elo+
Party 3
Terra
Terra
SonOfVirgo
Terra
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 105L
1,385 Elo+
Party 2
Charybdis
Charybdis
Sushiiiiimi
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 0 / 1
7,924
610
2,249
4,842
3,539
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
JakOnAcid
Bellona
13
0 / 0 / 1
7,201
554
3,232
5,632
6,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 2
6,886
530
7,524
9,416
3,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 2 / 3
6,583
506
7,981
4,383
915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Chronos
zWhorton
Chronos
13
2 / 2 / 3
7,468
574
4,928
7,522
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 2 / 2
5,595
430
2,898
7,967
4,483
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 0
7,104
546
4,602
8,202
5,787
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 0
5,946
457
2,598
5,742
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
9
0 / 3 / 2
5,908
454
816
8,831
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Sushiiiiimi
Charybdis
10
1 / 3 / 1
6,028
464
6,032
12,093
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
4
4
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
2
1
L
2
1
0
2
L
0
3
0
0
W
Hercules
3
0
1
3.5
W
Bellona
JakOnAcid
Bellona
0
0
1
0.5
W
4
0
2
5
L
Terra
0
3
2
0.33
W
3
2
3
2.25
L
Charybdis
Sushiiiiimi
Charybdis
1
3
1
0.5
W
Chronos
zWhorton
Chronos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,914
Damage
16,946
31,795
Taken
42,835
17,565
Mitigated
23,584
9,224
Healing
16,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,898
391
0
1,718
7,967
4,483
17
985
6,959
0
24,588
L
4,602
704
0
3,357
8,202
5,787
0
1,920
6,061
0
41,225
L
2,598
59
33
1,090
5,742
1,625
0
1,142
4,600
31,162
0
W
Hercules
2,249
76
0
1,359
4,842
3,539
0
2,177
2,665
0
43,117
W
Bellona
JakOnAcid
Bellona
3,232
868
0
310
5,632
6,565
605
0
5,632
0
41,699
W
7,524
989
336
3,210
9,416
3,442
704
621
8,795
0
36,826
L
Terra
816
202
2,542
2,920
8,831
8,031
15
0
8,831
6,108
0
W
7,981
1,237
0
1,270
4,383
915
1,268
195
4,188
0
32,644
L
Charybdis
Sushiiiiimi
Charybdis
6,032
2,760
398
4,754
12,093
3,658
0
346
11,747
0
43,413
W
Chronos
zWhorton
Chronos
4,928
2,258
0
2,739
7,522
3,104
0
421
7,101
43,192
7,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
30,581
412
Minions Killed
300
0
Camps Cleared
0
1,298,391
Distance Traveled
1,187,136
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,595
430
40
3
0
252,582
0
L
Chaac
7,104
546
101
8
0
251,949
1
L
Merlin
5,946
457
65
5
0
241,404
0
W
Hercules
7,924
610
93
7
0
230,900
0
W
Bellona
7,201
554
114
9
0
315,069
0
W
Chaac
6,886
530
63
5
0
251,191
2
L
Terra
5,908
454
12
1
0
222,863
4
W
Neith
6,583
506
62
5
0
248,022
3
L
Charybdis
6,028
464
82
6
0
218,338
4
W
Chronos
7,468
574
80
6
0
253,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role