Player Matchup

Danzaburou
Danzaburou
InHerDMs
Danzaburou
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 149L
1,578 Elo+
Party 2
Ares
Ares
Kiwi54life
Ares
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 65L
1,460 Elo+
Party 3
Ao Kuang
Ao Kuang
OhSkies
Ao Kuang
Level 146
God Stats
8W - 1L
1,728 SR
Queue Stats
368W - 336L
1,594 Elo+
Party 2
Tiamat
Tiamat
RoosterCogburn23
Tiamat
Level 129
God Stats
5W - 7L
1,574 SR
Queue Stats
438W - 402L
1,586 Elo+
Party 2
Achilles
Achilles
kiddeath1991
Achilles
Level 139
God Stats
4W - 6L
1,500 SR
Queue Stats
590W - 569L
1,550 Elo+
Party 3
Team Averages
Level 124
1,560 SR
1,554 Elo+

VS

Team Averages
Level 125
1,677 SR
1,571 Elo+
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Consome UwUr
Skadi
Level 25
God Stats
1W - 1L
1,851 SR
Queue Stats
6W - 2L
1,748 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dixuz
Cu Chulainn
Level 158
God Stats
2W - 3L
1,684 SR
Queue Stats
92W - 95L
1,558 Elo+
Party 1
Merlin
Merlin
MINALIES2706
Merlin
Level 157
God Stats
3W - 4L
1,619 SR
Queue Stats
87W - 96L
1,557 Elo+
Party 1
Bakasura
Bakasura
Piveix
Bakasura
Level 127
God Stats
9W - 4L
1,730 SR
Queue Stats
551W - 536L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
InHerDMs
Danzaburou
9
1 / 1 / 0
5,424
603
2,897
3,472
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 1
4,731
526
937
4,481
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
OhSkies
Ao Kuang
11
4 / 0 / 1
6,465
718
2,715
4,597
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 0 / 2
5,847
650
1,792
3,580
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
kiddeath1991
Achilles
11
4 / 0 / 2
6,516
724
5,329
7,054
5,390
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 0 / 2
4,592
510
1,228
3,848
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
2 / 1 / 0
4,201
467
1,260
1,348
77
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cu Chulainn
Dixuz
Cu Chulainn
8
0 / 5 / 0
4,808
534
5,157
9,189
4,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
11
0 / 0 / 0
5,604
623
1,410
2,954
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Piveix
Bakasura
8
1 / 3 / 0
5,106
567
1,562
5,842
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
3
3
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
2
1
L
2
1
0
2
L
Cu Chulainn
Dixuz
Cu Chulainn
0
5
0
0
W
Danzaburou
InHerDMs
Danzaburou
1
1
0
1
W
0
2
1
0.25
L
Merlin
0
0
0
0
W
Ao Kuang
OhSkies
Ao Kuang
4
0
1
4.5
L
Bakasura
Piveix
Bakasura
1
3
0
0.33
W
0
0
2
1
W
Achilles
kiddeath1991
Achilles
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,670
Damage
10,617
23,184
Taken
23,181
11,324
Mitigated
9,274
10,028
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,228
318
0
1,729
3,848
1,848
0
160
3,688
12,509
0
L
1,260
469
0
362
1,348
77
0
57
1,291
0
11,242
L
Cu Chulainn
Dixuz
Cu Chulainn
5,157
764
0
1,618
9,189
4,612
0
1,151
8,038
3,285
22,674
W
Danzaburou
InHerDMs
Danzaburou
2,897
1,472
0
1,453
3,472
892
0
688
2,784
0
32,012
W
937
27
0
831
4,481
1,832
0
790
3,566
9,086
0
L
Merlin
1,410
41
0
1,523
2,954
928
0
2,168
786
37,792
0
W
Ao Kuang
OhSkies
Ao Kuang
2,715
503
0
2,707
4,597
1,787
0
557
4,040
27,875
12,877
L
Bakasura
Piveix
Bakasura
1,562
1,094
0
813
5,842
1,809
0
1,635
4,207
0
23,569
W
1,792
202
0
2,092
3,580
1,423
0
877
2,643
32,443
0
W
Achilles
kiddeath1991
Achilles
5,329
1,725
0
2,945
7,054
5,390
0
680
6,264
0
35,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
24,311
328
Minions Killed
246
0
Camps Cleared
0
919,083
Distance Traveled
748,795
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,592
510
21
2
0
118,599
0
L
Skadi
4,201
467
26
3
0
97,600
1
L
Cu Chulainn
4,808
534
59
7
0
160,260
0
W
Danzaburou
5,424
603
68
8
0
165,463
1
W
Ares
4,731
526
13
1
0
201,806
3
L
Merlin
5,604
623
82
9
0
183,604
4
W
Ao Kuang
6,465
718
96
11
0
203,066
0
L
Bakasura
5,106
567
58
6
0
188,732
1
W
Tiamat
5,847
650
72
8
0
185,132
2
W
Achilles
6,516
724
79
9
0
163,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role