Player Matchup

Agni
Agni
Platinum V
 
Agni
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
CostcoForklifter
Bacchus
Gold II
Level 128
God Stats
2W - 4L
1,499 SR
Queue Stats
255W - 249L
1,515 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Hilezkor
Hun Batz
Platinum V
Level 160
God Stats
2W - 0L
1,779 SR
Queue Stats
195W - 185L
1,674 MMR
Solo
Artio
Artio
Gold IV
Navefuh
Artio
Gold IV
Level 45
God Stats
11W - 6L
1,536 SR
Queue Stats
57W - 50L
1,511 MMR
Solo
Jing Wei
Jing Wei
Gold III
mynameisWeaken
Jing Wei
Gold III
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
65W - 71L
1,592 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,563 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,549 SR
1,533 MMR
Discordia
Discordia
Platinum V
 
Discordia
Platinum V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver II
Burdman55
Geb
Silver II
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 26L
1,400 MMR
Party 2
Ratatoskr
Ratatoskr
Gold II
Dustbot300
Ratatoskr
Gold II
Level 119
God Stats
1W - 1L
1,684 SR
Queue Stats
74W - 78L
1,515 MMR
Solo
King Arthur
King Arthur
Gold IV
Gh0stzi
King Arthur
Gold IV
Level 105
God Stats
0W - 1L
1,602 SR
Queue Stats
13W - 11L
1,612 MMR
Party 2
Xbalanque
Xbalanque
Gold I
MoneyPrinter
Xbalanque
Gold I
Level 160
God Stats
42W - 47L
1,457 SR
Queue Stats
573W - 561L
1,639 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 3 / 4
6,918
577
6,791
6,024
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 6
6,432
536
4,715
6,765
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Hilezkor
Hun Batz
12
4 / 1 / 2
7,309
609
3,384
8,648
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Navefuh
Artio
12
3 / 0 / 1
7,622
635
8,687
13,845
13,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
13
2 / 0 / 1
7,082
590
2,908
7,486
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ShivaGilgameshCliodhna

VS

Bans
BastetThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 1 / 2
6,749
562
7,361
5,070
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
2 / 3 / 1
6,026
502
1,505
7,928
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ratatoskr
Dustbot300
Ratatoskr
10
0 / 6 / 1
5,721
477
2,607
9,307
2,741
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Gh0stzi
King Arthur
11
0 / 0 / 0
6,153
513
7,145
11,824
6,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
MoneyPrinter
Xbalanque
8
0 / 2 / 1
5,629
469
5,241
4,721
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
5
5
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
3
4
1.33
L
Discordia
 
Discordia
3
1
2
4
L
2
3
1
0.83
W
1
1
6
4
L
Ratatoskr
Dustbot300
Ratatoskr
0
6
1
0.08
L
King Arthur
Gh0stzi
King Arthur
0
0
0
0
W
Hun Batz
Hilezkor
Hun Batz
4
1
2
5
L
Xbalanque
MoneyPrinter
Xbalanque
0
2
1
0.25
W
Artio
Navefuh
Artio
3
0
1
3.5
W
Jing Wei
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,485
Damage
23,859
42,768
Taken
38,850
24,211
Mitigated
15,205
18,019
Healing
10,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,791
462
0
470
6,024
1,541
58
3,326
2,698
37,989
0
L
Discordia
 
Discordia
7,361
385
0
1,130
5,070
1,445
54
2,352
2,512
44,221
0
L
1,505
220
345
1,691
7,928
3,719
0
4,665
3,047
7,450
0
W
4,715
723
0
1,804
6,765
4,819
0
1,777
4,988
15,205
846
L
Ratatoskr
Dustbot300
Ratatoskr
2,607
922
0
430
9,307
2,741
0
4,148
5,008
0
37,660
L
King Arthur
Gh0stzi
King Arthur
7,145
2,328
0
5,405
11,824
6,053
0
7,500
4,324
0
35,801
W
Hun Batz
Hilezkor
Hun Batz
3,384
892
0
4,652
8,648
2,452
0
2,036
6,612
0
37,271
L
Xbalanque
MoneyPrinter
Xbalanque
5,241
2,165
0
1,262
4,721
1,247
0
939
3,766
0
35,041
W
Artio
Navefuh
Artio
8,687
2,544
66
7,342
13,845
13,518
0
0
13,845
44,557
0
W
Jing Wei
2,908
2,271
0
3,685
7,486
1,881
3,463
1,727
5,759
0
48,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
30,278
372
Minions Killed
325
0
Camps Cleared
0
1,211,216
Distance Traveled
1,061,868
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,918
577
79
7
0
247,925
4
L
Discordia
6,749
562
80
7
0
212,940
0
L
Geb
6,026
502
16
1
0
232,977
5
W
Bacchus
6,432
536
31
3
0
240,029
7
L
Ratatoskr
5,721
477
78
7
0
234,074
5
L
King Arthur
6,153
513
79
7
0
229,928
0
W
Hun Batz
7,309
609
75
6
0
264,233
5
L
Xbalanque
5,629
469
72
6
0
151,949
1
W
Artio
7,622
635
99
8
0
225,703
1
W
Jing Wei
7,082
590
88
7
0
233,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role