Player Matchup

Neith
Neith
BankGang2x
Neith
Level 14
God Stats
6W - 10L
1,292 SR
Queue Stats
8W - 20L
1,275 Elo+
Party 2
Atlas
Atlas
BlueThunder2050
Atlas
Level 147
God Stats
12W - 15L
1,407 SR
Queue Stats
19W - 39L
1,280 Elo+
Party 2
Pele
Pele
ForeignBucket18
Pele
Level 46
God Stats
9W - 18L
1,378 SR
Queue Stats
233W - 364L
1,181 Elo+
Solo
Team Averages
Level 69
1,359 SR
1,245 Elo+

VS

Team Averages
Level 100
1,491 SR
1,332 Elo+
Merlin
Merlin
Acekushmaster
Merlin
Level 84
God Stats
15W - 19L
1,402 SR
Queue Stats
94W - 143L
1,295 Elo+
Party 1
Rama
Rama
devthedew1
Rama
Level 88
God Stats
5W - 6L
1,572 SR
Queue Stats
89W - 128L
1,312 Elo+
Party 1
Guan Yu
Guan Yu
redshadow1177
Guan Yu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 4 / 2
7,351
668
4,155
9,634
2,784
12
5 / 3 / 0
8,274
752
9,384
16,213
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 8 / 4
7,002
637
3,418
13,523
5,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
8,695
790
14,832
8,611
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 1 / 9
9,248
841
8,487
7,000
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
14
8 / 1 / 6
9,818
893
9,958
13,662
14,741
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
15
15
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
Neith
0
4
2
0.25
L
5
3
0
1.67
L
0
8
4
0.25
W
4
1
9
8.5
W
Guan Yu
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,957
Damage
33,277
39,370
Taken
29,273
20,858
Mitigated
20,779
6,455
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,832
354
345
1,626
8,611
3,377
926
3,951
4,373
41,771
0
L
Neith
4,155
1,176
0
642
9,634
2,784
0
4,226
5,408
0
21,630
L
9,384
3,305
488
4,123
16,213
12,970
0
6,363
9,850
18,699
0
L
3,418
682
297
905
13,523
5,104
0
5,235
8,288
0
15,770
W
8,487
7,035
171
1,764
7,000
2,661
1,893
2,595
4,280
0
32,474
W
Guan Yu
9,958
1,402
397
2,517
13,662
14,741
72
2,673
10,560
1,949
25,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,627
Gold Earned
27,761
100
Minions Killed
139
2
Camps Cleared
7
604,536
Distance Traveled
672,062
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,695
790
39
4
2
214,591
1
L
Neith
7,351
668
51
5
0
185,456
0
L
Atlas
8,274
752
16
1
1
204,762
3
L
Pele
7,002
637
33
3
1
214,318
0
W
Rama
9,248
841
60
5
3
205,182
0
W
Guan Yu
9,818
893
40
4
2
252,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role