Player Matchup

Janus
Janus
CaramelYabby
Janus
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 55L
1,640 Elo+
Solo
Sylvanus
Sylvanus
DotTheDot
Sylvanus
Level 100
God Stats
6W - 3L
1,820 SR
Queue Stats
182W - 176L
1,618 Elo+
Party 1
Medusa
Medusa
ItzYukiArashi
Medusa
Level 117
God Stats
21W - 19L
1,978 SR
Queue Stats
248W - 240L
1,624 Elo+
Party 1
Amaterasu
Amaterasu
PannaSan
Amaterasu
Level 100
God Stats
2W - 1L
1,770 SR
Queue Stats
339W - 345L
1,493 Elo+
Solo
Arachne
Arachne
fjlong343
Arachne
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 27L
1,608 Elo+
Solo
Team Averages
Level 98
1,714 SR
1,597 Elo+

VS

Team Averages
Level 73
1,606 SR
1,572 Elo+
Medusa
Medusa
 
Medusa
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Marzo
Da Ji
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,576 Elo+
Party 2
Chaac
Chaac
OhGorGor
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,583 Elo+
Party 2
Horus
Horus
Synabears
Horus
Level 89
God Stats
27W - 11L
1,737 SR
Queue Stats
31W - 22L
1,579 Elo+
Party 2
Merlin
Merlin
Tiring
Merlin
Level 60
God Stats
2W - 0L
1,791 SR
Queue Stats
21W - 9L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 5
5,903
537
4,462
5,468
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
DotTheDot
Sylvanus
7
1 / 1 / 3
5,114
465
4,553
7,233
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
1 / 7 / 1
5,578
507
2,808
8,199
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
PannaSan
Amaterasu
13
4 / 1 / 0
7,372
670
8,152
9,543
7,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
fjlong343
Arachne
10
3 / 2 / 3
6,002
546
3,514
7,715
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
8 / 0 / 1
8,062
733
9,196
5,868
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Marzo
Da Ji
12
3 / 3 / 1
6,920
629
4,263
8,592
2,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
OhGorGor
Chaac
10
0 / 2 / 1
6,167
561
3,827
10,976
4,270
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Synabears
Horus
9
1 / 2 / 9
6,384
580
3,594
10,576
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Tiring
Merlin
10
2 / 3 / 2
6,336
576
5,196
4,280
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
10
Kills
14
14
Deaths
10
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
1
8.5
L
1
3
5
1.17
L
Sylvanus
DotTheDot
Sylvanus
1
1
3
2.5
L
1
7
1
0.21
W
Da Ji
Marzo
Da Ji
3
3
1
1.17
W
Chaac
OhGorGor
Chaac
0
2
1
0.25
L
Amaterasu
PannaSan
Amaterasu
4
1
0
4
W
Horus
Synabears
Horus
1
2
9
2.75
W
Merlin
Tiring
Merlin
2
3
2
1
L
Arachne
fjlong343
Arachne
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,489
Damage
26,076
38,158
Taken
40,292
15,398
Mitigated
15,454
10,486
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,196
5,943
0
3,550
5,868
1,906
264
1,381
4,459
0
60,802
L
4,462
686
0
750
5,468
1,001
165
1,645
3,823
31,156
0
L
Sylvanus
DotTheDot
Sylvanus
4,553
1,839
570
1,282
7,233
3,205
0
2,093
5,140
11,450
2,982
L
2,808
1,410
22
1,035
8,199
1,065
0
318
7,881
0
23,358
W
Da Ji
Marzo
Da Ji
4,263
1,171
0
423
8,592
2,649
0
1,880
6,664
0
39,003
W
Chaac
OhGorGor
Chaac
3,827
1,184
0
3,350
10,976
4,270
0
426
10,550
0
34,429
L
Amaterasu
PannaSan
Amaterasu
8,152
4,599
0
4,571
9,543
7,964
0
371
9,172
0
49,817
W
Horus
Synabears
Horus
3,594
1,463
521
3,634
10,576
5,460
20
3,827
6,673
0
12,635
W
Merlin
Tiring
Merlin
5,196
348
0
959
4,280
1,169
232
1,544
2,582
35,824
0
L
Arachne
fjlong343
Arachne
3,514
2,103
0
2,256
7,715
2,163
0
1,140
6,575
0
27,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,969
Gold Earned
33,869
301
Minions Killed
338
0
Camps Cleared
0
1,136,698
Distance Traveled
1,136,804
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,062
733
101
9
0
220,229
2
L
Janus
5,903
537
70
6
0
209,181
3
L
Sylvanus
5,114
465
20
2
0
213,003
3
L
Medusa
5,578
507
47
4
0
215,596
0
W
Da Ji
6,920
629
71
6
0
235,841
2
W
Chaac
6,167
561
74
7
0
231,486
4
L
Amaterasu
7,372
670
110
10
0
237,008
3
W
Horus
6,384
580
20
2
0
235,338
8
W
Merlin
6,336
576
72
7
0
213,910
0
L
Arachne
6,002
546
54
5
0
261,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role