Player Matchup

Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AML528
Jing Wei
Level 38
God Stats
3W - 5L
1,598 SR
Queue Stats
134W - 122L
1,468 Elo+
Party 1
Bacchus
Bacchus
FiishHat
Bacchus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 140L
1,571 Elo+
Party 1
Mulan
Mulan
IM BIG TURBO
Mulan
Level 63
God Stats
16W - 15L
1,226 SR
Queue Stats
340W - 333L
1,481 Elo+
Party 1
Jormungandr
Jormungandr
l_Dixtain_l
Jormungandr
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 35L
1,564 Elo+
Party 1
Team Averages
Level 70
1,465 SR
1,517 Elo+

VS

Team Averages
Level 90
1,600 SR
1,546 Elo+
Mulan
Mulan
Fluffytaco9889
Mulan
Level 128
God Stats
1W - 0L
1,702 SR
Queue Stats
7W - 4L
1,632 Elo+
Party 2
Zeus
Zeus
Hazey Apes
Zeus
Level 18
God Stats
2W - 0L
1,645 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Hazey Deagle
Xing Tian
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,650 Elo+
Party 2
Medusa
Medusa
Hazey DeviI
Medusa
Level 108
God Stats
1W - 1L
1,655 SR
Queue Stats
18W - 19L
1,446 Elo+
Party 2
Camazotz
Camazotz
slender man234o
Camazotz
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 1
6,729
612
4,836
4,250
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
AML528
Jing Wei
9
0 / 5 / 1
5,237
476
1,615
7,539
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
FiishHat
Bacchus
9
2 / 3 / 2
5,793
527
2,920
6,070
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 1
6,165
560
3,157
7,403
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
l_Dixtain_l
Jormungandr
11
1 / 0 / 1
6,946
631
3,540
4,957
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,769
524
3,546
6,865
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 1
5,485
499
2,779
4,868
1,265
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xing Tian
Hazey Deagle
Xing Tian
9
1 / 0 / 6
6,065
551
4,227
8,877
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
13
6 / 0 / 3
7,475
680
5,994
2,914
877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
9
0 / 3 / 1
5,120
465
1,970
8,134
2,232
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
8
Kills
10
10
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
0
1
2.5
L
Jing Wei
AML528
Jing Wei
0
5
1
0.1
L
Bacchus
FiishHat
Bacchus
2
3
2
1
W
2
2
1
1.25
W
1
3
1
0.5
W
Xing Tian
Hazey Deagle
Xing Tian
1
0
6
4
W
Medusa
6
0
3
7.5
L
3
2
1
1.75
L
Jormungandr
l_Dixtain_l
Jormungandr
1
0
1
1.5
W
Camazotz
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,068
Damage
18,516
30,219
Taken
31,658
12,883
Mitigated
16,068
7,309
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,836
96
0
1,583
4,250
1,100
0
1,122
3,128
53,035
1,045
L
Jing Wei
AML528
Jing Wei
1,615
893
0
818
7,539
1,894
416
1,287
6,252
0
23,138
L
Bacchus
FiishHat
Bacchus
2,920
263
0
1,033
6,070
4,031
0
2,928
3,051
8,931
0
W
3,546
232
127
1,758
6,865
5,165
0
3,582
3,283
0
21,502
W
2,779
475
0
0
4,868
1,265
0
2,082
2,786
20,365
0
W
Xing Tian
Hazey Deagle
Xing Tian
4,227
544
234
1,816
8,877
6,529
141
3,520
5,357
19,463
0
W
Medusa
5,994
2,168
0
998
2,914
877
1,577
219
2,695
0
48,140
L
3,157
652
0
1,565
7,403
2,517
0
724
6,646
0
32,760
L
Jormungandr
l_Dixtain_l
Jormungandr
3,540
1,582
0
2,310
4,957
3,341
234
945
3,789
38,896
0
W
Camazotz
1,970
533
139
2,702
8,134
2,232
280
1,821
6,313
0
25,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,870
Gold Earned
29,914
320
Minions Killed
240
0
Camps Cleared
0
1,109,403
Distance Traveled
1,105,969
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,729
612
94
9
0
238,008
1
L
Jing Wei
5,237
476
50
5
0
182,187
1
L
Bacchus
5,793
527
23
2
0
235,585
0
W
Mulan
5,769
524
41
4
0
211,209
2
W
Zeus
5,485
499
43
4
0
197,548
0
W
Xing Tian
6,065
551
19
2
0
226,002
3
W
Medusa
7,475
680
87
8
0
238,168
1
L
Mulan
6,165
560
72
7
0
244,433
0
L
Jormungandr
6,946
631
81
7
0
209,190
1
W
Camazotz
5,120
465
50
5
0
233,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role