Player Matchup

Cthulhu
Cthulhu
Diamond I
EXTR3ME MONSTA
Cthulhu
Diamond I
Level 147
God Stats
4W - 0L
2,055 SR
Queue Stats
94W - 31L
2,510 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
One002zero
Gilgamesh
Diamond I
Level 160
God Stats
31W - 15L
1,939 SR
Queue Stats
600W - 371L
2,582 MMR
Party 1
Sol
Sol
Masters
skrilla mob
Sol
Masters
Level 158
God Stats
28W - 11L
1,915 SR
Queue Stats
408W - 146L
2,811 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,970 SR
2,634 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,547 SR
1,906 MMR
Thoth
Thoth
Diamond V
DemonJesta
Thoth
Diamond V
Level 129
God Stats
6W - 7L
1,542 SR
Queue Stats
122W - 136L
2,063 MMR
Solo
Osiris
Osiris
Platinum III
HEAVENS_KNIGHT_-
Osiris
Platinum III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
535W - 731L
1,964 MMR
Solo
Artio
Artio
Platinum V
XxSmokinDank420
Artio
Platinum V
Level 157
God Stats
4W - 6L
1,599 SR
Queue Stats
366W - 317L
1,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
7,029
703
6,081
9,605
7,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
One002zero
Gilgamesh
11
2 / 1 / 6
7,634
763
8,282
11,739
6,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
7 / 0 / 2
8,412
841
11,155
7,294
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabBastetShivaAtlasFenrir

VS

Bans
MedusaAresMulanSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
10
0 / 4 / 1
6,015
602
7,859
7,597
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 0
6,175
618
6,484
10,444
8,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
5,883
588
3,821
13,706
12,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
1
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
4
1
0.13
W
1
0
6
4
L
1
2
0
0.5
W
Gilgamesh
One002zero
Gilgamesh
2
1
6
5
L
0
4
1
0.13
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,518
Damage
18,164
28,638
Taken
31,747
16,719
Mitigated
23,189
10,057
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
7,859
228
0
680
7,597
2,379
0
4,454
2,965
24,221
0
W
6,081
535
540
1,806
9,605
7,820
145
2,991
6,614
13,731
0
L
6,484
1,578
0
820
10,444
8,501
0
4,777
5,273
0
21,735
W
Gilgamesh
One002zero
Gilgamesh
8,282
2,775
374
3,150
11,739
6,239
359
4,721
7,018
0
19,199
L
3,821
535
195
2,366
13,706
12,309
0
6,627
6,841
8,246
0
W
11,155
3,866
0
4,187
7,294
2,660
2,206
4,207
3,087
40,485
3,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,075
Gold Earned
18,073
109
Minions Killed
71
4
Camps Cleared
4
600,258
Distance Traveled
563,494
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,015
602
41
4
0
178,322
1
W
Cthulhu
7,029
703
20
2
0
209,843
1
L
Osiris
6,175
618
26
3
3
192,598
4
W
Gilgamesh
7,634
763
16
2
1
195,686
2
L
Artio
5,883
588
4
0
1
192,574
2
W
Sol
8,412
841
73
7
3
194,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role