Player Matchup

Horus
Horus
Diamond IV
BLKLeatherGloves
Horus
Diamond IV
Level 86
God Stats
12W - 8L
1,759 SR
Queue Stats
182W - 155L
2,255 MMR
Party 1
Thoth
Thoth
Platinum III
CosmicFrostfire
Thoth
Platinum III
Level 160
God Stats
10W - 10L
1,656 SR
Queue Stats
65W - 31L
1,987 MMR
Party 1
Bacchus
Bacchus
Diamond III
Szexenn
Bacchus
Diamond III
Level 119
God Stats
6W - 2L
1,985 SR
Queue Stats
228W - 180L
2,200 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,800 SR
2,147 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,694 SR
1,712 MMR
Ra
Ra
Platinum I
PeeWeSpurman
Ra
Platinum I
Level 155
God Stats
5W - 4L
1,813 SR
Queue Stats
125W - 147L
1,929 MMR
Solo
Atlas
Atlas
Gold II
Sparty8881
Atlas
Gold II
Level 69
God Stats
0W - 2L
1,770 SR
Queue Stats
57W - 65L
1,684 MMR
Solo
Bellona
Bellona
Bronze IV
xBalenc
Bellona
Bronze IV
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 56L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
8,282
690
4,618
10,677
9,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
7 / 1 / 4
9,389
782
9,182
4,351
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Szexenn
Bacchus
13
2 / 0 / 9
8,340
695
5,836
5,410
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ShivaBastetFenrirGilgameshAres

VS

Bans
ChaacAchillesOdinMulanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,393
616
4,002
7,963
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
12
2 / 2 / 0
8,236
686
6,140
10,253
7,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
xBalenc
Bellona
10
1 / 3 / 2
7,236
603
2,400
5,811
4,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
3
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
7
1
4
9
L
0
6
2
0.17
L
Atlas
2
2
0
1
W
Bacchus
Szexenn
Bacchus
2
0
9
6.5
L
Bellona
xBalenc
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,636
Damage
12,542
20,438
Taken
24,027
16,644
Mitigated
14,319
6,916
Healing
4,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,618
2,462
1,228
4,067
10,677
9,023
578
3,706
6,769
0
17,595
W
9,182
190
0
201
4,351
1,605
1,397
2,467
1,852
42,036
0
L
4,002
149
392
1,209
7,963
2,570
0
5,830
1,932
28,196
0
L
Atlas
6,140
2,676
22
1,339
10,253
7,629
0
6,395
3,642
20,934
0
W
Bacchus
Szexenn
Bacchus
5,836
1,222
0
1,420
5,410
6,016
533
3,640
1,574
16,866
0
L
Bellona
xBalenc
Bellona
2,400
606
0
1,468
5,811
4,120
0
2,562
3,162
0
7,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,011
Gold Earned
22,865
102
Minions Killed
97
5
Camps Cleared
4
657,086
Distance Traveled
507,475
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,282
690
15
1
1
222,803
2
W
Thoth
9,389
782
64
5
3
211,773
1
L
Ra
7,393
616
67
6
3
172,200
2
L
Atlas
8,236
686
14
1
0
194,841
2
W
Bacchus
8,340
695
23
2
1
222,510
3
L
Bellona
7,236
603
16
1
1
140,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role