Player Matchup

Jing Wei
Jing Wei
Moshiverse
Jing Wei
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 20L
1,036 Elo+
Party 1
Jormungandr
Jormungandr
Shiro_the_weeb
Jormungandr
Level 18
God Stats
28W - 40L
1,181 SR
Queue Stats
113W - 163L
1,216 Elo+
Party 1
Tiamat
Tiamat
UraniumPatriot
Tiamat
Level 91
God Stats
3W - 10L
1,067 SR
Queue Stats
114W - 162L
1,221 Elo+
Party 1
Team Averages
Level 37
1,249 SR
1,158 Elo+

VS

Team Averages
Level 72
1,445 SR
1,255 Elo+
Ymir
Ymir
CorkAntelope954
Ymir
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 102L
1,290 Elo+
Solo
Hades
Hades
Darthballs44
Hades
Level 64
God Stats
68W - 64L
1,475 SR
Queue Stats
112W - 168L
1,261 Elo+
Solo
Fenrir
Fenrir
DeadMemorie99
Fenrir
Level 76
God Stats
9W - 4L
1,361 SR
Queue Stats
107W - 111L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Moshiverse
Jing Wei
10
0 / 5 / 2
6,434
585
4,411
7,693
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Shiro_the_weeb
Jormungandr
11
1 / 1 / 1
7,383
671
8,377
6,525
5,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 7 / 1
6,761
615
6,719
8,052
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,131
648
4,642
10,821
5,483
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 1 / 8
8,314
756
7,538
10,367
4,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
10 / 0 / 3
9,050
823
7,339
9,713
7,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
13
13
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
W
3
1
8
7
W
10
0
3
11.5
L
Jing Wei
Moshiverse
Jing Wei
0
5
2
0.2
L
Jormungandr
Shiro_the_weeb
Jormungandr
1
1
1
1.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,507
Damage
19,519
22,270
Taken
30,901
11,927
Mitigated
17,120
1,947
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,642
220
0
0
10,821
5,483
33
6,169
4,652
19,054
0
W
7,538
1,556
1,496
6,709
10,367
4,468
479
6,362
4,005
35,316
0
W
7,339
2,465
0
2,751
9,713
7,169
0
3,310
6,403
0
15,369
L
Jing Wei
Moshiverse
Jing Wei
4,411
3,597
0
157
7,693
2,471
0
4,079
3,495
0
11,811
L
Jormungandr
Shiro_the_weeb
Jormungandr
8,377
1,893
302
680
6,525
5,736
0
4,460
2,039
23,867
0
L
6,719
1,040
124
684
8,052
3,720
0
3,681
4,187
17,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,578
Gold Earned
24,495
86
Minions Killed
124
2
Camps Cleared
8
558,656
Distance Traveled
582,295
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,131
648
21
2
0
195,914
3
W
Hades
8,314
756
71
6
5
187,946
0
W
Fenrir
9,050
823
32
3
3
198,435
3
L
Jing Wei
6,434
585
16
1
2
171,133
0
L
Jormungandr
7,383
671
45
4
0
218,524
3
L
Tiamat
6,761
615
25
2
0
168,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role