Player Matchup

Ymir
Ymir
Han_Sotto
Ymir
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 61L
1,198 Elo+
Party 1
Scylla
Scylla
I_LoVe_NaChos08
Scylla
Level 19
God Stats
6W - 8L
1,466 SR
Queue Stats
20W - 19L
1,469 Elo+
Party 2
Set
Set
X_junior10_X
Set
Level 103
God Stats
7W - 3L
1,721 SR
Queue Stats
50W - 54L
1,364 Elo+
Party 2
Neith
Neith
arbkingafication
Neith
Level 29
God Stats
2W - 2L
1,446 SR
Queue Stats
22W - 24L
1,422 Elo+
Party 2
Shiva
Shiva
wheresthepercs
Shiva
Level 39
God Stats
0W - 4L
1,316 SR
Queue Stats
109W - 137L
1,151 Elo+
Party 1
Team Averages
Level 42
1,490 SR
1,321 Elo+

VS

Team Averages
Level 82
1,550 SR
1,407 Elo+
Khepri
Khepri
Chaotic_Wretch
Khepri
Level 121
God Stats
6W - 6L
1,401 SR
Queue Stats
76W - 85L
1,389 Elo+
Solo
Arachne
Arachne
FelixAntraxXx
Arachne
Level 79
God Stats
4W - 2L
1,820 SR
Queue Stats
199W - 182L
1,433 Elo+
Solo
Hades
Hades
Mercurak
Hades
Level 103
God Stats
2W - 0L
1,396 SR
Queue Stats
45W - 37L
1,502 Elo+
Solo
Freya
Freya
gotskillzchump
Freya
Level 44
God Stats
6W - 7L
1,509 SR
Queue Stats
26W - 66L
1,299 Elo+
Solo
Chaac
Chaac
hylekagen
Chaac
Level 61
God Stats
6W - 9L
1,621 SR
Queue Stats
255W - 279L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 6 / 3
6,684
446
3,175
13,855
8,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 6 / 1
7,767
518
7,168
8,837
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 3
6,852
457
4,019
11,920
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 1 / 0
8,203
547
11,498
7,398
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 0
8,515
568
9,942
8,800
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 9
7,344
490
4,172
8,393
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
14
5 / 1 / 6
8,133
542
7,804
10,748
4,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Mercurak
Hades
13
5 / 2 / 4
7,773
518
9,587
11,830
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 3 / 3
8,590
573
5,860
8,393
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
hylekagen
Chaac
13
3 / 2 / 2
7,973
532
7,170
14,219
9,993
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
11
Kills
20
20
Deaths
11
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
W
Arachne
5
1
6
8
L
Ymir
0
6
3
0.25
L
4
6
1
0.75
W
Hades
Mercurak
Hades
5
2
4
3.5
L
0
5
3
0.3
L
4
1
0
4
W
6
3
3
2.5
W
Chaac
hylekagen
Chaac
3
2
2
2
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,802
Damage
34,593
50,810
Taken
53,583
29,035
Mitigated
26,620
8,655
Healing
18,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,172
623
292
1,595
8,393
4,721
369
1,755
6,638
19,205
2,913
W
Arachne
7,804
5,111
0
3,152
10,748
4,303
504
1,035
9,602
0
55,053
L
Ymir
3,175
1,339
94
1,127
13,855
8,961
86
8,862
4,993
18,249
0
L
7,168
1,057
0
1,365
8,837
2,846
958
5,350
3,487
34,264
0
W
Hades
Mercurak
Hades
9,587
1,761
982
5,168
11,830
4,403
0
3,469
8,361
48,895
0
L
4,019
1,976
0
1,366
11,920
4,293
0
1,462
10,458
0
36,915
L
11,498
6,083
0
4,041
7,398
2,337
1,026
3,400
3,998
0
52,882
W
5,860
2,273
55
3,093
8,393
3,200
912
3,784
4,609
39,825
0
W
Chaac
hylekagen
Chaac
7,170
1,392
0
4,315
14,219
9,993
0
300
13,260
0
45,658
L
9,942
3,763
0
662
8,800
10,598
784
388
8,412
0
46,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,021
Gold Earned
39,813
328
Minions Killed
391
0
Camps Cleared
0
1,327,074
Distance Traveled
1,453,968
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,344
490
28
2
0
287,391
7
W
Arachne
8,133
542
83
6
0
347,536
0
L
Ymir
6,684
446
27
2
0
259,273
0
L
Scylla
7,767
518
53
4
0
235,717
1
W
Hades
7,773
518
94
6
0
270,198
1
L
Set
6,852
457
64
4
0
319,655
0
L
Neith
8,203
547
94
6
0
245,407
4
W
Freya
8,590
573
77
5
0
281,726
3
W
Chaac
7,973
532
109
7
0
267,117
0
L
Shiva
8,515
568
90
6
0
267,022
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role