Player Matchup

Chang'e
Chang'e
JimmyDaKangaroo
Chang'e
Level 82
God Stats
6W - 4L
1,485 SR
Queue Stats
186W - 171L
1,371 Elo+
Solo
Heimdallr
Heimdallr
JoshTheLordZ
Heimdallr
Level 156
God Stats
2W - 5L
1,500 SR
Queue Stats
60W - 74L
1,287 Elo+
Party 2
Serqet
Serqet
KirozZc
Serqet
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
181W - 183L
1,287 Elo+
Party 2
Chaac
Chaac
lalitomcalliste
Chaac
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Horus
Horus
seemesh1ne
Horus
Level 59
God Stats
7W - 7L
1,540 SR
Queue Stats
92W - 102L
1,442 Elo+
Solo
Team Averages
Level 104
1,505 SR
1,378 Elo+

VS

Team Averages
Level 98
1,570 SR
1,415 Elo+
Neith
Neith
 
Neith
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BigCrunchySalad
Xing Tian
Level 120
God Stats
12W - 9L
1,742 SR
Queue Stats
168W - 194L
1,461 Elo+
Solo
Anubis
Anubis
Fleet_Admiral786
Anubis
Level 137
God Stats
23W - 13L
1,608 SR
Queue Stats
411W - 383L
1,454 Elo+
Party 1
Cerberus
Cerberus
NotMoolah
Cerberus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 45L
1,480 Elo+
Party 3
Hun Batz
Hun Batz
africanprince73
Hun Batz
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 12L
1,181 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 8
9,581
436
12,970
18,555
5,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Heimdallr
JoshTheLordZ
Heimdallr
16
1 / 5 / 3
9,724
442
10,446
17,546
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
KirozZc
Serqet
18
8 / 6 / 4
11,542
525
13,555
19,587
7,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 9
8,872
403
9,681
18,367
15,610
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
14
1 / 8 / 10
9,651
439
12,488
27,233
26,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
8 / 3 / 5
11,201
509
15,140
16,772
6,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
BigCrunchySalad
Xing Tian
15
6 / 3 / 4
10,066
458
11,560
27,559
23,523
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 4 / 5
11,826
538
17,840
21,649
11,654
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NotMoolah
Cerberus
14
1 / 2 / 17
10,122
460
9,124
17,520
18,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
18
8 / 0 / 11
11,381
517
11,550
13,015
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
72
12
Kills
30
34
Deaths
12
34
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
3
5
3.5
W
Xing Tian
BigCrunchySalad
Xing Tian
6
3
4
2.67
W
7
4
5
2.38
L
1
8
8
0.63
L
Heimdallr
JoshTheLordZ
Heimdallr
1
5
3
0.5
L
Serqet
KirozZc
Serqet
8
6
4
1.67
W
Cerberus
NotMoolah
Cerberus
1
2
17
4.75
W
Hun Batz
8
0
11
13.5
L
1
7
9
0.79
L
Horus
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,140
Damage
65,214
101,288
Taken
96,515
60,755
Mitigated
64,920
31,736
Healing
30,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,140
4,102
0
5,239
16,772
6,130
1,382
0
16,056
0
82,014
W
Xing Tian
BigCrunchySalad
Xing Tian
11,560
2,008
0
9,772
27,559
23,523
864
2,995
24,176
46,825
0
W
17,840
595
0
11,100
21,649
11,654
2,085
6,741
14,316
101,976
0
L
12,970
1,885
2,757
4,705
18,555
5,300
56
10,080
8,475
59,531
0
L
Heimdallr
JoshTheLordZ
Heimdallr
10,446
4,861
0
6,122
17,546
5,469
617
5,448
12,098
0
72,651
L
Serqet
KirozZc
Serqet
13,555
2,415
0
5,274
19,587
7,524
0
6,621
12,966
0
76,572
W
Cerberus
NotMoolah
Cerberus
9,124
1,060
0
3,947
17,520
18,665
627
1,884
14,788
28,973
0
W
Hun Batz
11,550
3,507
0
0
13,015
4,948
2,148
1,443
11,040
0
71,563
L
9,681
1,801
0
5,542
18,367
15,610
226
11,713
6,654
0
37,177
L
Horus
12,488
5,028
1,050
6,286
27,233
26,852
0
12,949
14,284
0
28,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,370
Gold Earned
54,596
430
Minions Killed
505
0
Camps Cleared
0
1,944,725
Distance Traveled
2,113,128
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,201
509
122
6
0
410,078
0
W
Xing Tian
10,066
458
83
4
0
415,107
2
W
Anubis
11,826
538
159
7
0
332,177
3
L
Chang'e
9,581
436
99
5
0
372,144
1
L
Heimdallr
9,724
442
126
6
0
386,420
1
L
Serqet
11,542
525
129
6
0
472,246
1
W
Cerberus
10,122
460
53
2
0
402,565
2
W
Hun Batz
11,381
517
88
4
0
553,201
0
L
Chaac
8,872
403
47
2
0
361,662
0
L
Horus
9,651
439
29
1
0
352,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role