Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CptKeeta
Medusa
Level 124
God Stats
3W - 5L
1,631 SR
Queue Stats
19W - 25L
1,519 Elo+
Party 1
Awilix
Awilix
Sp4ceBacon21
Awilix
Level 89
God Stats
3W - 3L
1,638 SR
Queue Stats
56W - 54L
1,580 Elo+
Party 1
Atlas
Atlas
Sp4cemuffin
Atlas
Level 146
God Stats
16W - 12L
1,722 SR
Queue Stats
51W - 47L
1,581 Elo+
Party 1
Achilles
Achilles
TheMetalSaint
Achilles
Level 141
God Stats
1W - 4L
1,394 SR
Queue Stats
51W - 48L
1,604 Elo+
Party 1
Team Averages
Level 132
1,577 SR
1,557 Elo+

VS

Team Averages
Level 119
1,597 SR
1,577 Elo+
Chaac
Chaac
Avedis
Chaac
Level 148
God Stats
9W - 13L
1,732 SR
Queue Stats
344W - 346L
1,565 Elo+
Solo
Bacchus
Bacchus
BassPants908134
Bacchus
Level 117
God Stats
5W - 4L
1,967 SR
Queue Stats
44W - 49L
1,566 Elo+
Solo
Vamana
Vamana
JusAPrankBro
Vamana
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 87L
1,639 Elo+
Solo
Xbalanque
Xbalanque
Mookaacho
Xbalanque
Level 65
God Stats
5W - 5L
1,523 SR
Queue Stats
242W - 215L
1,584 Elo+
Solo
Chronos
Chronos
maaxskcs01
Chronos
Level 157
God Stats
2W - 0L
1,265 SR
Queue Stats
147W - 167L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 9 / 4
8,465
470
11,585
14,929
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
CptKeeta
Medusa
18
2 / 3 / 3
10,324
574
5,959
10,324
4,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
18
5 / 3 / 5
10,585
588
11,645
15,719
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 5 / 4
8,990
499
8,919
15,949
12,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
TheMetalSaint
Achilles
16
2 / 2 / 2
9,409
523
5,709
13,446
14,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Avedis
Chaac
18
7 / 1 / 3
10,892
605
12,921
13,714
8,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
7 / 6 / 7
9,267
515
11,269
19,165
26,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
15
1 / 1 / 3
9,619
534
8,035
10,641
10,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Mookaacho
Xbalanque
17
4 / 3 / 2
10,702
595
8,382
11,623
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
maaxskcs01
Chronos
16
3 / 4 / 7
9,518
529
9,563
13,790
5,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
14
Kills
22
22
Deaths
15
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
9
4
0.33
W
Chaac
Avedis
Chaac
7
1
3
8.5
W
7
6
7
1.75
L
Medusa
CptKeeta
Medusa
2
3
3
1.17
W
Vamana
1
1
3
2.5
W
Xbalanque
Mookaacho
Xbalanque
4
3
2
1.67
L
Awilix
5
3
5
2.5
L
4
5
4
1.2
L
Achilles
TheMetalSaint
Achilles
2
2
2
1.5
W
Chronos
maaxskcs01
Chronos
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,817
Damage
50,170
70,367
Taken
68,933
42,996
Mitigated
54,438
19,502
Healing
21,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,585
4,038
0
3,154
14,929
5,148
655
7,528
7,401
51,748
4,628
W
Chaac
Avedis
Chaac
12,921
3,385
0
8,691
13,714
8,059
0
3,885
9,829
0
86,814
W
11,269
1,311
0
776
19,165
26,089
0
5,629
13,498
22,757
0
L
Medusa
CptKeeta
Medusa
5,959
2,355
0
2,869
10,324
4,324
1,535
1,701
8,623
0
83,158
W
Vamana
8,035
3,781
0
4,238
10,641
10,511
710
309
9,679
0
59,565
W
Xbalanque
Mookaacho
Xbalanque
8,382
3,879
0
4,563
11,623
3,975
0
1,162
10,461
0
78,726
L
Awilix
11,645
5,473
0
5,066
15,719
5,841
0
5,072
10,647
0
84,614
L
8,919
2,478
135
2,444
15,949
12,990
0
3,810
11,823
31,833
11,724
L
Achilles
TheMetalSaint
Achilles
5,709
1,946
0
5,834
13,446
14,693
0
2,721
10,725
0
51,592
W
Chronos
maaxskcs01
Chronos
9,563
2,363
0
3,443
13,790
5,804
1,200
7,114
6,633
64,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,773
Gold Earned
49,998
558
Minions Killed
574
0
Camps Cleared
0
1,778,328
Distance Traveled
1,816,458
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,465
470
96
5
0
304,674
1
W
Chaac
10,892
605
147
8
0
410,386
2
W
Bacchus
9,267
515
11
1
0
365,622
4
L
Medusa
10,324
574
158
9
0
364,381
4
W
Vamana
9,619
534
131
7
0
350,401
5
W
Xbalanque
10,702
595
160
9
0
317,969
3
L
Awilix
10,585
588
142
8
0
436,482
3
L
Atlas
8,990
499
65
4
0
317,994
7
L
Achilles
9,409
523
97
5
0
354,797
6
W
Chronos
9,518
529
125
7
0
372,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role