Player Matchup

Osiris
Osiris
 
Osiris
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Dav1d_190
Zhong Kui
Level 87
God Stats
2W - 1L
1,352 SR
Queue Stats
233W - 214L
1,485 Elo+
Party 1
Agni
Agni
Escanor2622
Agni
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 56L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
Magicman6969612
Danzaburou
Level 68
God Stats
6W - 5L
1,398 SR
Queue Stats
63W - 61L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
kevoooooo
Cthulhu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 50L
1,471 Elo+
Party 2
Team Averages
Level 112
1,450 SR
1,482 Elo+

VS

Team Averages
Level 100
1,566 SR
1,448 Elo+
Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
TZILACATZIN1030
Hercules
Level 108
God Stats
1W - 2L
1,769 SR
Queue Stats
10W - 15L
1,141 Elo+
Solo
Fenrir
Fenrir
Vanvirou
Fenrir
Level 39
God Stats
2W - 6L
1,500 SR
Queue Stats
265W - 286L
1,493 Elo+
Solo
Neith
Neith
brady mate
Neith
Level 113
God Stats
24W - 16L
1,524 SR
Queue Stats
378W - 343L
1,496 Elo+
Solo
Zeus
Zeus
i5kami
Zeus
Level 157
God Stats
1W - 3L
1,538 SR
Queue Stats
96W - 88L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 0
6,621
552
5,489
8,727
8,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Dav1d_190
Zhong Kui
13
5 / 1 / 0
7,308
609
5,365
6,172
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 3
7,095
591
3,564
7,126
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Magicman6969612
Danzaburou
10
0 / 0 / 2
5,797
483
2,386
6,358
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
kevoooooo
Cthulhu
10
1 / 1 / 2
6,199
517
4,687
6,139
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 0
5,783
482
2,997
9,571
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
12
1 / 0 / 0
6,959
580
4,423
9,832
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Vanvirou
Fenrir
10
1 / 2 / 0
6,160
513
3,243
8,910
6,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
0 / 1 / 1
6,188
516
4,795
4,568
1,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
i5kami
Zeus
12
2 / 2 / 0
7,084
590
4,351
5,329
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
4
4
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
0
0
L
Thor
 
Thor
0
2
0
0
W
Zhong Kui
Dav1d_190
Zhong Kui
5
1
0
5
W
1
1
3
2.5
W
Danzaburou
Magicman6969612
Danzaburou
0
0
2
1
L
Hercules
1
0
0
1
L
Fenrir
Vanvirou
Fenrir
1
2
0
0.5
L
Neith
0
1
1
0.5
L
Zeus
i5kami
Zeus
2
2
0
1
W
Cthulhu
kevoooooo
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,491
Damage
19,809
34,522
Taken
38,210
22,102
Mitigated
23,702
14,554
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,489
2,471
0
4,331
8,727
8,541
64
0
8,264
0
39,713
L
Thor
 
Thor
2,997
125
0
2,283
9,571
3,411
0
5,348
4,223
0
27,701
W
Zhong Kui
Dav1d_190
Zhong Kui
5,365
124
0
4,033
6,172
3,373
0
2,036
3,974
41,819
0
W
3,564
221
0
3,171
7,126
1,950
144
1,909
4,903
44,309
0
W
Danzaburou
Magicman6969612
Danzaburou
2,386
364
0
1,887
6,358
2,156
0
0
6,358
0
32,574
L
Hercules
4,423
1,246
0
5,840
9,832
10,248
0
564
9,268
0
40,669
L
Fenrir
Vanvirou
Fenrir
3,243
244
68
2,167
8,910
6,732
0
3,026
5,884
0
27,270
L
Neith
4,795
846
0
1,219
4,568
1,677
0
1,757
2,811
0
41,295
L
Zeus
i5kami
Zeus
4,351
231
0
390
5,329
1,634
0
2,921
2,408
40,428
0
W
Cthulhu
kevoooooo
Cthulhu
4,687
770
174
958
6,139
6,082
0
0
6,139
26,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,020
Gold Earned
32,174
351
Minions Killed
370
0
Camps Cleared
0
1,231,989
Distance Traveled
1,230,687
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,621
552
86
7
0
261,976
2
L
Thor
5,783
482
55
5
0
253,865
2
W
Zhong Kui
7,308
609
84
7
0
262,240
0
W
Agni
7,095
591
78
7
0
246,727
3
W
Danzaburou
5,797
483
69
6
0
224,852
6
L
Hercules
6,959
580
91
8
0
240,010
3
L
Fenrir
6,160
513
43
4
0
261,441
2
L
Neith
6,188
516
82
7
0
231,044
2
L
Zeus
7,084
590
99
8
0
244,327
3
W
Cthulhu
6,199
517
34
3
0
236,194
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role