Player Matchup

Horus
Horus
BigScarab
Horus
Level 74
God Stats
32W - 26L
1,646 SR
Queue Stats
54W - 50L
1,548 Elo+
Solo
Ao Kuang
Ao Kuang
QliphortGuy1
Ao Kuang
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 183L
1,443 Elo+
Solo
Ymir
Ymir
Serchamps
Ymir
Level 77
God Stats
1W - 5L
1,289 SR
Queue Stats
337W - 378L
1,491 Elo+
Solo
Bellona
Bellona
jesusepe123456
Bellona
Level 93
God Stats
4W - 3L
1,566 SR
Queue Stats
18W - 16L
1,358 Elo+
Solo
Anhur
Anhur
muñequillo
Anhur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 124L
1,670 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,502 Elo+

VS

Team Averages
Level 117
1,644 SR
1,465 Elo+
Medusa
Medusa
 
Medusa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DaCliffsFINEST
Thoth
Level 142
God Stats
2W - 4L
1,527 SR
Queue Stats
89W - 81L
1,488 Elo+
Party 1
Cerberus
Cerberus
ForgottenWraith
Cerberus
Level 88
God Stats
4W - 5L
1,583 SR
Queue Stats
130W - 125L
1,414 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TONYTONYTONE
Tsukuyomi
Level 120
God Stats
5W - 2L
1,979 SR
Queue Stats
93W - 84L
1,471 Elo+
Party 1
Chaac
Chaac
ThanosWasRightxD
Chaac
Level 102
God Stats
4W - 3L
1,632 SR
Queue Stats
151W - 124L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigScarab
Horus
13
2 / 5 / 4
8,801
463
10,217
14,449
5,962
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
QliphortGuy1
Ao Kuang
17
5 / 4 / 2
9,885
520
7,400
16,963
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
13
1 / 6 / 4
8,566
451
8,134
20,201
18,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 4 / 4
9,714
511
8,810
16,378
15,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 10 / 1
9,146
481
5,879
17,365
3,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
10 / 1 / 6
11,877
625
13,953
11,005
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 9
10,905
574
9,332
5,994
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
16
3 / 1 / 16
10,617
559
9,571
16,570
14,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
TONYTONYTONE
Tsukuyomi
18
12 / 4 / 7
11,736
618
20,086
16,485
6,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
1 / 3 / 7
10,704
563
9,555
19,827
14,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
10
Kills
29
29
Deaths
10
15
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
6
13
L
Horus
BigScarab
Horus
2
5
4
0.8
W
3
1
9
7.5
W
Cerberus
3
1
16
11
L
Ao Kuang
QliphortGuy1
Ao Kuang
5
4
2
1.5
L
Ymir
1
6
4
0.5
W
Tsukuyomi
TONYTONYTONE
Tsukuyomi
12
4
7
3.88
W
1
3
7
1.5
L
1
4
4
0.75
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,440
Damage
62,497
85,356
Taken
69,881
48,452
Mitigated
41,619
18,833
Healing
26,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,953
7,448
0
5,659
11,005
4,506
2,073
3,324
7,681
0
87,845
L
Horus
BigScarab
Horus
10,217
4,530
1,812
3,156
14,449
5,962
540
3,748
10,701
0
49,200
W
9,332
329
0
1,000
5,994
1,934
2,345
1,212
4,782
77,852
0
W
Cerberus
9,571
980
1,355
5,885
16,570
14,602
190
5,883
10,501
31,222
7,318
L
Ao Kuang
QliphortGuy1
Ao Kuang
7,400
1,340
0
4,396
16,963
5,330
0
2,277
14,686
76,024
0
L
Ymir
8,134
1,023
0
2,464
20,201
18,045
0
4,824
15,377
34,703
0
W
Tsukuyomi
TONYTONYTONE
Tsukuyomi
20,086
5,839
0
7,490
16,485
6,386
801
2,328
14,157
0
82,865
W
9,555
1,390
0
5,365
19,827
14,191
468
2,787
17,040
0
69,684
L
8,810
2,650
0
4,417
16,378
15,970
380
4,015
12,363
0
50,227
L
5,879
2,579
0
2,588
17,365
3,145
624
3,379
13,986
0
52,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,112
Gold Earned
55,839
442
Minions Killed
589
0
Camps Cleared
0
1,749,475
Distance Traveled
1,874,904
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,877
625
140
7
0
382,783
2
L
Horus
8,801
463
76
4
0
371,898
4
W
Thoth
10,905
574
147
8
0
373,907
3
W
Cerberus
10,617
559
55
3
0
349,825
2
L
Ao Kuang
9,885
520
117
6
0
392,627
6
L
Ymir
8,566
451
50
3
0
313,797
3
W
Tsukuyomi
11,736
618
92
5
0
388,771
4
W
Chaac
10,704
563
155
8
0
379,618
8
L
Bellona
9,714
511
112
6
0
387,062
7
L
Anhur
9,146
481
87
5
0
284,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role