Player Matchup

Neith
Neith
Hange San
Neith
Level 108
God Stats
35W - 26L
1,484 SR
Queue Stats
94W - 63L
1,508 Elo+
Party 2
Anubis
Anubis
HydroTempest
Anubis
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 8L
1,586 Elo+
Party 2
Ymir
Ymir
codpoints
Ymir
Level 12
God Stats
2W - 1L
1,264 SR
Queue Stats
8W - 3L
1,525 Elo+
Party 2
Team Averages
Level 76
1,416 SR
1,540 Elo+

VS

Team Averages
Level 68
1,450 SR
1,340 Elo+
Jormungandr
Jormungandr
Black_Kimchi_UwU
Jormungandr
Level 65
God Stats
15W - 12L
1,457 SR
Queue Stats
357W - 511L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
MonetaryLemon0
Baron Samedi
Level 111
God Stats
2W - 3L
1,483 SR
Queue Stats
43W - 46L
1,471 Elo+
Party 1
Mulan
Mulan
stayAtHomeS0n69
Mulan
Level 29
God Stats
1W - 7L
1,409 SR
Queue Stats
31W - 66L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hange San
Neith
19
9 / 0 / 17
13,634
757
23,153
12,380
4,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
19
13 / 4 / 13
13,723
762
15,309
12,849
6,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
6 / 2 / 18
13,459
748
9,811
14,586
15,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Black_Kimchi_UwU
Jormungandr
14
1 / 6 / 3
10,413
579
10,128
19,207
16,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
MonetaryLemon0
Baron Samedi
16
4 / 10 / 1
11,730
652
11,810
16,553
7,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 12 / 3
9,533
530
5,676
19,899
13,694
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
28
Kills
5
6
Deaths
28
48
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Black_Kimchi_UwU
Jormungandr
1
6
3
0.42
W
Neith
Hange San
Neith
9
0
17
17.5
W
Anubis
13
4
13
4.88
L
Baron Samedi
MonetaryLemon0
Baron Samedi
4
10
1
0.45
W
Ymir
6
2
18
7.5
L
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,273
Damage
27,614
39,815
Taken
55,659
27,260
Mitigated
37,182
9,486
Healing
5,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Black_Kimchi_UwU
Jormungandr
10,128
2,417
0
396
19,207
16,236
144
5,513
13,372
38,568
0
W
Neith
Hange San
Neith
23,153
10,388
0
2,518
12,380
4,879
1,769
8,178
4,202
0
67,785
W
Anubis
15,309
467
587
5,325
12,849
6,815
1,116
6,849
6,000
42,327
0
L
Baron Samedi
MonetaryLemon0
Baron Samedi
11,810
344
1,992
2,074
16,553
7,252
0
7,628
8,609
43,647
0
W
Ymir
9,811
2,240
0
1,056
14,586
15,566
117
7,562
7,024
20,365
0
L
5,676
374
324
1,192
19,899
13,694
0
11,441
8,016
0
13,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
31,676
177
Minions Killed
134
5
Camps Cleared
4
910,463
Distance Traveled
793,821
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,413
579
53
3
1
283,599
4
W
Neith
13,634
757
100
6
2
304,817
4
W
Anubis
13,723
762
62
3
3
293,254
0
L
Baron Samedi
11,730
652
59
3
3
253,897
1
W
Ymir
13,459
748
15
1
0
312,392
0
L
Mulan
9,533
530
22
1
0
256,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role