Player Matchup

Chang'e
Chang'e
ErkBelmont
Chang'e
Level 68
God Stats
1W - 0L
1,249 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MarrowDerg
Kukulkan
Level 6
God Stats
1W - 0L
1,339 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
TrilIlion
Chaac
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,556 Elo+
Party 1
Team Averages
Level 76
1,363 SR
1,519 Elo+

VS

Team Averages
Level 96
1,527 SR
1,499 Elo+
Danzaburou
Danzaburou
BASJYAGJL
Danzaburou
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
386W - 382L
1,496 Elo+
Party 2
Khepri
Khepri
EnestheMenace11
Khepri
Level 84
God Stats
5W - 6L
1,540 SR
Queue Stats
173W - 171L
1,515 Elo+
Solo
Nox
Nox
XxPUTIFINOxX_PR
Nox
Level 77
God Stats
79W - 71L
1,540 SR
Queue Stats
400W - 395L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ErkBelmont
Chang'e
16
5 / 1 / 8
11,015
734
12,819
9,645
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
MarrowDerg
Kukulkan
15
2 / 5 / 8
10,589
706
11,798
12,253
6,811
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
TrilIlion
Chaac
16
6 / 4 / 7
11,806
787
13,185
20,909
14,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BASJYAGJL
Danzaburou
16
8 / 3 / 2
11,681
779
17,336
12,671
6,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 3 / 7
10,161
677
7,335
16,586
22,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 7 / 5
9,538
636
6,372
12,522
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
13
Kills
10
10
Deaths
13
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BASJYAGJL
Danzaburou
8
3
2
3
L
1
3
7
1.5
W
Chang'e
ErkBelmont
Chang'e
5
1
8
9
W
Kukulkan
MarrowDerg
Kukulkan
2
5
8
1.2
W
Chaac
TrilIlion
Chaac
6
4
7
2.38
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,802
Damage
31,043
42,807
Taken
41,779
24,656
Mitigated
34,343
17,305
Healing
6,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BASJYAGJL
Danzaburou
17,336
5,679
0
2,833
12,671
6,335
758
8,392
4,118
0
59,105
L
7,335
667
570
1,981
16,586
22,678
107
10,063
6,035
20,433
0
W
Chang'e
ErkBelmont
Chang'e
12,819
869
5,165
5,623
9,645
3,022
1,044
2,773
6,872
31,014
0
W
Kukulkan
MarrowDerg
Kukulkan
11,798
1,096
0
247
12,253
6,811
244
4,592
7,661
41,476
0
W
Chaac
TrilIlion
Chaac
13,185
2,958
0
6,270
20,909
14,823
1,078
7,401
13,508
0
41,385
L
6,372
192
176
1,369
12,522
5,330
364
6,528
5,647
23,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,410
Gold Earned
31,380
163
Minions Killed
162
7
Camps Cleared
6
821,749
Distance Traveled
757,632
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,681
779
92
6
2
251,726
2
L
Khepri
10,161
677
31
2
2
289,503
3
W
Chang'e
11,015
734
41
3
1
291,034
1
W
Kukulkan
10,589
706
71
5
2
261,776
1
W
Chaac
11,806
787
51
3
4
268,939
2
L
Nox
9,538
636
39
3
2
216,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role