Player Matchup

Janus
Janus
Platinum II
 
Janus
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Gold I
 
Thor
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Platinum III
BoFlexo
Ymir
Platinum III
Level 160
God Stats
7W - 3L
1,692 SR
Queue Stats
167W - 168L
1,752 MMR
Solo
Danzaburou
Danzaburou
Platinum I
WizardofDark
Danzaburou
Platinum I
Level 160
God Stats
16W - 17L
1,578 SR
Queue Stats
252W - 240L
1,684 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
ZxZlavonteZxZ
Erlang Shen
Gold III
Level 129
God Stats
4W - 4L
1,607 SR
Queue Stats
53W - 55L
1,659 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,576 SR
1,619 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,535 SR
1,654 MMR
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold III
AtomDance
Aphrodite
Gold III
Level 160
God Stats
4W - 5L
1,174 SR
Queue Stats
106W - 140L
1,656 MMR
Solo
Ganesha
Ganesha
Platinum IV
DarwinZ10
Ganesha
Platinum IV
Level 117
God Stats
14W - 5L
1,674 SR
Queue Stats
457W - 455L
1,862 MMR
Party 1
Artio
Artio
Platinum IV
Wolf0fEloStreet
Artio
Platinum IV
Level 108
God Stats
3W - 2L
1,828 SR
Queue Stats
50W - 42L
1,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
9 / 0 / 10
14,253
679
20,501
8,269
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
 
Thor
18
1 / 1 / 16
11,856
565
11,873
20,946
17,676
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
BoFlexo
Ymir
16
5 / 0 / 7
11,046
526
5,293
18,467
20,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
WizardofDark
Danzaburou
19
5 / 4 / 6
12,875
613
10,221
18,093
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
ZxZlavonteZxZ
Erlang Shen
18
12 / 2 / 8
12,589
599
14,059
19,788
19,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Bans
CliodhnaGebAthena

VS

Bans
ThothOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 5 / 0
10,825
515
13,006
15,063
4,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

He Bo
 
He Bo
13
1 / 10 / 2
8,693
414
9,732
14,304
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Aphrodite
AtomDance
Aphrodite
16
0 / 5 / 3
10,162
484
5,302
12,636
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
DarwinZ10
Ganesha
13
1 / 3 / 1
8,749
417
4,579
15,829
16,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 9 / 0
9,472
451
10,088
26,525
27,761
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
13
32
Kills
7
7
Deaths
32
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
0
10
14
W
Thor
 
Thor
1
1
16
9
L
Rama
 
Rama
4
5
0
0.8
L
He Bo
 
He Bo
1
10
2
0.2
L
Aphrodite
AtomDance
Aphrodite
0
5
3
0.3
W
Ymir
BoFlexo
Ymir
5
0
7
8.5
L
Ganesha
DarwinZ10
Ganesha
1
3
1
0.5
W
Danzaburou
WizardofDark
Danzaburou
5
4
6
2
L
1
9
0
0.11
W
Erlang Shen
ZxZlavonteZxZ
Erlang Shen
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,947
Damage
42,707
85,563
Taken
84,357
68,112
Mitigated
57,152
26,923
Healing
26,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
20,501
1,968
0
1,190
8,269
3,354
1,730
3,651
4,564
124,138
846
W
Thor
 
Thor
11,873
4,084
0
6,591
20,946
17,676
1,452
11,198
9,733
0
74,044
L
Rama
 
Rama
13,006
7,329
0
4,700
15,063
4,370
3,046
4,495
10,458
0
80,965
L
He Bo
 
He Bo
9,732
209
0
2,143
14,304
4,261
0
4,453
9,691
60,830
0
L
Aphrodite
AtomDance
Aphrodite
5,302
317
1,572
5,702
12,636
4,281
596
4,923
7,515
65,426
0
W
Ymir
BoFlexo
Ymir
5,293
1,409
0
5,925
18,467
20,545
470
5,115
13,258
26,556
0
L
Ganesha
DarwinZ10
Ganesha
4,579
133
0
2,601
15,829
16,479
0
4,975
10,659
26,378
0
W
Danzaburou
WizardofDark
Danzaburou
10,221
3,936
0
7,826
18,093
7,406
8,118
3,598
14,405
0
104,639
L
10,088
1,576
142
9,567
26,525
27,761
174
6,075
20,282
61,052
0
W
Erlang Shen
ZxZlavonteZxZ
Erlang Shen
14,059
9,557
0
5,391
19,788
19,131
320
8,050
11,616
0
80,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,619
Gold Earned
47,901
677
Minions Killed
531
0
Camps Cleared
0
2,178,098
Distance Traveled
1,895,246
23
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,253
679
232
11
0
497,478
3
W
Thor
11,856
565
144
7
0
411,066
5
L
Rama
10,825
515
161
8
0
381,431
12
L
He Bo
8,693
414
89
4
0
370,265
4
L
Aphrodite
10,162
484
168
8
0
370,989
8
W
Ymir
11,046
526
32
2
0
445,718
8
L
Ganesha
8,749
417
12
1
0
444,722
9
W
Danzaburou
12,875
613
172
8
0
378,970
2
L
Artio
9,472
451
101
5
0
327,839
4
W
Erlang Shen
12,589
599
97
5
0
444,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role