Player Matchup

Thoth
Thoth
Platinum III
Frankerz7677
Thoth
Platinum III
Level 87
God Stats
14W - 10L
1,498 SR
Queue Stats
211W - 191L
1,828 MMR
Solo
Cerberus
Cerberus
Platinum IV
Fructiferino
Cerberus
Platinum IV
Level 98
God Stats
13W - 12L
1,736 SR
Queue Stats
500W - 489L
1,787 MMR
Solo
Ne Zha
Ne Zha
Platinum II
SimplyRise
Ne Zha
Platinum II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 211L
1,811 MMR
Solo
Medusa
Medusa
Platinum II
Uncommonalloy31
Medusa
Platinum II
Level 127
God Stats
9W - 6L
1,695 SR
Queue Stats
50W - 41L
1,889 MMR
Party 2
Sylvanus
Sylvanus
Platinum IV
YungArnie69
Sylvanus
Platinum IV
Level 149
God Stats
1W - 3L
1,398 SR
Queue Stats
50W - 43L
1,690 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,565 SR
1,801 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,700 SR
1,801 MMR
Horus
Horus
Gold II
Death via Dab
Horus
Gold II
Level 128
God Stats
2W - 2L
1,761 SR
Queue Stats
46W - 51L
1,786 MMR
Solo
Kali
Kali
Gold I
JaRELL-TG
Kali
Gold I
Level 145
God Stats
33W - 21L
1,750 SR
Queue Stats
291W - 284L
1,672 MMR
Party 1
Artemis
Artemis
Gold III
Neeruu13
Artemis
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,821 MMR
Solo
Geb
Geb
Platinum II
Original Rule
Geb
Platinum II
Level 156
God Stats
8W - 4L
1,746 SR
Queue Stats
72W - 78L
1,841 MMR
Solo
He Bo
He Bo
Platinum II
Ultra_instinct51
He Bo
Platinum II
Level 149
God Stats
10W - 5L
1,743 SR
Queue Stats
371W - 362L
1,885 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 2
14,890
496
17,545
18,287
6,623
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Fructiferino
Cerberus
20
2 / 5 / 3
14,856
495
12,980
39,191
36,978
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
SimplyRise
Ne Zha
20
5 / 4 / 3
15,593
520
12,536
22,766
12,002
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 7 / 0
14,028
468
14,333
25,398
12,172
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
YungArnie69
Sylvanus
17
1 / 5 / 7
12,414
414
9,665
19,692
28,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
LokiTsukuyomiBastetCliodhna

VS

Bans
AtlasShivaBellonaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 6
15,668
522
11,821
22,135
23,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kali
20
13 / 5 / 8
20,000
667
33,267
34,312
16,283
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
Neeruu13
Artemis
20
2 / 3 / 9
16,853
562
21,246
19,119
7,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
1 / 0 / 19
15,589
520
6,767
24,147
29,456
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 5 / 6
16,664
555
24,578
20,830
9,525
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
15
Kills
27
27
Deaths
15
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
4
6
2
0.83
L
Cerberus
Fructiferino
Cerberus
2
5
3
0.7
W
Kali
13
5
8
3.4
W
Artemis
Neeruu13
Artemis
2
3
9
2.17
W
1
0
19
10.5
L
Ne Zha
SimplyRise
Ne Zha
5
4
3
1.63
W
7
5
6
2
L
3
7
0
0.43
L
Sylvanus
YungArnie69
Sylvanus
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,059
Damage
97,679
125,334
Taken
120,543
96,326
Mitigated
85,939
39,637
Healing
47,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,821
6,873
2,890
6,439
22,135
23,012
2,532
8,064
13,249
0
83,519
L
17,545
696
0
2,618
18,287
6,623
0
6,091
12,196
143,755
0
L
Cerberus
Fructiferino
Cerberus
12,980
404
0
15,208
39,191
36,978
396
11,580
27,611
105,301
0
W
Kali
33,267
22,270
0
14,253
34,312
16,283
2,624
10,593
23,719
0
215,991
W
Artemis
Neeruu13
Artemis
21,246
11,578
0
10,261
19,119
7,663
11,858
4,526
14,593
0
154,069
W
6,767
368
4,143
5,196
24,147
29,456
40
5,086
19,061
30,357
0
L
Ne Zha
SimplyRise
Ne Zha
12,536
3,011
0
8,402
22,766
12,002
0
5,556
17,210
0
140,087
W
24,578
971
0
4,274
20,830
9,525
1,953
13,257
7,573
123,821
0
L
14,333
6,817
0
6,912
25,398
12,172
0
1,818
23,580
0
128,950
L
Sylvanus
YungArnie69
Sylvanus
9,665
1,120
1,725
4,772
19,692
28,551
0
6,590
13,102
29,745
7,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,781
Gold Earned
84,774
931
Minions Killed
825
0
Camps Cleared
0
2,660,994
Distance Traveled
2,972,391
22
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,668
522
135
5
0
555,658
6
L
Thoth
14,890
496
253
8
0
586,986
1
L
Cerberus
14,856
495
230
8
0
523,553
3
W
Kali
20,000
667
208
7
0
665,451
2
W
Artemis
16,853
562
264
9
0
567,028
5
W
Geb
15,589
520
34
1
0
628,379
24
L
Ne Zha
15,593
520
193
6
0
629,563
0
W
He Bo
16,664
555
184
6
0
555,875
3
L
Medusa
14,028
468
208
7
0
471,764
5
L
Sylvanus
12,414
414
47
2
0
449,128
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role