Player Matchup

Chang'e
Chang'e
BretimusVIII
Chang'e
Level 127
God Stats
8W - 6L
1,517 SR
Queue Stats
23W - 32L
1,470 Elo+
Party 2
Osiris
Osiris
Colttrain420
Osiris
Level 140
God Stats
4W - 3L
1,869 SR
Queue Stats
40W - 48L
1,396 Elo+
Party 2
Ganesha
Ganesha
HouseMD2011
Ganesha
Level 108
God Stats
8W - 7L
1,742 SR
Queue Stats
15W - 23L
1,480 Elo+
Party 2
Heimdallr
Heimdallr
RavenousHippo
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
TNMGrowth-
Thanatos
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 78L
1,494 Elo+
Solo
Team Averages
Level 114
1,625 SR
1,468 Elo+

VS

Team Averages
Level 108
1,448 SR
1,466 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KingCalder26
Merlin
Level 92
God Stats
4W - 3L
1,541 SR
Queue Stats
54W - 61L
1,461 Elo+
Party 1
Ravana
Ravana
SilentViper 04
Ravana
Level 124
God Stats
2W - 12L
1,197 SR
Queue Stats
93W - 110L
1,476 Elo+
Party 1
Artio
Artio
TREY_FIRES
Artio
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 54L
1,425 Elo+
Solo
Bellona
Bellona
satgei
Bellona
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
285W - 270L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BretimusVIII
Chang'e
9
1 / 1 / 0
5,518
502
2,420
3,803
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
10
0 / 6 / 0
5,793
527
4,142
10,605
9,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
HouseMD2011
Ganesha
9
0 / 3 / 4
5,792
527
3,430
9,913
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
RavenousHippo
Heimdallr
8
0 / 3 / 0
4,904
446
4,584
5,824
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TNMGrowth-
Thanatos
11
4 / 2 / 0
6,577
598
6,128
9,359
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 1 / 4
6,446
586
6,003
6,745
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
2 / 2 / 2
6,730
612
2,781
3,984
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 1 / 2
6,643
604
6,023
6,671
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
9
0 / 1 / 6
5,698
518
5,124
8,026
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
satgei
Bellona
13
3 / 0 / 3
7,405
673
7,646
7,240
6,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
15
15
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
1
4
6
L
Chang'e
BretimusVIII
Chang'e
1
1
0
1
L
Osiris
0
6
0
0
L
Ganesha
HouseMD2011
Ganesha
0
3
4
0.67
W
Merlin
2
2
2
1.5
L
Heimdallr
RavenousHippo
Heimdallr
0
3
0
0
W
6
1
2
7
L
Thanatos
TNMGrowth-
Thanatos
4
2
0
2
W
Artio
0
1
6
3
W
Bellona
satgei
Bellona
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,704
Damage
27,577
39,504
Taken
32,666
21,529
Mitigated
16,198
17,583
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,003
3,152
0
3,069
6,745
1,845
0
459
6,286
0
38,373
L
Chang'e
BretimusVIII
Chang'e
2,420
299
487
1,513
3,803
1,010
0
550
3,253
22,945
0
L
Osiris
4,142
1,994
0
2,648
10,605
9,068
0
0
10,605
0
33,352
L
Ganesha
HouseMD2011
Ganesha
3,430
438
78
3,246
9,913
6,546
0
2,939
6,974
12,254
0
W
Merlin
2,781
436
0
410
3,984
1,257
425
1,494
2,426
35,792
0
L
Heimdallr
RavenousHippo
Heimdallr
4,584
2,120
0
759
5,824
2,021
0
2,641
3,183
0
26,000
W
6,023
1,951
0
1,991
6,671
2,269
0
573
6,038
0
35,497
L
Thanatos
TNMGrowth-
Thanatos
6,128
1,545
0
8,852
9,359
2,884
0
1,775
7,584
0
33,713
W
Artio
5,124
830
779
3,744
8,026
4,293
101
2,062
5,964
13,021
0
W
Bellona
satgei
Bellona
7,646
3,785
0
3,106
7,240
6,534
0
1,026
6,102
0
44,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,584
Gold Earned
32,922
268
Minions Killed
312
0
Camps Cleared
0
1,090,412
Distance Traveled
1,156,724
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,446
586
75
7
0
196,665
3
L
Chang'e
5,518
502
62
6
0
231,424
3
L
Osiris
5,793
527
76
7
0
195,210
2
L
Ganesha
5,792
527
1
0
0
233,368
2
W
Merlin
6,730
612
73
7
0
226,577
6
L
Heimdallr
4,904
446
60
5
0
193,814
0
W
Ravana
6,643
604
57
5
0
254,315
4
L
Thanatos
6,577
598
69
6
0
236,596
4
W
Artio
5,698
518
15
1
0
237,405
0
W
Bellona
7,405
673
92
8
0
241,762
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role