Player Matchup

Discordia
Discordia
 
Discordia
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Erickson204
Sylvanus
Level 79
God Stats
42W - 44L
1,396 SR
Queue Stats
283W - 291L
1,448 Elo+
Solo
Bastet
Bastet
Fango41
Bastet
Level 98
God Stats
7W - 6L
1,543 SR
Queue Stats
194W - 196L
1,461 Elo+
Party 1
Zhong Kui
Zhong Kui
HeavenlySorrow
Zhong Kui
Level 107
God Stats
7W - 2L
1,658 SR
Queue Stats
142W - 141L
1,460 Elo+
Party 1
Geb
Geb
xJDO_Oscar
Geb
Level 89
God Stats
7W - 8L
1,660 SR
Queue Stats
30W - 19L
1,563 Elo+
Solo
Team Averages
Level 104
1,551 SR
1,486 Elo+

VS

Team Averages
Level 115
1,474 SR
1,333 Elo+
Shiva
Shiva
Adjucator
Shiva
Level 160
God Stats
1W - 3L
1,290 SR
Queue Stats
133W - 99L
1,257 Elo+
Party 2
Nox
Nox
Miss Luckii
Nox
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,244 Elo+
Solo
Nike
Nike
SpeedRacerGTR500
Nike
Level 59
God Stats
12W - 8L
1,375 SR
Queue Stats
210W - 199L
1,421 Elo+
Solo
Bacchus
Bacchus
Velmistr
Bacchus
Level 88
God Stats
12W - 1L
1,706 SR
Queue Stats
45W - 30L
1,257 Elo+
Party 2
Rama
Rama
Zizyip
Rama
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
363W - 393L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 1 / 6
5,637
512
2,337
3,821
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Erickson204
Sylvanus
11
6 / 0 / 2
6,692
608
5,337
4,072
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
Fango41
Bastet
10
5 / 2 / 3
6,175
561
3,665
7,015
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
HeavenlySorrow
Zhong Kui
11
1 / 1 / 4
6,320
575
4,651
7,842
7,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 7
5,823
529
2,515
5,856
2,934
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Adjucator
Shiva
9
2 / 3 / 1
5,612
510
5,463
6,994
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 1 / 1
5,778
525
1,689
4,057
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,832
530
3,242
7,826
6,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Velmistr
Bacchus
8
0 / 5 / 1
4,873
443
2,769
7,507
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Zizyip
Rama
9
0 / 2 / 0
5,295
481
2,173
5,314
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
3
4
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
6
4
L
Shiva
Adjucator
Shiva
2
3
1
0.83
W
Sylvanus
Erickson204
Sylvanus
6
0
2
7
W
Bastet
Fango41
Bastet
5
2
3
3.25
W
Zhong Kui
HeavenlySorrow
Zhong Kui
1
1
4
3
L
0
1
1
0.5
L
1
3
0
0.33
L
Bacchus
Velmistr
Bacchus
0
5
1
0.1
L
Rama
Zizyip
Rama
0
2
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,505
Damage
15,336
28,606
Taken
31,698
15,624
Mitigated
15,396
12,331
Healing
7,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
2,337
37
0
360
3,821
945
0
1,366
2,381
24,320
0
L
Shiva
Adjucator
Shiva
5,463
1,440
0
2,124
6,994
2,334
0
1,572
5,422
0
30,694
W
Sylvanus
Erickson204
Sylvanus
5,337
1,832
573
2,728
4,072
1,690
287
721
3,285
31,135
8,209
W
Bastet
Fango41
Bastet
3,665
1,058
0
2,172
7,015
2,081
28
952
6,035
0
28,108
W
Zhong Kui
HeavenlySorrow
Zhong Kui
4,651
1,322
0
4,846
7,842
7,974
456
0
7,842
33,874
0
L
1,689
0
0
586
4,057
1,296
432
1,508
2,549
34,024
0
L
3,242
847
0
1,691
7,826
6,441
0
4,497
3,329
0
28,640
L
Bacchus
Velmistr
Bacchus
2,769
267
0
278
7,507
4,069
0
4,390
3,117
12,696
0
L
Rama
Zizyip
Rama
2,173
2,143
0
2,616
5,314
1,256
588
2,117
3,197
0
25,375
W
2,515
554
105
1,547
5,856
2,934
150
1,171
4,605
17,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,647
Gold Earned
27,390
279
Minions Killed
294
0
Camps Cleared
0
1,075,550
Distance Traveled
1,046,164
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,637
512
44
4
0
211,870
3
L
Shiva
5,612
510
55
5
0
225,302
4
W
Sylvanus
6,692
608
83
8
0
208,830
5
W
Bastet
6,175
561
47
4
0
243,750
4
W
Zhong Kui
6,320
575
74
7
0
178,520
2
L
Nox
5,778
525
91
8
0
216,160
6
L
Nike
5,832
530
77
7
0
197,827
5
L
Bacchus
4,873
443
17
2
0
206,875
1
L
Rama
5,295
481
54
5
0
200,000
1
W
Geb
5,823
529
31
3
0
232,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role