Player Matchup

Yemoja
Yemoja
BLACKEVIL28
Yemoja
Level 66
God Stats
3W - 4L
1,481 SR
Queue Stats
3W - 9L
1,277 Elo+
Solo
Mercury
Mercury
Huntjng
Mercury
Level 63
God Stats
12W - 6L
1,237 SR
Queue Stats
76W - 62L
1,357 Elo+
Party 2
Izanami
Izanami
Takjng
Izanami
Level 46
God Stats
4W - 4L
1,598 SR
Queue Stats
62W - 55L
1,323 Elo+
Party 2
Zeus
Zeus
Tyster2003
Zeus
Level 85
God Stats
0W - 1L
1,320 SR
Queue Stats
20W - 9L
1,249 Elo+
Party 2
Tyr
Tyr
huckleberryw2921
Tyr
Level 69
God Stats
1W - 3L
1,218 SR
Queue Stats
62W - 49L
1,458 Elo+
Party 2
Team Averages
Level 66
1,371 SR
1,333 Elo+

VS

Team Averages
Level 34
1,280 SR
1,221 Elo+
Zeus
Zeus
EGGATRON_
Zeus
Level 36
God Stats
4W - 5L
1,207 SR
Queue Stats
149W - 170L
1,152 Elo+
Party 1
Freya
Freya
G-h-o-s-t-0-2-2
Freya
Level 26
God Stats
7W - 14L
1,153 SR
Queue Stats
31W - 38L
1,214 Elo+
Party 1
Atlas
Atlas
GreyWizard101
Atlas
Level 29
God Stats
11W - 22L
1,263 SR
Queue Stats
48W - 70L
1,135 Elo+
Party 1
Shiva
Shiva
Pavati1429
Shiva
Level 18
God Stats
3W - 2L
1,492 SR
Queue Stats
28W - 39L
1,305 Elo+
Party 1
Thanatos
Thanatos
RustyTbone
Thanatos
Level 61
God Stats
1W - 2L
1,286 SR
Queue Stats
39W - 56L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
3
0 / 0 / 0
4,784
319
473
1,587
612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Huntjng
Mercury
14
8 / 4 / 2
8,509
567
10,106
10,771
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Takjng
Izanami
12
2 / 4 / 9
7,358
491
5,931
11,018
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 6 / 4
7,374
492
4,974
6,984
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 5 / 1
8,312
554
6,940
12,508
9,475
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
6 / 5 / 5
8,828
589
9,333
8,660
2,870
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
8 / 2 / 2
9,170
611
6,122
7,289
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 4
6,794
453
4,734
13,566
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
13
3 / 2 / 3
7,799
520
5,686
9,425
9,501
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
RustyTbone
Thanatos
13
2 / 5 / 5
7,928
529
4,497
11,929
4,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
18
Kills
19
19
Deaths
18
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
0
0
0
W
Zeus
6
5
5
1.7
W
8
2
2
4.5
W
0
4
4
0.5
L
Mercury
Huntjng
Mercury
8
4
2
2.25
W
Shiva
3
2
3
2.25
W
Thanatos
RustyTbone
Thanatos
2
5
5
0.9
L
Izanami
Takjng
Izanami
2
4
9
1.63
L
3
6
4
0.83
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,424
Damage
30,372
42,868
Taken
50,869
19,383
Mitigated
27,853
8,321
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
473
213
15
641
1,587
612
0
1,262
325
1,973
0
W
Zeus
9,333
2,480
0
1,613
8,660
2,870
672
1,585
6,969
46,651
0
W
6,122
2,480
0
2,150
7,289
2,368
384
270
6,979
40,285
0
W
4,734
1,500
156
2,441
13,566
9,073
432
984
12,536
19,195
5,781
L
Mercury
Huntjng
Mercury
10,106
5,411
0
759
10,771
3,819
0
5,167
5,604
0
53,154
W
Shiva
5,686
1,012
270
468
9,425
9,501
259
0
9,425
0
33,362
W
Thanatos
RustyTbone
Thanatos
4,497
1,534
0
7,396
11,929
4,041
332
2,280
9,346
0
42,601
L
Izanami
Takjng
Izanami
5,931
4,065
0
4,982
11,018
3,537
0
5,891
5,127
0
37,883
L
4,974
1,049
23
226
6,984
1,940
771
3,914
3,070
29,282
0
L
6,940
2,078
0
1,675
12,508
9,475
762
3,428
9,080
0
43,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,337
Gold Earned
40,519
299
Minions Killed
320
0
Camps Cleared
0
1,234,713
Distance Traveled
1,432,373
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,784
319
3
0
0
64,737
2
W
Zeus
8,828
589
72
5
0
261,979
0
W
Freya
9,170
611
75
5
0
308,745
1
W
Atlas
6,794
453
30
2
0
259,397
1
L
Mercury
8,509
567
80
5
0
343,128
2
W
Shiva
7,799
520
63
4
0
297,686
0
W
Thanatos
7,928
529
80
5
0
304,566
1
L
Izanami
7,358
491
63
4
0
277,367
2
L
Zeus
7,374
492
67
4
0
269,606
6
L
Tyr
8,312
554
86
6
0
279,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role