Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AtalantaKS
Tiamat
Level 26
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Thanatos
Thanatos
Le Josema O
Thanatos
Level 29
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 7L
1,221 Elo+
Party 2
Cthulhu
Cthulhu
mikey24shi
Cthulhu
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
361W - 375L
1,560 Elo+
Solo
Team Averages
Level 81
1,521 SR
1,491 Elo+

VS

Team Averages
Level 95
1,748 SR
1,766 Elo+
Anubis
Anubis
Kafraz
Anubis
Level 96
God Stats
4W - 1L
1,719 SR
Queue Stats
99W - 26L
1,781 Elo+
Party 1
Charybdis
Charybdis
lak239
Charybdis
Level 122
God Stats
2W - 0L
1,730 SR
Queue Stats
125W - 44L
1,810 Elo+
Party 1
Ymir
Ymir
pedror1502
Ymir
Level 84
God Stats
2W - 1L
1,786 SR
Queue Stats
4W - 10L
1,473 Elo+
Solo
Medusa
Medusa
redwall
Medusa
Level 145
God Stats
2W - 1L
1,722 SR
Queue Stats
132W - 41L
1,818 Elo+
Party 1
Amaterasu
Amaterasu
virotoco
Amaterasu
Level 27
God Stats
9W - 2L
1,784 SR
Queue Stats
72W - 22L
1,947 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
6 / 13 / 7
12,562
785
12,872
24,195
11,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
 
Izanami
17
2 / 8 / 7
10,839
677
5,682
17,022
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
AtalantaKS
Tiamat
19
5 / 1 / 9
12,217
764
23,707
10,816
5,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Le Josema O
Thanatos
15
2 / 11 / 4
9,887
618
5,139
16,414
4,092
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
mikey24shi
Cthulhu
19
2 / 6 / 12
12,100
756
13,570
30,268
31,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kafraz
Anubis
20
4 / 2 / 19
12,911
807
17,826
15,420
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
lak239
Charybdis
20
15 / 4 / 16
13,765
860
24,575
15,721
6,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 2 / 13
12,354
772
3,942
15,097
14,686
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
redwall
Medusa
20
15 / 4 / 15
14,569
911
32,288
19,671
7,478
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
virotoco
Amaterasu
18
1 / 5 / 25
11,609
726
9,488
17,109
13,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
127
17
Kills
39
39
Deaths
17
39
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
13
7
0.73
L
Izanami
 
Izanami
2
8
7
0.69
L
Tiamat
AtalantaKS
Tiamat
5
1
9
9.5
W
Anubis
Kafraz
Anubis
4
2
19
6.75
L
Thanatos
Le Josema O
Thanatos
2
11
4
0.36
W
Charybdis
lak239
Charybdis
15
4
16
5.75
L
Cthulhu
mikey24shi
Cthulhu
2
6
12
1.33
W
4
2
13
5.25
W
Medusa
redwall
Medusa
15
4
15
5.63
W
Amaterasu
virotoco
Amaterasu
1
5
25
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,970
Damage
88,119
98,715
Taken
83,018
56,627
Mitigated
48,788
18,176
Healing
28,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,872
3,070
0
2,486
24,195
11,990
0
4,271
19,811
0
28,429
L
Izanami
 
Izanami
5,682
2,166
0
1,571
17,022
4,063
541
4,762
12,212
0
27,092
L
Tiamat
AtalantaKS
Tiamat
23,707
1,715
0
3,138
10,816
5,409
0
2,863
7,805
59,558
0
W
Anubis
Kafraz
Anubis
17,826
140
0
6,908
15,420
7,272
1,239
5,599
9,700
74,117
0
L
Thanatos
Le Josema O
Thanatos
5,139
445
0
2,802
16,414
4,092
179
2,169
14,199
0
16,598
W
Charybdis
lak239
Charybdis
24,575
13,526
0
5,543
15,721
6,124
2,169
6,714
8,906
0
60,656
L
Cthulhu
mikey24shi
Cthulhu
13,570
809
3,941
4,238
30,268
31,073
0
7,448
21,852
35,715
0
W
3,942
124
976
3,600
15,097
14,686
630
5,995
8,845
17,832
0
W
Medusa
redwall
Medusa
32,288
15,656
0
7,733
19,671
7,478
5,044
8,674
10,557
0
88,063
W
Amaterasu
virotoco
Amaterasu
9,488
3,774
0
3,753
17,109
13,228
435
8,907
7,733
0
16,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,605
Gold Earned
65,208
227
Minions Killed
317
0
Camps Cleared
0
1,440,120
Distance Traveled
1,602,804
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,562
785
19
1
0
248,919
0
L
Izanami
10,839
677
63
4
0
275,353
0
L
Tiamat
12,217
764
78
5
0
343,809
2
W
Anubis
12,911
807
114
7
0
326,170
0
L
Thanatos
9,887
618
18
1
0
260,308
0
W
Charybdis
13,765
860
42
3
0
325,773
0
L
Cthulhu
12,100
756
49
3
0
311,731
2
W
Ymir
12,354
772
26
2
0
286,519
0
W
Medusa
14,569
911
112
7
0
323,863
1
W
Amaterasu
11,609
726
23
1
0
340,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role