Player Matchup

King Arthur
King Arthur
ALMONDSTUFF
King Arthur
Level 48
God Stats
4W - 8L
1,104 SR
Queue Stats
13W - 13L
1,226 Elo+
Party 2
Agni
Agni
CJM Connor
Agni
Level 6
God Stats
3W - 9L
1,500 SR
Queue Stats
5W - 12L
1,226 Elo+
Party 2
Chang'e
Chang'e
LIMESTUFF
Chang'e
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 58L
1,230 Elo+
Party 2
Ymir
Ymir
LlMESTUFF
Ymir
Level 68
God Stats
5W - 7L
1,500 SR
Queue Stats
87W - 86L
1,184 Elo+
Party 2
Thanatos
Thanatos
T kreme T
Thanatos
Level 38
God Stats
2W - 6L
1,305 SR
Queue Stats
39W - 47L
1,194 Elo+
Party 2
Team Averages
Level 46
1,382 SR
1,212 Elo+

VS

Team Averages
Level 72
1,540 SR
1,410 Elo+
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChiefSlugma
Bellona
Level 62
God Stats
6W - 7L
1,294 SR
Queue Stats
36W - 49L
1,408 Elo+
Solo
Sol
Sol
TheRrealGibby
Sol
Level 18
God Stats
7W - 9L
1,424 SR
Queue Stats
46W - 55L
1,309 Elo+
Party 1
Zeus
Zeus
crisjavicami
Zeus
Level 109
God Stats
17W - 6L
1,786 SR
Queue Stats
167W - 156L
1,517 Elo+
Solo
Horus
Horus
tetchy21
Horus
Level 65
God Stats
2W - 2L
1,697 SR
Queue Stats
52W - 55L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALMONDSTUFF
King Arthur
9
1 / 3 / 0
6,699
335
3,574
9,127
3,991
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 13 / 1
9,933
497
10,262
15,431
4,354
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
LIMESTUFF
Chang'e
16
2 / 7 / 4
10,579
529
12,470
21,371
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
2 / 7 / 2
9,785
489
7,638
20,855
16,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
T kreme T
Thanatos
13
2 / 13 / 2
8,716
436
8,402
17,583
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
19
4 / 3 / 10
12,035
602
10,004
18,042
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
ChiefSlugma
Bellona
18
10 / 2 / 5
11,879
594
13,489
14,738
14,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
14 / 3 / 1
12,901
645
15,832
15,302
5,357
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
8 / 0 / 6
12,355
618
15,434
8,655
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
tetchy21
Horus
17
6 / 1 / 17
11,776
589
11,965
16,519
14,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
9
Kills
42
43
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
3
10
3
L
King Arthur
ALMONDSTUFF
King Arthur
1
3
0
0.33
L
2
13
1
0.19
W
Bellona
ChiefSlugma
Bellona
10
2
5
6.25
L
Chang'e
LIMESTUFF
Chang'e
2
7
4
0.57
L
Ymir
2
7
2
0.43
L
Thanatos
T kreme T
Thanatos
2
13
2
0.23
W
14
3
1
4.83
W
8
0
6
11
W
Horus
tetchy21
Horus
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,346
Damage
66,724
84,367
Taken
73,256
37,394
Mitigated
43,463
20,499
Healing
25,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,004
2,796
0
6,340
18,042
6,793
1,555
5,514
12,340
0
101,841
L
King Arthur
ALMONDSTUFF
King Arthur
3,574
591
0
1,248
9,127
3,991
0
1,016
8,111
2,972
19,859
L
10,262
740
0
730
15,431
4,354
0
10,143
5,288
43,445
0
W
Bellona
ChiefSlugma
Bellona
13,489
3,204
0
6,269
14,738
14,019
1,108
3,700
10,976
0
77,273
L
Chang'e
LIMESTUFF
Chang'e
12,470
792
523
7,698
21,371
5,799
0
9,482
11,889
67,298
0
L
Ymir
7,638
567
1,652
1,580
20,855
16,882
0
7,010
13,845
22,483
0
L
Thanatos
T kreme T
Thanatos
8,402
2,166
0
7,068
17,583
6,368
0
3,615
13,968
0
44,380
W
15,832
7,206
0
6,921
15,302
5,357
6,103
9,705
5,531
71,167
0
W
15,434
2,611
0
369
8,655
3,128
1,274
4,337
4,154
89,251
0
W
Horus
tetchy21
Horus
11,965
6,067
1,217
4,665
16,519
14,166
1,767
6,890
9,366
0
31,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,712
Gold Earned
60,946
360
Minions Killed
611
0
Camps Cleared
0
1,512,899
Distance Traveled
1,943,528
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,035
602
152
8
0
416,463
0
L
King Arthur
6,699
335
40
2
0
236,060
1
L
Agni
9,933
497
77
4
0
292,742
4
W
Bellona
11,879
594
121
6
0
407,194
10
L
Chang'e
10,579
529
129
6
0
326,666
7
L
Ymir
9,785
489
39
2
0
336,273
0
L
Thanatos
8,716
436
75
4
0
321,158
4
W
Sol
12,901
645
151
8
0
352,793
4
W
Zeus
12,355
618
147
7
0
380,692
6
W
Horus
11,776
589
40
2
0
386,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role