Player Matchup

Zeus
Zeus
FEMB0IDIG0
Zeus
Level 125
God Stats
31W - 34L
1,523 SR
Queue Stats
111W - 134L
1,587 Elo+
Party 1
Fenrir
Fenrir
IansBussy
Fenrir
Level 116
God Stats
4W - 5L
1,629 SR
Queue Stats
49W - 61L
1,510 Elo+
Party 1
Chronos
Chronos
LickYaB00tyHole
Chronos
Level 121
God Stats
0W - 5L
1,315 SR
Queue Stats
148W - 174L
1,601 Elo+
Party 1
Khepri
Khepri
RedHeavenx
Khepri
Level 127
God Stats
108W - 103L
1,665 SR
Queue Stats
131W - 149L
1,603 Elo+
Party 1
Izanami
Izanami
graywaste
Izanami
Level 11
God Stats
3W - 2L
1,775 SR
Queue Stats
4W - 5L
1,747 Elo+
Party 1
Team Averages
Level 100
1,581 SR
1,610 Elo+

VS

Team Averages
Level 94
1,533 SR
1,589 Elo+
Cabrakan
Cabrakan
DtrainUnchained
Cabrakan
Level 129
God Stats
24W - 12L
1,601 SR
Queue Stats
164W - 143L
1,632 Elo+
Party 2
Ares
Ares
Forbidden Order
Ares
Level 27
God Stats
17W - 11L
1,633 SR
Queue Stats
29W - 15L
1,650 Elo+
Party 2
Sylvanus
Sylvanus
MrRippin
Sylvanus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 179L
1,646 Elo+
Party 2
Zeus
Zeus
ShotgunShabbaz
Zeus
Level 29
God Stats
20W - 34L
1,409 SR
Queue Stats
98W - 94L
1,468 Elo+
Solo
Danzaburou
Danzaburou
WoolySammoth
Danzaburou
Level 123
God Stats
20W - 23L
1,521 SR
Queue Stats
127W - 116L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 4
9,770
698
9,859
4,708
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
IansBussy
Fenrir
14
2 / 4 / 2
8,580
613
5,394
10,918
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
2 / 1 / 1
10,085
720
9,413
9,354
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
RedHeavenx
Khepri
15
1 / 3 / 1
9,172
655
4,354
14,934
13,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
graywaste
Izanami
14
0 / 1 / 3
8,134
581
5,975
8,020
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
2 / 2 / 4
10,463
747
5,925
12,101
15,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 0 / 3
10,403
743
4,402
7,883
8,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
MrRippin
Sylvanus
16
2 / 2 / 6
9,653
690
10,442
14,370
8,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 1 / 6
9,490
678
7,983
6,454
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
WoolySammoth
Danzaburou
18
5 / 1 / 3
10,702
764
13,651
11,810
6,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
6
Kills
10
10
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
2
4
2
L
1
1
4
3
W
1
0
3
2.5
L
Fenrir
IansBussy
Fenrir
2
4
2
0.75
L
2
1
1
2.5
W
Sylvanus
MrRippin
Sylvanus
2
2
6
2.5
L
Khepri
RedHeavenx
Khepri
1
3
1
0.5
W
0
1
6
3
W
Danzaburou
WoolySammoth
Danzaburou
5
1
3
6.5
L
Izanami
graywaste
Izanami
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,995
Damage
42,403
47,934
Taken
52,618
28,604
Mitigated
40,978
9,204
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
5,925
709
0
1,276
12,101
15,855
49
5,325
6,685
15,235
0
L
9,859
586
0
467
4,708
1,432
0
2,634
2,074
48,750
0
W
4,402
49
0
2,678
7,883
8,331
749
3,503
4,351
15,954
0
L
Fenrir
IansBussy
Fenrir
5,394
702
0
999
10,918
7,966
0
4,256
6,662
0
14,211
L
9,413
1,301
0
3,989
9,354
2,784
684
3,465
5,889
50,651
0
W
Sylvanus
MrRippin
Sylvanus
10,442
2,050
3,899
4,842
14,370
8,288
1,499
5,796
8,404
27,744
3,961
L
Khepri
RedHeavenx
Khepri
4,354
76
0
3,036
14,934
13,862
0
10,694
4,240
14,548
0
W
7,983
778
39
1,283
6,454
2,300
253
2,434
3,941
48,369
0
W
Danzaburou
WoolySammoth
Danzaburou
13,651
6,798
0
3,945
11,810
6,204
3,813
6,568
5,168
0
50,296
L
Izanami
graywaste
Izanami
5,975
2,225
0
713
8,020
2,560
0
7,112
908
0
22,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,741
Gold Earned
50,711
287
Minions Killed
238
0
Camps Cleared
0
1,283,933
Distance Traveled
1,309,667
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,463
747
16
1
0
255,936
0
L
Zeus
9,770
698
103
7
0
242,780
0
W
Ares
10,403
743
16
1
0
278,291
0
L
Fenrir
8,580
613
15
1
0
265,324
1
L
Chronos
10,085
720
112
8
0
276,927
0
W
Sylvanus
9,653
690
39
3
0
262,661
5
L
Khepri
9,172
655
16
1
0
279,419
3
W
Zeus
9,490
678
88
6
0
246,669
3
W
Danzaburou
10,702
764
79
6
0
266,110
2
L
Izanami
8,134
581
41
3
0
219,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role