Player Matchup

Ullr
Ullr
Masters
Curia
Ullr
Masters
Level 160
God Stats
6W - 14L
1,802 SR
Queue Stats
268W - 214L
2,681 MMR
Solo
Anhur
Anhur
Silver I
ItWntFitOniiChan
Anhur
Silver I
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 6L
1,648 MMR
Party 1
Geb
Geb
Gold IV
Mornis
Geb
Gold IV
Level 146
God Stats
3W - 2L
1,589 SR
Queue Stats
29W - 15L
1,696 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Nick12435
Baron Samedi
Platinum V
Level 125
God Stats
1W - 1L
1,535 SR
Queue Stats
161W - 153L
1,662 MMR
Solo
Persephone
Persephone
Platinum IV
TheAronFreyr
Persephone
Platinum IV
Level 158
God Stats
1W - 0L
1,285 SR
Queue Stats
347W - 341L
1,779 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,542 SR
1,893 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,542 SR
1,883 MMR
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold II
Golmod
Cerberus
Gold II
Level 129
God Stats
1W - 1L
1,518 SR
Queue Stats
69W - 54L
1,571 MMR
Party 2
Zeus
Zeus
Diamond V
PARADISEE
Zeus
Diamond V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
2,037 MMR
Solo
Serqet
Serqet
Gold V
Ruffix7
Serqet
Gold V
Level 41
God Stats
3W - 3L
1,607 SR
Queue Stats
6W - 11L
1,632 MMR
Solo
Cthulhu
Cthulhu
Masters
SorHades
Cthulhu
Masters
Level 160
God Stats
82W - 93L
1,588 SR
Queue Stats
431W - 403L
2,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Curia
Ullr
20
6 / 1 / 7
12,953
617
17,873
18,387
7,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 2 / 6
13,519
644
19,839
18,329
6,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Geb
Mornis
Geb
16
1 / 3 / 16
11,220
534
10,359
14,654
15,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Nick12435
Baron Samedi
20
6 / 2 / 5
13,217
629
11,048
16,536
15,232
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
TheAronFreyr
Persephone
18
5 / 1 / 7
12,592
600
11,364
9,265
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BellonaAthenaArachneBastet

VS

Bans
AtlasCliodhnaShivaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
3 / 7 / 0
10,801
514
6,294
20,118
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Golmod
Cerberus
13
2 / 6 / 0
9,326
444
7,029
27,518
21,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
14
1 / 7 / 3
9,466
451
10,532
13,747
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Ruffix7
Serqet
14
1 / 4 / 4
8,902
424
3,159
13,910
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
SorHades
Cthulhu
18
2 / 2 / 3
10,910
520
16,042
19,687
21,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
26
Kills
9
9
Deaths
26
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
7
0
0.43
W
Ullr
Curia
Ullr
6
1
7
9.5
L
Cerberus
Golmod
Cerberus
2
6
0
0.33
W
8
2
6
5.5
W
Geb
Mornis
Geb
1
3
16
3
W
Baron Samedi
Nick12435
Baron Samedi
6
2
5
4.25
L
Zeus
1
7
3
0.36
L
Serqet
Ruffix7
Serqet
1
4
4
0.75
L
Cthulhu
SorHades
Cthulhu
2
2
3
1.75
W
Persephone
TheAronFreyr
Persephone
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,483
Damage
43,056
77,171
Taken
94,980
49,350
Mitigated
55,224
31,847
Healing
21,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,294
2,642
0
4,870
20,118
4,814
0
1,795
18,323
0
92,748
W
Ullr
Curia
Ullr
17,873
6,694
0
6,495
18,387
7,802
1,311
9,233
9,070
0
119,540
L
Cerberus
Golmod
Cerberus
7,029
497
1,769
7,265
27,518
21,649
0
11,311
16,207
32,041
0
W
19,839
11,172
0
9,530
18,329
6,915
5,676
3,991
14,110
0
120,467
W
Geb
Mornis
Geb
10,359
2,010
0
2,376
14,654
15,863
60
6,543
8,111
21,885
7,085
W
Baron Samedi
Nick12435
Baron Samedi
11,048
1,271
899
9,248
16,536
15,232
0
10,054
6,482
90,713
0
L
Zeus
10,532
488
0
806
13,747
3,255
148
5,843
7,904
59,516
0
L
Serqet
Ruffix7
Serqet
3,159
406
0
340
13,910
4,307
58
4,177
9,733
0
54,740
L
Cthulhu
SorHades
Cthulhu
16,042
344
825
5,353
19,687
21,199
0
7,681
12,006
82,867
0
W
Persephone
TheAronFreyr
Persephone
11,364
606
106
3,193
9,265
3,538
129
6,759
2,385
83,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,501
Gold Earned
49,405
669
Minions Killed
561
0
Camps Cleared
0
2,109,158
Distance Traveled
1,976,381
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,801
514
151
7
0
356,331
4
W
Ullr
12,953
617
156
7
0
477,592
4
L
Cerberus
9,326
444
55
3
0
382,561
5
W
Anhur
13,519
644
169
8
0
378,016
4
W
Geb
11,220
534
23
1
0
418,760
5
W
Baron Samedi
13,217
629
166
8
0
385,513
1
L
Zeus
9,466
451
112
5
0
369,755
7
L
Serqet
8,902
424
85
4
0
467,895
4
L
Cthulhu
10,910
520
158
8
0
399,839
5
W
Persephone
12,592
600
155
7
0
449,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role