Player Matchup

Mercury
Mercury
IEatDoes
Mercury
Level 31
God Stats
1W - 3L
1,474 SR
Queue Stats
26W - 30L
1,500 Elo+
Solo
Ra
Ra
ReformedGuy
Ra
Level 63
God Stats
33W - 6L
1,987 SR
Queue Stats
311W - 34L
2,092 Elo+
Party 2
Charybdis
Charybdis
juansegalvisc
Charybdis
Level 147
God Stats
5W - 10L
1,412 SR
Queue Stats
367W - 383L
1,470 Elo+
Solo
Chaac
Chaac
neffyiscool
Chaac
Level 66
God Stats
2W - 2L
1,912 SR
Queue Stats
79W - 76L
1,610 Elo+
Solo
Sun Wukong
Sun Wukong
nothacking3922
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 8L
2,117 Elo+
Party 2
Team Averages
Level 65
1,657 SR
1,758 Elo+

VS

Team Averages
Level 94
1,742 SR
1,899 Elo+
Ullr
Ullr
ActuallyNoOne
Ullr
Level 107
God Stats
1W - 3L
1,313 SR
Queue Stats
218W - 210L
1,548 Elo+
Solo
Atlas
Atlas
Hevas
Atlas
Level 49
God Stats
3W - 2L
1,692 SR
Queue Stats
47W - 31L
1,650 Elo+
Solo
He Bo
He Bo
Ratmilk
He Bo
Level 160
God Stats
54W - 1L
2,013 SR
Queue Stats
1,745W - 104L
2,105 Elo+
Party 1
Susano
Susano
RatsTTMilk
Susano
Level 8
God Stats
21W - 1L
1,746 SR
Queue Stats
193W - 8L
2,117 Elo+
Party 1
Chaac
Chaac
ωayvy
Chaac
Level 147
God Stats
12W - 0L
1,944 SR
Queue Stats
1,207W - 81L
2,076 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IEatDoes
Mercury
8
2 / 1 / 1
5,148
515
1,392
6,415
1,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 5 / 1
5,536
554
2,298
5,490
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
juansegalvisc
Charybdis
7
0 / 3 / 0
4,585
459
3,600
5,629
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 4 / 0
4,783
478
2,215
9,383
3,760
Sun Wukong
nothacking3922
Sun Wukong
7
0 / 5 / 3
4,733
473
3,766
9,780
5,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,940
594
3,921
4,885
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Hevas
Atlas
8
1 / 2 / 4
5,054
505
2,722
7,363
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Ratmilk
He Bo
12
6 / 1 / 6
6,968
697
5,735
3,478
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
RatsTTMilk
Susano
10
4 / 3 / 2
6,194
619
5,171
6,267
1,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
ωayvy
Chaac
13
5 / 0 / 0
7,400
740
8,756
5,723
5,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
18
18
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Atlas
Hevas
Atlas
1
2
4
1.5
L
Mercury
IEatDoes
Mercury
2
1
1
2.5
W
He Bo
Ratmilk
He Bo
6
1
6
9
W
Susano
RatsTTMilk
Susano
4
3
2
1.67
L
4
5
1
0.9
L
Charybdis
juansegalvisc
Charybdis
0
3
0
0
L
0
4
0
0
L
Sun Wukong
nothacking3922
Sun Wukong
0
5
3
0.3
W
Chaac
ωayvy
Chaac
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,271
Damage
26,305
36,697
Taken
27,716
12,950
Mitigated
13,285
7,045
Healing
10,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,921
1,595
0
2,394
4,885
1,309
602
0
4,885
0
34,840
W
Atlas
Hevas
Atlas
2,722
1,290
130
1,660
7,363
3,400
0
1,184
6,099
11,567
0
L
Mercury
IEatDoes
Mercury
1,392
598
0
980
6,415
1,535
0
1,287
5,128
0
18,636
W
He Bo
Ratmilk
He Bo
5,735
663
0
2,197
3,478
843
51
42
3,396
40,821
2,754
W
Susano
RatsTTMilk
Susano
5,171
1,565
0
933
6,267
1,976
0
869
5,315
0
37,068
L
2,298
302
362
1,316
5,490
1,624
0
2,016
3,474
24,707
0
L
Charybdis
juansegalvisc
Charybdis
3,600
2,095
0
131
5,629
994
0
1,347
4,282
0
25,836
L
2,215
570
0
2,413
9,383
3,760
0
375
9,008
0
26,160
L
Sun Wukong
nothacking3922
Sun Wukong
3,766
963
0
1,843
9,780
5,037
0
3,372
6,408
0
14,314
W
Chaac
ωayvy
Chaac
8,756
2,202
0
3,159
5,723
5,757
192
0
5,723
0
44,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
31,556
209
Minions Killed
336
0
Camps Cleared
0
915,163
Distance Traveled
1,038,608
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,940
594
77
8
0
185,445
2
W
Atlas
5,054
505
9
1
0
183,667
4
L
Mercury
5,148
515
38
4
0
195,051
1
W
He Bo
6,968
697
81
8
0
235,021
1
W
Susano
6,194
619
68
7
0
207,400
1
L
Ra
5,536
554
61
6
0
179,739
3
L
Charybdis
4,585
459
46
5
0
161,953
1
L
Chaac
4,783
478
49
5
0
187,647
3
L
Sun Wukong
4,733
473
15
2
0
190,773
3
W
Chaac
7,400
740
101
10
0
227,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role