Player Matchup

Tyr
Tyr
MoyaBear
Tyr
Level 35
God Stats
3W - 11L
1,369 SR
Queue Stats
44W - 66L
1,380 Elo+
Party 2
Anubis
Anubis
blizzard9878
Anubis
Level 27
God Stats
0W - 1L
1,476 SR
Queue Stats
0W - 4L
1,239 Elo+
Party 2
Skadi
Skadi
openrange91
Skadi
Level 113
God Stats
33W - 25L
1,624 SR
Queue Stats
61W - 64L
1,448 Elo+
Party 2
Team Averages
Level 58
1,490 SR
1,356 Elo+

VS

Team Averages
Level 136
1,477 SR
1,503 Elo+
Merlin
Merlin
DoopleBoople
Merlin
Level 152
God Stats
1W - 1L
1,285 SR
Queue Stats
26W - 20L
1,574 Elo+
Party 1
Bellona
Bellona
TheMilkMoustache
Bellona
Level 100
God Stats
3W - 0L
1,603 SR
Queue Stats
16W - 11L
1,597 Elo+
Party 1
Vulcan
Vulcan
TonelessHook458
Vulcan
Level 156
God Stats
14W - 13L
1,542 SR
Queue Stats
428W - 680L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
10,080
593
3,854
13,543
18,110
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
15
3 / 7 / 1
10,677
628
10,611
15,085
10,291
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 7 / 2
10,090
594
10,868
15,235
4,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
8 / 3 / 4
12,281
722
15,399
14,402
4,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 1 / 9
11,772
692
11,267
13,865
11,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 1 / 7
12,091
711
14,750
7,430
2,383
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
15
15
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
3
4
3.33
L
1
1
4
3
W
4
1
9
8.5
W
3
1
7
6.5
L
Anubis
3
7
1
0.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,333
Damage
41,416
43,863
Taken
35,697
33,388
Mitigated
18,088
4,192
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,399
459
0
4,529
14,402
4,157
588
4,631
8,551
53,089
0
L
3,854
253
0
1,378
13,543
18,110
0
9,792
3,751
393
10,572
W
11,267
3,440
0
1,822
13,865
11,548
625
4,269
8,840
0
46,096
W
14,750
6,346
992
2,197
7,430
2,383
858
2,356
5,074
55,305
0
L
Anubis
10,611
547
0
1,126
15,085
10,291
0
11,650
3,334
41,696
0
L
10,868
4,347
0
1,688
15,235
4,987
0
9,002
6,233
0
49,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
36,144
172
Minions Killed
206
4
Camps Cleared
9
900,641
Distance Traveled
1,008,976
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,281
722
60
4
4
300,723
2
L
Tyr
10,080
593
19
1
1
370,272
3
W
Bellona
11,772
692
61
4
4
371,981
6
W
Vulcan
12,091
711
85
5
1
336,272
3
L
Anubis
10,677
628
71
4
0
264,833
1
L
Skadi
10,090
594
82
5
3
265,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role