Player Matchup

Serqet
Serqet
KAICHO1
Serqet
Level 85
God Stats
2W - 3L
1,346 SR
Queue Stats
32W - 33L
1,328 Elo+
Party 1
Scylla
Scylla
King WooGod
Scylla
Level 103
God Stats
1W - 1L
1,533 SR
Queue Stats
6W - 8L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
blazed b and ki
Cthulhu
Level 68
God Stats
4W - 1L
1,488 SR
Queue Stats
28W - 28L
1,461 Elo+
Solo
Team Averages
Level 85
1,456 SR
1,383 Elo+

VS

Team Averages
Level 128
1,506 SR
1,447 Elo+
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DIA13LO13LANCO
Bellona
Level 137
God Stats
1W - 1L
1,519 SR
Queue Stats
23W - 33L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
KAICHO1
Serqet
14
5 / 3 / 7
8,756
796
8,493
9,003
3,408
Scylla
13
5 / 3 / 9
8,768
797
8,556
8,283
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 4 / 8
8,465
770
8,137
10,498
12,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 5 / 3
8,995
818
11,202
11,024
3,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
 
Merlin
11
1 / 5 / 4
7,563
688
7,679
8,456
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 5 / 5
8,079
734
4,380
12,042
9,876
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
15
Kills
10
10
Deaths
15
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
5
3
1.5
L
Merlin
 
Merlin
1
5
4
0.6
L
3
5
5
1.1
W
Serqet
KAICHO1
Serqet
5
3
7
2.83
W
Scylla
5
3
9
3.17
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,186
Damage
23,261
27,784
Taken
31,522
17,833
Mitigated
15,954
4,798
Healing
5,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,202
4,589
166
3,228
11,024
3,236
705
5,345
4,793
0
29,634
L
Merlin
 
Merlin
7,679
1,092
0
0
8,456
2,842
0
5,395
2,765
21,856
0
L
4,380
1,079
471
1,239
12,042
9,876
322
4,797
6,071
0
9,629
W
Serqet
KAICHO1
Serqet
8,493
925
0
1,909
9,003
3,408
0
2,054
6,949
0
22,167
W
Scylla
8,556
375
0
2,428
8,283
2,356
345
2,939
5,344
28,584
0
W
8,137
604
0
461
10,498
12,069
52
3,109
7,389
17,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
24,637
113
Minions Killed
95
6
Camps Cleared
4
567,245
Distance Traveled
550,586
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,995
818
39
4
2
182,182
3
L
Merlin
7,563
688
39
4
1
172,281
4
L
Bellona
8,079
734
17
2
1
196,123
2
W
Serqet
8,756
796
27
2
4
202,864
3
W
Scylla
8,768
797
56
5
1
181,164
3
W
Cthulhu
8,465
770
30
3
1
183,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role