Player Matchup

Hades
Hades
 
Hades
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Eskities
Medusa
Level 88
God Stats
1W - 1L
1,766 SR
Queue Stats
4W - 7L
1,472 Elo+
Solo
Team Averages
Level 121
1,589 SR
1,491 Elo+

VS

Team Averages
Level 101
1,457 SR
1,492 Elo+
Thor
Thor
Melkor24
Thor
Level 121
God Stats
7W - 2L
1,687 SR
Queue Stats
191W - 57L
1,775 Elo+
Party 1
Tyr
Tyr
PigeonFarter
Tyr
Level 124
God Stats
7W - 3L
1,538 SR
Queue Stats
84W - 75L
1,545 Elo+
Party 1
Zeus
Zeus
yamagamer
Zeus
Level 57
God Stats
7W - 16L
1,147 SR
Queue Stats
11W - 25L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
7 / 6 / 7
10,940
729
14,223
16,877
7,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
13
3 / 8 / 9
9,955
664
8,879
17,021
13,506
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Eskities
Medusa
14
4 / 8 / 5
10,013
668
12,505
12,547
5,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
12 / 3 / 9
12,786
852
16,171
15,622
5,823
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 3 / 13
11,359
757
11,676
24,183
21,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
16
6 / 8 / 10
11,308
754
11,307
9,792
3,170
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
14
Kills
22
22
Deaths
14
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
7
6
7
1.75
L
Cthulhu
 
Cthulhu
3
8
9
0.94
L
Medusa
Eskities
Medusa
4
8
5
0.81
W
Thor
12
3
9
5.5
W
4
3
13
3.5
W
Zeus
6
8
10
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,607
Damage
39,154
46,445
Taken
49,597
27,229
Mitigated
30,680
7,205
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
14,223
1,905
451
5,416
16,877
7,779
1,302
4,143
12,409
40,573
0
L
Cthulhu
 
Cthulhu
8,879
278
308
780
17,021
13,506
138
5,390
11,276
20,787
0
L
Medusa
Eskities
Medusa
12,505
5,188
0
250
12,547
5,944
1,157
2,157
10,200
0
34,881
W
Thor
16,171
4,327
0
625
15,622
5,823
1,129
8,803
6,819
0
49,319
W
11,676
1,166
0
6,808
24,183
21,687
276
9,074
15,109
0
36,213
W
Zeus
11,307
1,356
0
460
9,792
3,170
1,183
5,740
4,052
33,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,908
Gold Earned
35,453
138
Minions Killed
153
6
Camps Cleared
6
704,782
Distance Traveled
803,581
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,940
729
64
4
5
208,293
3
L
Cthulhu
9,955
664
25
2
0
242,945
4
L
Medusa
10,013
668
49
3
1
253,544
5
W
Thor
12,786
852
63
4
4
270,414
5
W
Tyr
11,359
757
47
3
2
308,241
1
W
Zeus
11,308
754
43
3
0
224,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role