Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
BolivianDevil
Amaterasu
Level 118
God Stats
2W - 4L
1,500 SR
Queue Stats
696W - 685L
1,489 Elo+
Party 3
Achilles
Achilles
El_Tomate007
Achilles
Level 122
God Stats
19W - 23L
1,606 SR
Queue Stats
898W - 881L
1,590 Elo+
Party 3
Janus
Janus
Pakefu
Janus
Level 34
God Stats
1W - 1L
1,283 SR
Queue Stats
158W - 166L
1,503 Elo+
Solo
Jing Wei
Jing Wei
Player7861
Jing Wei
Level 114
God Stats
2W - 2L
1,532 SR
Queue Stats
25W - 26L
1,556 Elo+
Party 1
Team Averages
Level 95
1,484 SR
1,528 Elo+

VS

Team Averages
Level 71
1,414 SR
1,513 Elo+
Thor
Thor
KeyDart100
Thor
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Scylla
Scylla
MugiwaraMonster
Scylla
Level 16
God Stats
3W - 6L
1,500 SR
Queue Stats
138W - 110L
1,601 Elo+
Party 2
Artio
Artio
Vinny3003
Artio
Level 107
God Stats
15W - 6L
1,330 SR
Queue Stats
87W - 81L
1,453 Elo+
Solo
Cliodhna
Cliodhna
Wasahhbi
Cliodhna
Level 65
God Stats
18W - 15L
1,514 SR
Queue Stats
263W - 255L
1,520 Elo+
Solo
Charybdis
Charybdis
WxlfLF
Charybdis
Level 136
God Stats
3W - 0L
1,224 SR
Queue Stats
145W - 128L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 2
6,215
388
4,089
10,435
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
BolivianDevil
Amaterasu
11
0 / 6 / 0
6,725
420
4,638
14,208
6,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
El_Tomate007
Achilles
13
1 / 6 / 2
7,481
468
7,675
13,361
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Pakefu
Janus
13
1 / 7 / 1
8,204
513
4,214
12,180
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Player7861
Jing Wei
13
1 / 5 / 1
7,867
492
6,002
12,041
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,801
425
2,595
10,312
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
7 / 0 / 3
9,950
622
12,304
4,707
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Vinny3003
Artio
16
7 / 0 / 4
10,062
629
12,663
13,418
14,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
Wasahhbi
Cliodhna
15
10 / 1 / 5
9,543
596
12,212
12,686
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
WxlfLF
Charybdis
16
1 / 0 / 5
9,323
583
8,238
9,724
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
25
25
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
2
1
L
Amaterasu
BolivianDevil
Amaterasu
0
6
0
0
L
Achilles
El_Tomate007
Achilles
1
6
2
0.33
W
0
2
4
1
W
7
0
3
8.5
L
Janus
Pakefu
Janus
1
7
1
0.21
L
Jing Wei
Player7861
Jing Wei
1
5
1
0.3
W
Artio
Vinny3003
Artio
7
0
4
9
W
Cliodhna
Wasahhbi
Cliodhna
10
1
5
12.5
W
Charybdis
WxlfLF
Charybdis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,618
Damage
48,012
62,225
Taken
50,847
26,536
Mitigated
29,959
15,038
Healing
23,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,089
535
0
3,387
10,435
9,231
0
4,095
6,259
14,009
0
L
Amaterasu
BolivianDevil
Amaterasu
4,638
1,383
0
3,185
14,208
6,567
0
7,717
5,755
0
34,839
L
Achilles
El_Tomate007
Achilles
7,675
2,921
0
4,238
13,361
4,896
0
4,306
8,921
0
53,030
W
2,595
481
0
1,344
10,312
6,275
228
2,794
7,412
0
12,779
W
12,304
2,577
0
750
4,707
1,535
1,602
2,184
2,459
70,254
0
L
Janus
Pakefu
Janus
4,214
465
0
1,289
12,180
2,895
0
6,927
5,243
47,318
0
L
Jing Wei
Player7861
Jing Wei
6,002
4,415
0
2,939
12,041
2,947
0
1,303
10,738
0
52,954
W
Artio
Vinny3003
Artio
12,663
989
940
8,704
13,418
14,198
51
1,128
12,276
50,278
0
W
Cliodhna
Wasahhbi
Cliodhna
12,212
1,494
0
6,526
12,686
4,622
0
1,340
11,256
0
55,757
W
Charybdis
WxlfLF
Charybdis
8,238
5,225
0
5,664
9,724
3,329
1,630
583
9,141
0
74,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,492
Gold Earned
45,679
397
Minions Killed
488
0
Camps Cleared
0
1,539,144
Distance Traveled
1,570,694
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,215
388
20
1
0
332,085
2
L
Amaterasu
6,725
420
61
4
0
276,767
2
L
Achilles
7,481
468
97
6
0
325,744
2
W
Thor
6,801
425
27
2
0
289,131
5
W
Scylla
9,950
622
125
8
0
313,261
6
L
Janus
8,204
513
111
7
0
299,973
1
L
Jing Wei
7,867
492
108
7
0
304,575
2
W
Artio
10,062
629
115
7
0
323,363
3
W
Cliodhna
9,543
596
89
6
0
369,537
0
W
Charybdis
9,323
583
132
8
0
275,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role