Player Matchup

Morgan Le Fay
Morgan Le Fay
FuzzyBunnie078
Morgan Le Fay
Level 142
God Stats
3W - 3L
1,811 SR
Queue Stats
71W - 99L
1,361 Elo+
Solo
Sylvanus
Sylvanus
Rxdical8724
Sylvanus
Level 25
God Stats
1W - 8L
1,221 SR
Queue Stats
29W - 33L
1,434 Elo+
Party 2
Hun Batz
Hun Batz
xDrbonginsteinx
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,434 Elo+
Party 2
Team Averages
Level 85
1,511 SR
1,409 Elo+

VS

Team Averages
Level 77
1,430 SR
1,487 Elo+
Baron Samedi
Baron Samedi
Cursed-warrior17
Baron Samedi
Level 133
God Stats
1W - 0L
1,490 SR
Queue Stats
25W - 24L
1,625 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TryHardNelson
Cu Chulainn
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zanhhyttgh
Kumbhakarna
Level 5
God Stats
1W - 1L
1,299 SR
Queue Stats
1W - 1L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FuzzyBunnie078
Morgan Le Fay
15
3 / 8 / 2
10,984
687
10,612
15,859
6,539
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Rxdical8724
Sylvanus
15
3 / 2 / 2
10,370
648
12,442
16,074
16,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
12
0 / 8 / 3
8,832
552
8,652
17,487
8,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cursed-warrior17
Baron Samedi
16
5 / 2 / 8
11,240
703
19,289
12,871
6,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
TryHardNelson
Cu Chulainn
16
6 / 2 / 9
12,147
759
13,514
18,880
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
Zanhhyttgh
Kumbhakarna
17
7 / 2 / 9
13,084
818
8,316
23,837
22,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
18
18
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cursed-warrior17
Baron Samedi
5
2
8
4.5
L
Morgan Le Fay
FuzzyBunnie078
Morgan Le Fay
3
8
2
0.5
L
Sylvanus
Rxdical8724
Sylvanus
3
2
2
2
W
Cu Chulainn
TryHardNelson
Cu Chulainn
6
2
9
5.25
W
Kumbhakarna
Zanhhyttgh
Kumbhakarna
7
2
9
5.75
L
Hun Batz
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,706
Damage
41,119
49,420
Taken
55,588
32,245
Mitigated
41,622
9,443
Healing
24,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cursed-warrior17
Baron Samedi
19,289
966
5,874
7,745
12,871
6,106
1,578
6,474
6,397
47,395
0
L
Morgan Le Fay
FuzzyBunnie078
Morgan Le Fay
10,612
1,740
0
752
15,859
6,539
34
10,260
5,599
51,885
0
L
Sylvanus
Rxdical8724
Sylvanus
12,442
3,939
2,942
4,594
16,074
16,855
58
8,501
7,573
24,835
4,802
W
Cu Chulainn
TryHardNelson
Cu Chulainn
13,514
1,805
0
4,713
18,880
13,376
386
8,865
10,015
8,428
36,356
W
Kumbhakarna
Zanhhyttgh
Kumbhakarna
8,316
487
0
5,929
23,837
22,140
350
6,893
16,944
32,640
0
L
Hun Batz
8,652
2,021
524
631
17,487
8,851
0
11,232
6,255
0
20,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,186
Gold Earned
36,471
141
Minions Killed
174
4
Camps Cleared
8
698,353
Distance Traveled
811,062
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,240
703
65
4
3
270,665
1
L
Morgan Le Fay
10,984
687
77
5
3
215,068
2
L
Sylvanus
10,370
648
36
2
1
228,548
1
W
Cu Chulainn
12,147
759
62
4
1
277,838
2
W
Kumbhakarna
13,084
818
47
3
4
262,559
1
L
Hun Batz
8,832
552
28
2
0
254,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role