Player Matchup

Set
Set
Silver III
 
Set
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Gold V
ClammyCarl
Tiamat
Gold V
Level 139
God Stats
0W - 1L
1,788 SR
Queue Stats
32W - 26L
1,408 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
DeRsssss
Gilgamesh
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 40L
1,408 MMR
Party 1
Ullr
Ullr
Bronze III
LUV UKNO
Ullr
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 134L
1,407 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,558 SR
1,445 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,593 SR
1,392 MMR
Janus
Janus
Gold IV
ElBerni70
Janus
Gold IV
Level 121
God Stats
17W - 23L
1,451 SR
Queue Stats
69W - 79L
1,448 MMR
Party 2
Mercury
Mercury
Gold V
Sebas__on
Mercury
Gold V
Level 106
God Stats
4W - 1L
1,855 SR
Queue Stats
69W - 77L
1,287 MMR
Party 2
Chiron
Chiron
Silver I
SiriusPadfoot22
Chiron
Silver I
Level 155
God Stats
4W - 5L
1,670 SR
Queue Stats
52W - 67L
1,409 MMR
Solo
Vamana
Vamana
Gold III
Trilogist
Vamana
Gold III
Level 143
God Stats
17W - 17L
1,602 SR
Queue Stats
282W - 270L
1,408 MMR
Solo
Athena
Athena
Bronze III
Witt0008
Athena
Bronze III
Level 105
God Stats
3W - 1L
1,389 SR
Queue Stats
12W - 9L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
19
3 / 5 / 3
11,343
493
13,006
16,641
10,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
 
Sol
16
1 / 5 / 5
10,562
459
10,088
15,266
4,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
ClammyCarl
Tiamat
17
2 / 3 / 3
10,328
449
9,564
12,997
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
DeRsssss
Gilgamesh
14
3 / 5 / 2
9,232
401
7,184
22,889
24,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
16
0 / 8 / 0
10,022
436
6,095
19,148
7,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ArachneAgniCliodhnaMorgan Le Fay

VS

Bans
BastetShivaLokiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ElBerni70
Janus
20
5 / 2 / 8
13,653
594
12,317
10,344
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Sebas__on
Mercury
20
4 / 1 / 10
13,887
604
12,834
16,229
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 3 / 6
12,986
565
12,337
15,734
6,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Trilogist
Vamana
20
11 / 0 / 6
15,149
659
20,228
23,572
31,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
Witt0008
Athena
15
1 / 3 / 9
11,012
479
4,056
21,845
24,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
9
Kills
26
26
Deaths
9
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
5
3
0.9
L
Sol
 
Sol
1
5
5
0.7
L
Tiamat
ClammyCarl
Tiamat
2
3
3
1.17
L
Gilgamesh
DeRsssss
Gilgamesh
3
5
2
0.8
W
Janus
ElBerni70
Janus
5
2
8
4.5
L
Ullr
0
8
0
0
W
Mercury
Sebas__on
Mercury
4
1
10
9
W
5
3
6
2.67
W
Vamana
Trilogist
Vamana
11
0
6
14
W
Athena
Witt0008
Athena
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,937
Damage
61,772
86,941
Taken
87,724
53,549
Mitigated
71,754
17,619
Healing
30,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
13,006
4,792
0
1,006
16,641
10,678
0
2,366
14,047
0
104,932
L
Sol
 
Sol
10,088
2,534
0
5,693
15,266
4,182
303
3,182
11,888
71,817
0
L
Tiamat
ClammyCarl
Tiamat
9,564
589
0
2,963
12,997
6,789
0
2,777
9,981
63,089
0
L
Gilgamesh
DeRsssss
Gilgamesh
7,184
962
0
2,992
22,889
24,354
9
5,764
16,452
0
35,700
W
Janus
ElBerni70
Janus
12,317
417
108
2,858
10,344
3,451
1,366
3,566
6,778
90,602
0
L
Ullr
6,095
3,150
0
4,965
19,148
7,546
348
1,602
16,829
0
69,851
W
Mercury
Sebas__on
Mercury
12,834
5,329
0
5,730
16,229
6,714
1,657
3,921
12,308
0
128,601
W
12,337
4,915
1,693
7,570
15,734
6,029
5,238
5,146
10,588
0
91,115
W
Vamana
Trilogist
Vamana
20,228
9,510
0
9,672
23,572
31,349
5,309
2,952
20,620
0
103,342
W
Athena
Witt0008
Athena
4,056
1,118
0
2,771
21,845
24,211
519
5,768
16,077
23,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,487
Gold Earned
66,687
600
Minions Killed
676
0
Camps Cleared
0
2,044,798
Distance Traveled
2,417,469
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,343
493
153
7
0
421,942
0
L
Sol
10,562
459
142
6
0
379,446
0
L
Tiamat
10,328
449
120
5
0
406,754
4
L
Gilgamesh
9,232
401
40
2
0
450,387
9
W
Janus
13,653
594
157
7
0
481,293
5
L
Ullr
10,022
436
145
6
0
386,269
1
W
Mercury
13,887
604
180
8
0
575,298
1
W
Chiron
12,986
565
134
6
0
420,942
11
W
Vamana
15,149
659
174
8
0
478,165
6
W
Athena
11,012
479
31
1
0
461,771
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role