Player Matchup

Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
A Tilted tree
Neith
Level 88
God Stats
15W - 21L
1,316 SR
Queue Stats
156W - 172L
1,421 Elo+
Solo
Ra
Ra
BigBussyBabyBoy
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Pilser
Ravana
Level 108
God Stats
35W - 35L
1,525 SR
Queue Stats
400W - 411L
1,440 Elo+
Solo
Tyr
Tyr
YaBoiMKZ
Tyr
Level 107
God Stats
10W - 4L
1,559 SR
Queue Stats
154W - 150L
1,508 Elo+
Solo
Team Averages
Level 92
1,480 SR
1,474 Elo+

VS

Team Averages
Level 49
1,587 SR
1,352 Elo+
Nemesis
Nemesis
Astersa
Nemesis
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 30L
1,255 Elo+
Party 1
Skadi
Skadi
Chewwbakaa
Skadi
Level 46
God Stats
5W - 3L
1,815 SR
Queue Stats
36W - 48L
1,508 Elo+
Solo
Ymir
Ymir
CtSBanshee
Ymir
Level 6
God Stats
2W - 6L
1,500 SR
Queue Stats
17W - 29L
1,231 Elo+
Party 1
Merlin
Merlin
TicoBarra
Merlin
Level 87
God Stats
5W - 5L
1,620 SR
Queue Stats
39W - 41L
1,473 Elo+
Solo
Mulan
Mulan
bullshinpez
Mulan
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 41L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
0 / 0 / 8
10,470
698
5,534
17,371
20,588
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 0 / 3
10,590
706
10,585
4,407
1,809
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 5 / 8
12,025
802
20,513
15,501
7,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Pilser
Ravana
19
8 / 3 / 4
11,719
781
10,315
11,803
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 2 / 5
10,160
677
6,182
14,014
9,797
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Astersa
Nemesis
15
0 / 4 / 4
8,707
580
5,493
12,426
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
18
4 / 6 / 3
10,495
700
14,342
15,153
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 2 / 5
9,105
607
2,915
11,479
11,689
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
TicoBarra
Merlin
19
4 / 2 / 3
11,248
750
11,489
11,896
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 7 / 1
9,420
628
3,941
12,632
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
21
Kills
10
10
Deaths
21
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
8
4
W
4
0
3
5.5
L
Nemesis
Astersa
Nemesis
0
4
4
0.5
W
7
5
8
2.2
L
Skadi
4
6
3
0.92
L
0
2
5
1.25
W
Ravana
Pilser
Ravana
8
3
4
3.33
L
Merlin
TicoBarra
Merlin
4
2
3
2.75
W
2
2
5
2.25
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,129
Damage
38,180
63,096
Taken
63,586
45,898
Mitigated
33,437
15,097
Healing
11,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,534
167
743
2,806
17,371
20,588
259
4,035
12,753
40,149
0
W
10,585
1,836
0
646
4,407
1,809
3,218
893
3,378
0
27,520
L
Nemesis
Astersa
Nemesis
5,493
796
0
2,862
12,426
4,562
0
3,799
8,627
0
17,229
W
20,513
2,152
2,028
3,712
15,501
7,386
1,097
3,779
11,352
68,150
0
L
Skadi
14,342
6,453
0
2,216
15,153
5,104
0
6,318
8,835
0
39,532
L
2,915
595
0
1,000
11,479
11,689
0
2,520
8,959
13,535
0
W
Ravana
Pilser
Ravana
10,315
3,335
0
2,516
11,803
6,318
0
1,554
9,969
0
38,056
L
Merlin
TicoBarra
Merlin
11,489
225
297
3,116
11,896
4,182
0
7,649
4,247
61,385
0
W
6,182
622
0
2,646
14,014
9,797
451
2,817
10,816
0
17,094
L
3,941
536
0
1,846
12,632
7,900
0
5,761
6,871
0
16,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,964
Gold Earned
48,975
277
Minions Killed
235
0
Camps Cleared
0
1,627,128
Distance Traveled
1,301,671
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,470
698
60
4
0
344,944
2
W
Neith
10,590
706
44
3
0
297,301
0
L
Nemesis
8,707
580
27
2
0
300,626
3
W
Ra
12,025
802
97
6
0
305,460
2
L
Skadi
10,495
700
53
4
0
245,977
0
L
Ymir
9,105
607
22
1
0
217,467
0
W
Ravana
11,719
781
55
4
0
315,971
1
L
Merlin
11,248
750
108
7
0
271,553
2
W
Tyr
10,160
677
21
1
0
363,452
0
L
Mulan
9,420
628
25
2
0
266,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role