Player Matchup

Geb
Geb
ArnaldoEloy
Geb
Level 113
God Stats
27W - 11L
1,439 SR
Queue Stats
106W - 110L
1,459 Elo+
Party 1
Arachne
Arachne
DrDeath6
Arachne
Level 77
God Stats
36W - 37L
1,503 SR
Queue Stats
242W - 278L
1,420 Elo+
Party 3
Sun Wukong
Sun Wukong
Mamaco2
Sun Wukong
Level 9
God Stats
7W - 8L
1,325 SR
Queue Stats
7W - 18L
1,266 Elo+
Party 1
Anubis
Anubis
OsamaBinLaiden
Anubis
Level 89
God Stats
17W - 8L
1,842 SR
Queue Stats
281W - 321L
1,484 Elo+
Party 3
Izanami
Izanami
VIlelder
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,290 Elo+
Party 1
Team Averages
Level 61
1,522 SR
1,384 Elo+

VS

Team Averages
Level 43
1,462 SR
1,444 Elo+
Fenrir
Fenrir
 
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Anubis
Anubis
HtB 2X
Anubis
Level 64
God Stats
15W - 15L
1,437 SR
Queue Stats
72W - 85L
1,437 Elo+
Party 2
Neith
Neith
PaladinoT
Neith
Level 6
God Stats
1W - 3L
1,306 SR
Queue Stats
2W - 7L
1,300 Elo+
Party 4
Achilles
Achilles
Septirium
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Apollo
Apollo
littleskittles4
Apollo
Level 65
God Stats
5W - 4L
1,569 SR
Queue Stats
21W - 15L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 22
12,020
601
8,081
18,502
22,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
DrDeath6
Arachne
17
11 / 1 / 12
12,144
607
15,984
16,058
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Mamaco2
Sun Wukong
17
9 / 3 / 9
11,565
578
8,618
18,078
16,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 4 / 9
12,370
619
15,643
14,378
6,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
VIlelder
Izanami
16
10 / 3 / 11
11,864
593
14,618
14,481
5,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 8 / 2
10,265
513
13,701
19,209
7,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
HtB 2X
Anubis
14
2 / 10 / 1
8,782
439
10,530
18,171
7,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
PaladinoT
Neith
12
0 / 8 / 2
7,481
374
9,636
11,723
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Septirium
Achilles
13
1 / 8 / 4
8,350
418
4,577
14,419
12,324
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 11 / 1
8,575
429
11,647
18,774
4,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
22
44
Kills
12
12
Deaths
45
63
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
8
2
1
W
4
1
22
15
W
Arachne
DrDeath6
Arachne
11
1
12
17
L
Anubis
HtB 2X
Anubis
2
10
1
0.25
W
Sun Wukong
Mamaco2
Sun Wukong
9
3
9
4.5
W
10
4
9
3.63
L
Neith
PaladinoT
Neith
0
8
2
0.13
L
Achilles
Septirium
Achilles
1
8
4
0.38
W
Izanami
VIlelder
Izanami
10
3
11
5.17
L
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,944
Damage
50,091
81,497
Taken
82,296
57,319
Mitigated
34,053
31,280
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
13,701
5,111
0
2,948
19,209
7,037
312
3,458
15,751
0
66,063
W
8,081
1,048
3,073
3,576
18,502
22,060
469
1,744
16,758
33,709
5,301
W
Arachne
DrDeath6
Arachne
15,984
12,089
0
3,940
16,058
6,296
3,618
1,842
14,216
0
70,122
L
Anubis
HtB 2X
Anubis
10,530
411
0
5,708
18,171
7,340
0
5,808
12,363
55,585
0
W
Sun Wukong
Mamaco2
Sun Wukong
8,618
1,717
0
7,284
18,078
16,018
2,312
3,769
14,309
0
39,952
W
15,643
602
427
7,710
14,378
6,978
1,807
2,607
11,771
75,664
0
L
Neith
PaladinoT
Neith
9,636
3,468
0
2,580
11,723
2,400
654
4,076
7,647
0
46,493
L
Achilles
Septirium
Achilles
4,577
1,390
0
717
14,419
12,324
0
4,397
10,022
0
19,429
W
Izanami
VIlelder
Izanami
14,618
10,834
0
5,270
14,481
5,967
3,089
568
13,913
0
79,819
L
11,647
7,382
0
2,409
18,774
4,952
688
5,756
13,018
0
50,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,963
Gold Earned
43,453
502
Minions Killed
381
0
Camps Cleared
0
1,966,271
Distance Traveled
1,680,733
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,265
513
92
5
0
375,352
0
W
Geb
12,020
601
47
2
0
391,889
0
W
Arachne
12,144
607
117
6
0
496,574
0
L
Anubis
8,782
439
89
4
0
291,106
4
W
Sun Wukong
11,565
578
84
4
0
393,388
6
W
Anubis
12,370
619
133
7
0
340,325
6
L
Neith
7,481
374
82
4
0
332,446
3
L
Achilles
8,350
418
27
1
0
386,605
1
W
Izanami
11,864
593
121
6
0
344,095
2
L
Apollo
8,575
429
91
5
0
295,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role