Player Matchup

Izanami
Izanami
Melascula-Faith
Izanami
Level 113
God Stats
41W - 19L
1,692 SR
Queue Stats
320W - 213L
1,659 Elo+
Party 1
Fenrir
Fenrir
darkicyboi
Fenrir
Level 84
God Stats
6W - 2L
1,636 SR
Queue Stats
228W - 159L
1,677 Elo+
Party 1
Zeus
Zeus
derplordofdeath
Zeus
Level 120
God Stats
17W - 8L
1,565 SR
Queue Stats
139W - 67L
1,740 Elo+
Party 1
Nike
Nike
melamamaz
Nike
Level 82
God Stats
1W - 0L
1,772 SR
Queue Stats
57W - 36L
1,606 Elo+
Party 1
Atlas
Atlas
v2kGorilla
Atlas
Level 33
God Stats
7W - 3L
1,652 SR
Queue Stats
124W - 81L
1,642 Elo+
Party 1
Team Averages
Level 86
1,663 SR
1,665 Elo+

VS

Team Averages
Level 93
1,398 SR
1,520 Elo+
Izanami
Izanami
ElSerj
Izanami
Level 105
God Stats
0W - 5L
1,101 SR
Queue Stats
226W - 221L
1,513 Elo+
Party 2
Set
Set
Jupiter7e7
Set
Level 46
God Stats
2W - 2L
1,896 SR
Queue Stats
53W - 54L
1,562 Elo+
Party 3
Shiva
Shiva
LondonBBY
Shiva
Level 80
God Stats
8W - 12L
1,572 SR
Queue Stats
537W - 564L
1,496 Elo+
Solo
Fenrir
Fenrir
NinjaLink2002
Fenrir
Level 107
God Stats
6W - 13L
1,322 SR
Queue Stats
74W - 74L
1,582 Elo+
Party 3
Ra
Ra
ZokieYbr
Ra
Level 125
God Stats
3W - 7L
1,098 SR
Queue Stats
203W - 219L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 6
11,749
618
13,755
15,429
6,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
darkicyboi
Fenrir
20
8 / 3 / 6
11,984
631
13,508
15,358
7,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
10 / 5 / 5
11,280
594
13,236
8,321
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nike
14
0 / 5 / 4
8,860
466
6,720
13,800
10,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atlas
14
2 / 4 / 8
9,243
486
3,186
14,390
14,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElSerj
Izanami
15
1 / 5 / 6
9,671
509
10,411
16,070
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 3
10,110
532
4,301
11,657
5,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
LondonBBY
Shiva
14
3 / 4 / 6
9,053
476
8,206
17,134
15,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 3 / 3
10,155
534
13,090
16,858
10,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 8 / 4
9,268
488
5,650
11,015
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
40
23
Kills
18
18
Deaths
23
29
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
ElSerj
Izanami
1
5
6
0.8
L
5
3
3
2.17
L
Shiva
LondonBBY
Shiva
3
4
6
1.5
W
3
1
6
6
L
6
3
3
2.5
L
3
8
4
0.63
W
Fenrir
darkicyboi
Fenrir
8
3
6
3.67
W
10
5
5
2.5
W
Nike
0
5
4
0.4
W
Atlas
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,405
Damage
41,658
67,298
Taken
72,734
41,224
Mitigated
39,050
20,758
Healing
23,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ElSerj
Izanami
10,411
7,804
0
5,557
16,070
4,224
1,329
2,367
13,596
0
81,822
L
4,301
2,404
0
520
11,657
5,738
0
3,416
8,087
0
67,714
L
Shiva
LondonBBY
Shiva
8,206
1,020
1,293
4,797
17,134
15,265
81
5,114
11,703
0
27,082
W
13,755
9,309
0
10,812
15,429
6,512
2,174
108
15,321
0
114,944
L
13,090
3,836
0
8,802
16,858
10,783
840
1,665
14,666
0
53,125
L
5,650
128
1,148
1,748
11,015
3,040
1,126
4,581
6,223
55,723
0
W
Fenrir
darkicyboi
Fenrir
13,508
3,026
0
6,944
15,358
7,257
350
1,069
14,289
0
92,657
W
13,236
1,876
0
35
8,321
2,911
0
1,792
6,529
61,044
0
W
Nike
6,720
403
0
1,540
13,800
10,096
772
1,163
12,637
6,899
40,539
W
Atlas
3,186
1,244
0
1,427
14,390
14,448
114
1,518
12,872
18,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,116
Gold Earned
48,257
562
Minions Killed
517
0
Camps Cleared
0
1,843,638
Distance Traveled
1,821,735
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,671
509
154
8
0
324,416
1
L
Set
10,110
532
119
6
0
425,100
2
L
Shiva
9,053
476
30
2
0
392,447
3
W
Izanami
11,749
618
200
11
0
354,701
1
L
Fenrir
10,155
534
102
5
0
371,924
4
L
Ra
9,268
488
112
6
0
307,848
2
W
Fenrir
11,984
631
136
7
0
417,102
0
W
Zeus
11,280
594
119
6
0
351,336
5
W
Nike
8,860
466
80
4
0
333,601
1
W
Atlas
9,243
486
27
1
0
386,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role