Player Matchup

Cu Chulainn
Cu Chulainn
Burgee3236
Cu Chulainn
Level 120
God Stats
4W - 1L
1,318 SR
Queue Stats
278W - 244L
1,653 Elo+
Party 2
Neith
Neith
DadsDiner
Neith
Level 75
God Stats
6W - 1L
1,458 SR
Queue Stats
171W - 135L
1,652 Elo+
Party 2
Cthulhu
Cthulhu
JVotra
Cthulhu
Level 68
God Stats
5W - 1L
1,515 SR
Queue Stats
13W - 8L
1,573 Elo+
Solo
Vulcan
Vulcan
iLulu
Vulcan
Level 158
God Stats
6W - 4L
1,733 SR
Queue Stats
83W - 81L
1,563 Elo+
Solo
Loki
Loki
marvj15
Loki
Level 58
God Stats
1W - 3L
1,494 SR
Queue Stats
65W - 57L
1,584 Elo+
Party 2
Team Averages
Level 96
1,503 SR
1,605 Elo+

VS

Team Averages
Level 127
1,559 SR
1,599 Elo+
Atlas
Atlas
Krouzee101
Atlas
Level 81
God Stats
0W - 1L
1,615 SR
Queue Stats
6W - 6L
1,571 Elo+
Solo
Jormungandr
Jormungandr
MrConsolePleb
Jormungandr
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
155W - 150L
1,634 Elo+
Party 1
Sylvanus
Sylvanus
N13KERD00DLE
Sylvanus
Level 127
God Stats
5W - 5L
1,604 SR
Queue Stats
24W - 17L
1,644 Elo+
Party 1
Ymir
Ymir
Shadow_Black9000
Ymir
Level 125
God Stats
4W - 7L
1,341 SR
Queue Stats
85W - 87L
1,486 Elo+
Solo
Horus
Horus
xNEMMi
Horus
Level 157
God Stats
9W - 7L
1,734 SR
Queue Stats
133W - 107L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Burgee3236
Cu Chulainn
19
6 / 6 / 14
12,842
755
15,832
21,191
20,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
DadsDiner
Neith
20
6 / 1 / 18
13,547
797
30,806
12,764
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
JVotra
Cthulhu
19
4 / 2 / 14
13,118
772
15,482
24,456
28,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
iLulu
Vulcan
20
11 / 0 / 11
14,585
858
34,447
7,515
3,770
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
marvj15
Loki
19
3 / 7 / 11
12,323
725
6,241
14,877
4,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
4 / 7 / 8
11,891
699
13,073
29,204
31,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
MrConsolePleb
Jormungandr
18
4 / 7 / 7
11,470
675
16,463
21,299
10,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
N13KERD00DLE
Sylvanus
18
2 / 7 / 8
11,505
677
7,840
23,850
24,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
0 / 4 / 8
11,007
647
6,574
27,647
31,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
xNEMMi
Horus
19
6 / 5 / 9
12,148
715
14,641
19,156
10,380
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
56
30
Kills
16
16
Deaths
30
68
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Burgee3236
Cu Chulainn
6
6
14
2.17
W
Neith
DadsDiner
Neith
6
1
18
15
W
Cthulhu
JVotra
Cthulhu
4
2
14
5.5
L
Atlas
4
7
8
1.14
L
Jormungandr
MrConsolePleb
Jormungandr
4
7
7
1.07
L
Sylvanus
N13KERD00DLE
Sylvanus
2
7
8
0.86
L
0
4
8
1
W
Vulcan
iLulu
Vulcan
11
0
11
16.5
W
Loki
marvj15
Loki
3
7
11
1.21
L
Horus
xNEMMi
Horus
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,808
Damage
58,591
80,803
Taken
121,156
62,383
Mitigated
108,518
16,319
Healing
27,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Burgee3236
Cu Chulainn
15,832
2,478
346
2,907
21,191
20,224
446
14,003
6,828
8,092
31,858
W
Neith
DadsDiner
Neith
30,806
13,515
0
4,209
12,764
5,156
5,009
7,773
4,779
0
66,024
W
Cthulhu
JVotra
Cthulhu
15,482
985
1,324
5,594
24,456
28,391
274
10,060
12,727
42,108
0
L
Atlas
13,073
4,951
956
3,030
29,204
31,777
48
13,241
15,571
37,688
0
L
Jormungandr
MrConsolePleb
Jormungandr
16,463
3,024
0
697
21,299
10,475
429
7,986
13,126
52,422
0
L
Sylvanus
N13KERD00DLE
Sylvanus
7,840
1,485
4,625
5,155
23,850
24,722
286
12,143
11,459
27,586
0
L
6,574
633
0
793
27,647
31,164
0
11,137
15,934
23,872
0
W
Vulcan
iLulu
Vulcan
34,447
9,649
0
1,015
7,515
3,770
2,963
4,658
2,687
86,900
0
W
Loki
marvj15
Loki
6,241
1,872
0
924
14,877
4,842
0
6,135
8,632
0
40,877
L
Horus
xNEMMi
Horus
14,641
6,453
6,008
5,986
19,156
10,380
26
7,920
11,025
0
40,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,415
Gold Earned
58,021
337
Minions Killed
257
0
Camps Cleared
0
1,822,654
Distance Traveled
1,554,619
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,842
755
47
3
0
381,728
0
W
Neith
13,547
797
79
5
0
334,131
0
W
Cthulhu
13,118
772
48
3
0
353,890
3
L
Atlas
11,891
699
37
2
0
293,900
0
L
Jormungandr
11,470
675
84
5
0
330,724
2
L
Sylvanus
11,505
677
42
2
0
292,078
0
L
Ymir
11,007
647
40
2
0
328,114
3
W
Vulcan
14,585
858
110
6
0
430,366
3
W
Loki
12,323
725
53
3
0
322,539
1
L
Horus
12,148
715
54
3
0
309,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role