Player Matchup

Cthulhu
Cthulhu
VaporishCoast
Cthulhu
Level 160
God Stats
16W - 2L
1,949 SR
Queue Stats
279W - 63L
1,968 Elo+
Party 2
Sol
Sol
flerow
Sol
Level 158
God Stats
3W - 1L
1,705 SR
Queue Stats
777W - 281L
1,881 Elo+
Party 2
Chaac
Chaac
lilichuuun
Chaac
Level 65
God Stats
6W - 10L
1,623 SR
Queue Stats
154W - 175L
1,396 Elo+
Solo
Team Averages
Level 128
1,759 SR
1,748 Elo+

VS

Team Averages
Level 126
1,549 SR
1,671 Elo+
Olorun
Olorun
Darzer
Olorun
Level 158
God Stats
0W - 1L
1,722 SR
Queue Stats
10W - 5L
1,744 Elo+
Party 1
Fafnir
Fafnir
Hulkgrain
Fafnir
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,744 Elo+
Party 1
Hun Batz
Hun Batz
Luckylemon
Hun Batz
Level 68
God Stats
4W - 6L
1,424 SR
Queue Stats
36W - 48L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 0 / 14
8,447
845
11,207
9,255
9,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
flerow
Sol
13
9 / 4 / 9
9,236
924
11,649
11,289
3,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
13
7 / 3 / 8
8,267
827
7,335
7,656
3,443
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Darzer
Olorun
12
3 / 6 / 3
7,460
746
8,760
10,226
4,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Hulkgrain
Fafnir
10
4 / 4 / 2
7,828
783
7,011
12,740
14,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Luckylemon
Hun Batz
6
0 / 11 / 3
5,623
562
4,768
10,474
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
21
Kills
7
7
Deaths
21
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
Darzer
Olorun
3
6
3
0.75
L
Fafnir
Hulkgrain
Fafnir
4
4
2
1.25
L
Hun Batz
Luckylemon
Hun Batz
0
11
3
0.14
W
Cthulhu
5
0
14
12
W
Sol
flerow
Sol
9
4
9
3.38
W
Chaac
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,191
Damage
20,539
28,200
Taken
33,440
16,184
Mitigated
21,843
11,331
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Darzer
Olorun
8,760
3,531
510
2,576
10,226
4,063
0
7,136
3,090
29,180
0
L
Fafnir
Hulkgrain
Fafnir
7,011
1,640
0
1,467
12,740
14,872
0
8,123
4,617
10,153
0
L
Hun Batz
Luckylemon
Hun Batz
4,768
1,698
79
613
10,474
2,908
0
7,761
2,713
0
8,052
W
Cthulhu
11,207
1,562
573
3,162
9,255
9,161
276
3,611
5,238
22,926
0
W
Sol
flerow
Sol
11,649
5,001
0
5,368
11,289
3,580
2,196
7,327
3,444
29,403
0
W
Chaac
7,335
1,445
0
2,228
7,656
3,443
259
3,988
3,321
0
25,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
20,911
110
Minions Killed
77
8
Camps Cleared
1
572,877
Distance Traveled
457,769
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,460
746
60
6
1
137,496
1
L
Fafnir
7,828
783
10
1
0
176,095
4
L
Hun Batz
5,623
562
7
1
0
144,178
2
W
Cthulhu
8,447
845
20
2
3
208,763
0
W
Sol
9,236
924
68
7
4
165,382
0
W
Chaac
8,267
827
22
2
1
198,732
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role