Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
I_ASSASSINATE_YU
Cabrakan
Level 157
God Stats
2W - 4L
1,499 SR
Queue Stats
85W - 93L
1,553 Elo+
Party 3
Chiron
Chiron
NazCt
Chiron
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 76L
1,468 Elo+
Party 3
Horus
Horus
ReignOfTheRat
Horus
Level 126
God Stats
11W - 4L
1,820 SR
Queue Stats
96W - 33L
1,876 Elo+
Party 2
Bellona
Bellona
ZizuCT
Bellona
Level 66
God Stats
4W - 5L
1,379 SR
Queue Stats
29W - 35L
1,455 Elo+
Party 3
Team Averages
Level 109
1,540 SR
1,570 Elo+

VS

Team Averages
Level 70
1,486 SR
1,433 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Crismj
Athena
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,415 Elo+
Party 1
Nox
Nox
Imkir12
Nox
Level 27
God Stats
4W - 7L
1,428 SR
Queue Stats
227W - 238L
1,407 Elo+
Party 1
Arachne
Arachne
javier7652
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 136L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
3 / 1 / 12
8,042
804
10,757
4,310
1,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 2
7,915
792
7,573
9,482
10,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
NazCt
Chiron
16
4 / 0 / 5
8,452
845
8,272
6,080
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 1 / 8
7,580
758
8,161
7,932
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ZizuCT
Bellona
13
2 / 1 / 7
7,980
798
7,844
8,078
7,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 1 / 1
7,978
798
3,222
7,827
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
 
Hercules
13
2 / 4 / 1
7,577
758
3,492
10,089
7,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Crismj
Athena
13
2 / 2 / 1
7,434
743
4,338
13,016
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
13
0 / 5 / 2
6,732
673
2,877
8,437
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
javier7652
Arachne
12
0 / 5 / 1
6,378
638
1,458
11,023
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
17
Kills
4
4
Deaths
17
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
12
9
L
Izanami
 
Izanami
0
1
1
0.5
L
Hercules
 
Hercules
2
4
1
0.63
L
Athena
Crismj
Athena
2
2
1
1.25
W
6
1
2
7
L
Nox
0
5
2
0.2
W
Chiron
NazCt
Chiron
4
0
5
6.5
W
2
1
8
6
W
Bellona
ZizuCT
Bellona
2
1
7
5.5
L
Arachne
javier7652
Arachne
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,607
Damage
15,387
35,882
Taken
50,392
26,872
Mitigated
26,030
12,247
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,757
2,642
0
712
4,310
1,834
1,899
2,044
2,266
26,664
0
L
Izanami
 
Izanami
3,222
2,140
0
3,003
7,827
2,388
848
2,066
5,612
0
43,669
L
Hercules
 
Hercules
3,492
615
0
2,772
10,089
7,176
101
4,436
5,465
0
11,014
L
Athena
Crismj
Athena
4,338
1,039
0
2,330
13,016
10,447
0
5,573
7,335
13,098
0
W
7,573
1,652
0
2,255
9,482
10,086
30
1,593
7,889
14,952
0
L
Nox
2,877
132
0
0
8,437
2,611
0
2,780
5,578
22,116
0
W
Chiron
NazCt
Chiron
8,272
2,463
683
3,434
6,080
2,589
2,527
467
5,613
0
46,487
W
8,161
2,809
1,264
1,449
7,932
4,828
1,083
922
7,010
0
23,801
W
Bellona
ZizuCT
Bellona
7,844
2,073
1,504
946
8,078
7,535
925
2,189
5,889
0
14,946
L
Arachne
javier7652
Arachne
1,458
699
0
370
11,023
3,408
0
2,880
8,072
0
5,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,969
Gold Earned
36,099
190
Minions Killed
196
0
Camps Cleared
0
1,131,896
Distance Traveled
962,799
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,042
804
33
3
0
245,106
1
L
Izanami
7,978
798
97
10
0
179,542
4
L
Hercules
7,577
758
18
2
0
203,135
3
L
Athena
7,434
743
33
3
0
211,970
3
W
Cabrakan
7,915
792
10
1
0
216,194
1
L
Nox
6,732
673
35
4
0
168,538
0
W
Chiron
8,452
845
86
9
0
201,451
1
W
Horus
7,580
758
41
4
0
245,427
0
W
Bellona
7,980
798
20
2
0
223,718
1
L
Arachne
6,378
638
13
1
0
199,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role