Player Matchup

Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Mavman98
Cerberus
Level 15
God Stats
14W - 15L
1,589 SR
Queue Stats
21W - 29L
1,445 Elo+
Party 2
Zhong Kui
Zhong Kui
Mythtimes
Zhong Kui
Level 17
God Stats
1W - 1L
1,544 SR
Queue Stats
7W - 13L
1,395 Elo+
Party 2
Team Averages
Level 40
1,544 SR
1,447 Elo+

VS

Team Averages
Level 115
1,521 SR
1,563 Elo+
Chernobog
Chernobog
GANNICUS13
Chernobog
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 121L
1,733 Elo+
Party 1
Ymir
Ymir
TalimElric
Ymir
Level 123
God Stats
6W - 6L
1,189 SR
Queue Stats
215W - 216L
1,401 Elo+
Solo
Ra
Ra
Zeenshii
Ra
Level 68
God Stats
4W - 0L
1,873 SR
Queue Stats
42W - 35L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 5 / 4
8,052
732
7,901
13,474
7,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Mavman98
Cerberus
12
1 / 0 / 5
7,989
726
3,347
10,734
11,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Mythtimes
Zhong Kui
12
3 / 6 / 4
8,197
745
7,397
9,553
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GANNICUS13
Chernobog
13
4 / 2 / 6
8,891
808
12,512
7,707
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 6
8,233
748
5,724
12,206
11,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 3 / 4
9,118
829
8,875
7,026
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
11
11
Deaths
7
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
4
1
W
Chernobog
GANNICUS13
Chernobog
4
2
6
3.5
L
Cerberus
Mavman98
Cerberus
1
0
5
3.5
L
Zhong Kui
Mythtimes
Zhong Kui
3
6
4
0.83
W
2
2
6
2.5
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,645
Damage
27,111
33,761
Taken
26,939
24,417
Mitigated
17,570
9,475
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,901
1,235
282
3,906
13,474
7,856
0
5,846
7,628
0
32,297
W
Chernobog
GANNICUS13
Chernobog
12,512
6,608
0
1,172
7,707
2,884
1,294
3,350
4,357
0
37,796
L
Cerberus
Mavman98
Cerberus
3,347
357
279
3,420
10,734
11,133
0
4,903
5,831
11,779
0
L
Zhong Kui
Mythtimes
Zhong Kui
7,397
987
0
1,588
9,553
5,428
0
4,283
5,270
22,302
0
W
5,724
1,011
0
4,006
12,206
11,331
188
5,317
6,889
17,524
0
W
8,875
604
685
2,683
7,026
3,355
164
2,699
4,327
43,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,238
Gold Earned
26,242
109
Minions Killed
146
3
Camps Cleared
7
618,396
Distance Traveled
628,356
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,052
732
48
4
1
212,315
4
W
Chernobog
8,891
808
53
5
3
197,440
3
L
Cerberus
7,989
726
20
2
1
221,659
2
L
Zhong Kui
8,197
745
41
4
1
184,422
2
W
Ymir
8,233
748
20
2
2
200,539
5
W
Ra
9,118
829
73
7
2
230,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role