Player Matchup

Horus
Horus
Silver II
MOTORBRAIN666
Horus
Silver II
Level 148
God Stats
230W - 202L
1,531 SR
Queue Stats
544W - 544L
1,024 MMR
Solo
Thanatos
Thanatos
Silver I
Rugged Zebra
Thanatos
Silver I
Level 81
God Stats
42W - 37L
1,506 SR
Queue Stats
377W - 378L
1,097 MMR
Solo
Gilgamesh
Gilgamesh
Bronze V
UchihaGamers
Gilgamesh
Bronze V
Level 99
God Stats
1W - 0L
1,285 SR
Queue Stats
5W - 13L
1,272 MMR
Party 1
Izanami
Izanami
Bronze IV
jafer3li
Izanami
Bronze IV
Level 119
God Stats
6W - 1L
1,690 SR
Queue Stats
109W - 118L
1,102 MMR
Solo
Baron Samedi
Baron Samedi
Bronze II
ss___MINAT0___ss
Baron Samedi
Bronze II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 44L
817 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,502 SR
1,062 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,489 SR
1,054 MMR
Cupid
Cupid
Silver II
DrewT1-
Cupid
Silver II
Level 78
God Stats
1W - 5L
1,420 SR
Queue Stats
26W - 34L
1,106 MMR
Solo
Merlin
Merlin
Silver II
NinoGbg415
Merlin
Silver II
Level 156
God Stats
21W - 21L
1,369 SR
Queue Stats
354W - 370L
1,117 MMR
Solo
Set
Set
Silver II
Zz-Got-Rice-zZ
Set
Silver II
Level 125
God Stats
4W - 6L
1,429 SR
Queue Stats
78W - 92L
1,103 MMR
Solo
Yemoja
Yemoja
Silver III
xNorthern_Queen
Yemoja
Silver III
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 39L
839 MMR
Solo
Nemesis
Nemesis
Silver V
xSOAP_ADDICTx
Nemesis
Silver V
Level 99
God Stats
0W - 1L
1,729 SR
Queue Stats
4W - 14L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,554
555
2,201
5,178
2,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Rugged Zebra
Thanatos
10
4 / 1 / 2
6,040
604
3,341
6,318
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
UchihaGamers
Gilgamesh
11
4 / 0 / 2
6,551
655
3,665
5,467
2,885
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
jafer3li
Izanami
9
1 / 0 / 1
5,094
509
5,820
7,568
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ss___MINAT0___ss
Baron Samedi
11
0 / 0 / 0
5,964
596
471
3,212
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CharybdisRaijinMorgan Le FayAtlas

VS

Bans
ShivaAchillesArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DrewT1-
Cupid
7
0 / 0 / 0
4,309
431
4,885
4,603
674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
NinoGbg415
Merlin
10
1 / 1 / 0
5,548
555
1,654
2,403
554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 5 / 1
5,055
506
3,058
6,126
3,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,478
448
1,885
5,738
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
6
0 / 2 / 0
4,162
416
697
4,802
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cupid
DrewT1-
Cupid
0
0
0
0
W
1
0
1
1.5
L
Merlin
NinoGbg415
Merlin
1
1
0
1
W
Thanatos
Rugged Zebra
Thanatos
4
1
2
5
W
Gilgamesh
UchihaGamers
Gilgamesh
4
0
2
5
L
0
5
1
0.1
W
Izanami
jafer3li
Izanami
1
0
1
1.5
W
Baron Samedi
ss___MINAT0___ss
Baron Samedi
0
0
0
0
L
0
2
0
0
L
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,498
Damage
12,179
27,743
Taken
23,672
11,152
Mitigated
9,076
18,332
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
DrewT1-
Cupid
4,885
2,558
122
1,317
4,603
674
0
0
4,603
0
23,439
W
2,201
1,026
2,251
3,037
5,178
2,558
0
681
4,497
0
10,964
L
Merlin
NinoGbg415
Merlin
1,654
209
0
722
2,403
554
0
265
2,032
29,876
0
W
Thanatos
Rugged Zebra
Thanatos
3,341
689
0
7,084
6,318
2,583
0
330
5,933
0
39,610
W
Gilgamesh
UchihaGamers
Gilgamesh
3,665
1,002
0
1,185
5,467
2,885
0
360
4,899
0
27,763
L
3,058
1,558
0
1,498
6,126
3,083
0
0
6,126
0
22,331
W
Izanami
jafer3li
Izanami
5,820
3,747
0
3,491
7,568
2,074
0
1,204
6,364
0
38,358
W
Baron Samedi
ss___MINAT0___ss
Baron Samedi
471
0
67
1,217
3,212
1,052
0
964
2,248
32,754
0
L
1,885
910
1,076
2,515
5,738
3,280
0
0
5,738
8,534
0
L
Nemesis
697
61
0
1,357
4,802
1,485
0
88
4,702
0
11,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
23,552
295
Minions Killed
201
0
Camps Cleared
0
959,282
Distance Traveled
838,868
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,309
431
44
4
0
180,032
0
W
Horus
5,554
555
12
1
0
206,915
4
L
Merlin
5,548
555
69
7
0
167,550
2
W
Thanatos
6,040
604
73
7
0
213,100
2
W
Gilgamesh
6,551
655
61
6
0
190,397
2
L
Set
5,055
506
43
4
0
178,669
4
W
Izanami
5,094
509
69
7
0
158,929
2
W
Baron Samedi
5,964
596
80
8
0
189,941
4
L
Yemoja
4,478
448
14
1
0
153,317
2
L
Nemesis
4,162
416
31
3
0
159,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role