Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ganesha
Ganesha
 
Ganesha
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Cthulhusphallus
Sun Wukong
Level 57
God Stats
1W - 2L
1,762 SR
Queue Stats
240W - 259L
1,441 Elo+
Party 3
Skadi
Skadi
Killabun
Skadi
Level 156
God Stats
1W - 0L
1,295 SR
Queue Stats
381W - 444L
1,393 Elo+
Party 4
Thanatos
Thanatos
Lagxxunion
Thanatos
Level 36
God Stats
3W - 3L
1,248 SR
Queue Stats
63W - 89L
1,419 Elo+
Party 3
Team Averages
Level 73
1,461 SR
1,450 Elo+

VS

Team Averages
Level 36
1,441 SR
1,450 Elo+
Fenrir
Fenrir
 
Fenrir
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BlowWoodZz27408
Ah Muzen Cab
Level 68
God Stats
21W - 22L
1,442 SR
Queue Stats
82W - 94L
1,361 Elo+
Party 1
Achilles
Achilles
Death0311
Achilles
Level 30
God Stats
1W - 1L
1,356 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
Virnius
Zeus
Level 17
God Stats
1W - 3L
1,406 SR
Queue Stats
49W - 49L
1,388 Elo+
Party 1
Atlas
Atlas
reidooceano
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
2 / 2 / 3
7,998
571
5,789
7,849
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
 
Ganesha
11
0 / 1 / 7
7,263
519
5,488
9,443
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Cthulhusphallus
Sun Wukong
14
7 / 0 / 3
8,833
631
10,293
8,670
7,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Killabun
Skadi
12
2 / 3 / 3
6,831
488
6,975
8,140
2,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Lagxxunion
Thanatos
12
7 / 3 / 4
7,775
555
8,346
11,347
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 0
6,542
467
4,842
12,365
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
BlowWoodZz27408
Ah Muzen Cab
11
4 / 2 / 1
6,700
479
6,628
9,329
2,433
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Death0311
Achilles
9
1 / 5 / 1
5,710
408
3,934
9,102
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
Virnius
Zeus
12
2 / 5 / 2
7,204
515
5,063
9,105
2,075
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 3
6,392
457
5,335
11,263
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
18
Kills
9
9
Deaths
18
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
2
3
1.75
W
Ganesha
 
Ganesha
0
1
7
3.5
L
Fenrir
 
Fenrir
2
4
0
0.5
L
Ah Muzen Cab
BlowWoodZz27408
Ah Muzen Cab
4
2
1
2.25
W
Sun Wukong
Cthulhusphallus
Sun Wukong
7
0
3
8.5
L
Achilles
Death0311
Achilles
1
5
1
0.3
W
Skadi
Killabun
Skadi
2
3
3
1.17
W
Thanatos
Lagxxunion
Thanatos
7
3
4
3
L
Zeus
Virnius
Zeus
2
5
2
0.6
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,891
Damage
25,802
45,449
Taken
51,164
24,316
Mitigated
21,991
18,605
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,789
815
0
1,429
7,849
2,941
279
2,990
4,826
51,555
0
W
Ganesha
 
Ganesha
5,488
899
415
3,370
9,443
7,410
69
3,126
6,288
17,534
0
L
Fenrir
 
Fenrir
4,842
1,295
0
4,746
12,365
4,263
0
704
11,581
0
36,681
L
Ah Muzen Cab
BlowWoodZz27408
Ah Muzen Cab
6,628
1,367
330
3,332
9,329
2,433
92
1,444
7,853
0
33,854
W
Sun Wukong
Cthulhusphallus
Sun Wukong
10,293
3,275
0
1,958
8,670
7,962
773
680
7,549
0
56,544
L
Achilles
Death0311
Achilles
3,934
1,214
0
2,156
9,102
3,604
0
1,266
7,810
0
13,874
W
Skadi
Killabun
Skadi
6,975
3,270
0
1,695
8,140
2,149
0
1,729
6,380
0
46,418
W
Thanatos
Lagxxunion
Thanatos
8,346
2,282
150
9,588
11,347
3,854
617
1,873
9,381
0
32,373
L
Zeus
Virnius
Zeus
5,063
1,219
0
2,141
9,105
2,075
0
4,155
4,658
32,792
0
L
5,335
2,157
214
1,482
11,263
9,616
304
3,276
7,985
25,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,700
Gold Earned
32,548
385
Minions Killed
259
0
Camps Cleared
0
1,427,771
Distance Traveled
1,329,375
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,998
571
102
7
0
251,709
1
W
Ganesha
7,263
519
6
0
0
291,475
4
L
Fenrir
6,542
467
63
5
0
298,267
1
L
Ah Muzen Cab
6,700
479
53
4
0
275,035
0
W
Sun Wukong
8,833
631
113
8
0
323,903
2
L
Achilles
5,710
408
28
2
0
281,891
0
W
Skadi
6,831
488
103
7
0
263,315
2
W
Thanatos
7,775
555
61
4
0
297,369
1
L
Zeus
7,204
515
70
5
0
236,885
0
L
Atlas
6,392
457
45
3
0
237,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role